Player Matchup

Cupid
Cupid
Bronze III
BlessedByDowns
Cupid
Bronze III
Level 49
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 14L
1,436 MMR
Solo
Ymir
Ymir
Bronze III
Synthial1
Ymir
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,445 MMR
Solo
Zeus
Zeus
Bronze III
refleckcia
Zeus
Bronze III
Level 38
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,428 SR
1,460 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 123
1,428 SR
1,466 MMR
Cthulhu
Cthulhu
Bronze III
TristanAdler
Cthulhu
Bronze III
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
lilbluewagon308
Chaac
Bronze III
Level 158
God Stats
4W - 10L
1,285 SR
Queue Stats
53W - 62L
1,500 MMR
Solo
Neith
Neith
Bronze III
motyappu
Neith
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,559
630
5,305
9,376
4,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
0 / 3 / 4
7,498
625
3,718
10,559
5,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 6 / 2
7,900
658
6,327
9,245
2,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AnubisSobekHeraThothDanzaburou

VS

Bans
AphroditePersephoneAchillesDiscordiaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TristanAdler
Cthulhu
12
3 / 1 / 9
9,340
778
8,170
9,766
6,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
6 / 5 / 8
9,317
776
10,579
13,568
9,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 1 / 5
8,700
725
5,666
4,601
1,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
14
14
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Ymir
0
3
4
0.67
W
Cthulhu
TristanAdler
Cthulhu
3
1
9
7.5
W
6
5
8
2
L
4
6
2
0.83
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,350
Damage
24,415
29,180
Taken
27,935
12,176
Mitigated
17,962
4,202
Healing
8,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,305
3,426
209
1,200
9,376
4,597
0
3,128
6,248
3,966
22,223
L
Ymir
3,718
159
0
750
10,559
5,231
168
2,970
7,589
14,426
0
W
Cthulhu
TristanAdler
Cthulhu
8,170
265
83
2,463
9,766
6,757
108
3,454
4,872
27,663
0
W
10,579
956
0
4,842
13,568
9,495
0
4,725
8,843
0
28,142
L
6,327
534
0
2,043
9,245
2,348
270
2,107
7,138
27,310
0
W
5,666
2,476
0
1,363
4,601
1,710
2,184
2,622
1,979
0
31,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,957
Gold Earned
27,357
96
Minions Killed
117
0
Camps Cleared
0
542,455
Distance Traveled
651,441
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,559
630
39
3
0
194,029
2
L
Ymir
7,498
625
22
2
0
168,762
2
W
Cthulhu
9,340
778
30
3
0
234,660
4
W
Chaac
9,317
776
39
3
0
188,295
0
L
Zeus
7,900
658
35
3
0
179,664
0
W
Neith
8,700
725
48
4
0
228,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role