Player Matchup

King Arthur
King Arthur
Chech_95
King Arthur
Level 12
God Stats
8W - 13L
1,549 SR
Queue Stats
13W - 22L
1,527 Elo+
Solo
Bakasura
Bakasura
DaniElPro05
Bakasura
Level 28
God Stats
18W - 6L
1,500 SR
Queue Stats
127W - 154L
1,500 Elo+
Solo
Ares
Ares
FATE-SOMNIAK_
Ares
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
252W - 281L
1,592 Elo+
Solo
Neith
Neith
WhY__HarrY
Neith
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
14W - 14L
1,500 Elo+
Solo
Yemoja
Yemoja
darklord1955
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Solo
Team Averages
Level 22
1,510 SR
1,524 Elo+

VS

Team Averages
Level 23
1,669 SR
1,654 Elo+
Hel
Hel
Dpcervan_23
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 79L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dziki_Troll
Heimdallr
Level 14
God Stats
15W - 15L
1,736 SR
Queue Stats
50W - 34L
1,920 Elo+
Solo
Fenrir
Fenrir
Kingdoggoes
Fenrir
Level 24
God Stats
1W - 0L
1,748 SR
Queue Stats
13W - 26L
1,500 Elo+
Solo
Serqet
Serqet
SprayEmoteEz
Serqet
Level 26
God Stats
10W - 6L
1,859 SR
Queue Stats
65W - 30L
1,849 Elo+
Solo
Neith
Neith
nocktaa
Neith
Level 24
God Stats
67W - 84L
1,500 SR
Queue Stats
76W - 89L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chech_95
King Arthur
9
0 / 8 / 0
5,617
432
2,844
10,882
5,294
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bakasura
DaniElPro05
Bakasura
13
7 / 4 / 0
7,868
605
7,091
8,319
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 6 / 3
5,844
450
2,736
8,599
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
6
0 / 4 / 1
4,797
369
2,356
4,520
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Yemoja
6
0 / 3 / 1
4,703
362
284
2,730
800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 7
7,175
552
3,208
4,326
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Dziki_Troll
Heimdallr
13
7 / 2 / 1
7,815
601
8,391
10,069
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
9
2 / 1 / 1
5,820
448
1,466
4,937
1,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Serqet
16
10 / 0 / 5
9,374
721
9,634
7,434
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
nocktaa
Neith
13
2 / 3 / 1
7,681
591
2,232
5,487
1,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
24
25
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Chech_95
King Arthur
0
8
0
0
L
Bakasura
DaniElPro05
Bakasura
7
4
0
1.75
W
3
1
7
6.5
W
Heimdallr
Dziki_Troll
Heimdallr
7
2
1
3.75
L
0
6
3
0.25
W
Fenrir
2
1
1
2.5
W
Serqet
10
0
5
12.5
L
Neith
0
4
1
0.13
L
Yemoja
0
3
1
0.17
W
Neith
nocktaa
Neith
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,311
Damage
24,931
35,050
Taken
32,253
16,859
Mitigated
11,151
2,696
Healing
10,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Chech_95
King Arthur
2,844
101
0
140
10,882
5,294
149
2,426
8,146
0
24,572
L
Bakasura
DaniElPro05
Bakasura
7,091
4,302
0
2,060
8,319
5,154
0
204
8,115
6,082
29,335
W
3,208
683
348
1,071
4,326
1,146
70
552
3,664
30,416
0
W
Heimdallr
Dziki_Troll
Heimdallr
8,391
3,850
0
4,333
10,069
3,878
1,141
1,311
8,648
0
47,344
L
2,736
310
0
0
8,599
3,737
0
527
7,960
15,047
0
W
Fenrir
1,466
588
0
382
4,937
1,528
87
429
4,398
0
10,133
W
Serqet
9,634
2,530
0
3,388
7,434
2,837
0
633
6,401
0
57,075
L
Neith
2,356
1,003
0
481
4,520
1,874
0
0
4,520
1,165
9,728
L
Yemoja
284
0
15
0
2,730
800
0
51
2,677
4,580
0
W
Neith
nocktaa
Neith
2,232
1,346
0
906
5,487
1,762
2,864
839
3,967
0
43,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,829
Gold Earned
37,865
163
Minions Killed
332
0
Camps Cleared
0
986,650
Distance Traveled
1,236,925
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,617
432
38
3
0
220,278
0
L
Bakasura
7,868
605
81
6
0
248,960
0
W
Hel
7,175
552
35
3
0
258,604
1
W
Heimdallr
7,815
601
78
6
0
216,914
3
L
Ares
5,844
450
22
2
0
255,654
2
W
Fenrir
5,820
448
17
1
0
244,648
1
W
Serqet
9,374
721
109
8
0
320,462
4
L
Neith
4,797
369
14
1
0
163,225
0
L
Yemoja
4,703
362
8
1
0
98,533
0
W
Neith
7,681
591
93
7
0
196,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role