Player Matchup

Ymir
Ymir
Silver I
Osuna2
Ymir
Silver I
Level 138
God Stats
4W - 10L
1,500 SR
Queue Stats
59W - 72L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze III
StarsWen
Aphrodite
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,500 MMR
Party 1
Cupid
Cupid
Silver II
Vikshan
Cupid
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
zSnyder
Fenrir
Gold V
Level 159
God Stats
1W - 7L
1,500 SR
Queue Stats
272W - 271L
1,545 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
ГudроqрoКxс
Erlang Shen
Silver II
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 46L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,500 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,500 SR
1,537 MMR
Izanami
Izanami
Silver I
Amn3sya
Izanami
Silver I
Level 157
God Stats
8W - 6L
1,500 SR
Queue Stats
1,125W - 1,096L
1,544 MMR
Solo
Cthulhu
Cthulhu
Silver I
Qwepzipper
Cthulhu
Silver I
Level 144
God Stats
45W - 34L
1,500 SR
Queue Stats
533W - 529L
1,550 MMR
Solo
Scylla
Scylla
Silver I
Zelikiaxê
Scylla
Silver I
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
55W - 70L
1,550 MMR
Solo
Hun Batz
Hun Batz
Bronze III
dioscelestial1
Hun Batz
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 116L
1,542 MMR
Solo
Cerberus
Cerberus
Silver I
jokerden
Cerberus
Silver I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Osuna2
Ymir
15
0 / 6 / 5
10,936
497
5,545
16,375
16,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
StarsWen
Aphrodite
18
3 / 1 / 10
12,495
568
14,040
13,209
5,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Vikshan
Cupid
17
1 / 5 / 6
11,374
517
7,745
18,902
6,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
zSnyder
Fenrir
19
7 / 3 / 5
13,334
606
18,229
23,632
22,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
ГudроqрoКxс
Erlang Shen
19
8 / 3 / 6
12,924
587
20,774
21,894
17,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
JanusTsukuyomiApolloNemesisSet

VS

Bans
DanzaburouGaneshaRamaAresArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Amn3sya
Izanami
20
8 / 1 / 7
12,911
587
25,489
17,260
7,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Qwepzipper
Cthulhu
17
1 / 6 / 6
10,822
492
10,277
21,848
18,745
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Zelikiaxê
Scylla
15
0 / 3 / 8
9,813
446
8,040
13,724
5,849
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
19
6 / 5 / 5
12,179
554
11,635
17,828
7,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
jokerden
Cerberus
17
3 / 4 / 12
11,646
529
8,373
23,490
21,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
56
19
Kills
18
18
Deaths
19
32
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Izanami
Amn3sya
Izanami
8
1
7
11.5
L
Ymir
Osuna2
Ymir
0
6
5
0.42
W
Cthulhu
Qwepzipper
Cthulhu
1
6
6
0.67
L
Aphrodite
StarsWen
Aphrodite
3
1
10
8
L
Cupid
Vikshan
Cupid
1
5
6
0.8
W
Scylla
Zelikiaxê
Scylla
0
3
8
1.33
W
Hun Batz
6
5
5
1.7
W
Cerberus
jokerden
Cerberus
3
4
12
2.25
L
Fenrir
zSnyder
Fenrir
7
3
5
3.17
L
Erlang Shen
ГudроqрoКxс
Erlang Shen
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,333
Damage
63,814
94,012
Taken
94,150
69,045
Mitigated
60,440
44,796
Healing
23,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Amn3sya
Izanami
25,489
17,788
0
6,053
17,260
7,116
6,213
3,262
13,840
0
114,260
L
Ymir
Osuna2
Ymir
5,545
639
0
1,662
16,375
16,185
30
3,995
12,380
42,177
0
W
Cthulhu
Qwepzipper
Cthulhu
10,277
993
0
4,851
21,848
18,745
567
5,346
16,502
69,451
0
L
Aphrodite
StarsWen
Aphrodite
14,040
1,800
9,891
10,281
13,209
5,904
1,422
5,441
7,768
83,677
0
L
Cupid
Vikshan
Cupid
7,745
3,448
259
8,911
18,902
6,656
3,055
4,716
14,186
0
73,108
W
Scylla
Zelikiaxê
Scylla
8,040
693
0
2,067
13,724
5,849
681
3,180
10,318
56,600
0
W
Hun Batz
11,635
4,460
0
5,013
17,828
7,694
1,648
3,631
14,197
0
88,150
W
Cerberus
jokerden
Cerberus
8,373
434
0
5,544
23,490
21,036
361
6,613
16,877
28,530
0
L
Fenrir
zSnyder
Fenrir
18,229
7,064
0
8,876
23,632
22,742
134
6,540
17,092
5,486
71,535
L
Erlang Shen
ГudроqрoКxс
Erlang Shen
20,774
12,297
0
4,916
21,894
17,558
1,309
6,626
15,268
15,297
95,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,063
Gold Earned
57,371
558
Minions Killed
593
0
Camps Cleared
0
2,042,450
Distance Traveled
2,072,078
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,911
587
178
8
0
399,313
3
L
Ymir
10,936
497
55
3
0
367,444
7
W
Cthulhu
10,822
492
128
6
0
401,909
1
L
Aphrodite
12,495
568
137
6
0
415,288
9
L
Cupid
11,374
517
138
6
0
367,540
5
W
Scylla
9,813
446
98
4
0
418,695
6
W
Hun Batz
12,179
554
147
7
0
431,785
5
W
Cerberus
11,646
529
42
2
0
420,376
10
L
Fenrir
13,334
606
119
5
0
447,458
8
L
Erlang Shen
12,924
587
109
5
0
444,720
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role