Player Matchup

Artemis
Artemis
DAFFY THE MERC
Artemis
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Skadi
Skadi
Dblanko-MJ23
Skadi
Level 14
God Stats
82W - 81L
1,407 SR
Queue Stats
291W - 332L
1,339 Elo+
Solo
Mulan
Mulan
Sacramento Kas
Mulan
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 233L
1,320 Elo+
Party 2
Neith
Neith
WingHeartSky
Neith
Level 15
God Stats
15W - 8L
1,364 SR
Queue Stats
16W - 11L
1,336 Elo+
Party 1
Ares
Ares
hennythng
Ares
Level 7
God Stats
3W - 0L
1,678 SR
Queue Stats
16W - 10L
1,376 Elo+
Party 1
Team Averages
Level 16
1,490 SR
1,374 Elo+

VS

Team Averages
Level 11
1,549 SR
1,458 Elo+
Bellona
Bellona
Gandjalfthegreen
Bellona
Level 8
God Stats
4W - 2L
1,835 SR
Queue Stats
16W - 11L
1,813 Elo+
Solo
Neith
Neith
RabidRabbit9847
Neith
Level 16
God Stats
14W - 16L
1,647 SR
Queue Stats
17W - 21L
1,442 Elo+
Solo
Thor
Thor
akhdan0909
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,063 Elo+
Solo
Aphrodite
Aphrodite
bad_beach30
Aphrodite
Level 8
God Stats
26W - 20L
1,137 SR
Queue Stats
66W - 79L
1,269 Elo+
Solo
Olorun
Olorun
thetreehunter4
Olorun
Level 18
God Stats
162W - 187L
1,629 SR
Queue Stats
162W - 187L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 18
13,173
1,013
17,033
10,687
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
7 / 3 / 13
13,247
1,019
13,862
13,946
5,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
4 / 3 / 12
12,655
973
6,242
13,173
10,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
21 / 0 / 12
16,651
1,281
42,476
16,259
7,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
19
0 / 4 / 15
12,394
953
7,620
13,519
9,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Team 1 Tickets

219

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 17 / 5
12,069
928
23,735
35,627
37,599
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
2 / 5 / 4
11,434
880
9,271
15,448
5,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
0 / 5 / 5
10,605
816
2,066
7,563
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
bad_beach30
Aphrodite
18
3 / 4 / 4
11,799
908
13,200
13,858
18,674
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 4 / 5
12,103
931
14,311
20,300
14,461
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
33
35
Kills
10
10
Deaths
35
70
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
0
18
12
W
7
3
13
4.5
L
3
17
5
0.32
L
2
5
4
0.8
W
4
3
12
3.33
W
21
0
12
27
L
0
5
5
0.5
L
Aphrodite
bad_beach30
Aphrodite
3
4
4
1.25
W
Ares
0
4
15
1.88
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,233
Damage
62,583
67,584
Taken
92,796
39,268
Mitigated
79,190
13,904
Healing
21,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,033
8,895
0
4,985
10,687
5,024
0
3,991
6,696
0
48,216
W
13,862
8,553
0
1,951
13,946
5,850
0
5,273
8,673
0
40,789
L
23,735
10,262
0
702
35,627
37,599
0
1,353
34,049
0
47,827
L
9,271
5,872
0
1,969
15,448
5,669
0
2,316
13,082
0
22,604
W
6,242
2,528
0
423
13,173
10,998
0
6,041
7,132
0
22,556
W
42,476
30,050
0
5,723
16,259
7,436
0
7,638
8,621
0
63,987
L
2,066
719
0
397
7,563
2,787
0
1,146
6,367
0
7,235
L
Aphrodite
bad_beach30
Aphrodite
13,200
1,311
3,359
4,944
13,858
18,674
0
1,149
12,659
26,201
0
W
Ares
7,620
1,565
0
822
13,519
9,960
0
4,568
8,951
15,214
0
L
14,311
8,043
728
9,041
20,300
14,461
0
1,656
18,594
54,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,120
Gold Earned
58,010
237
Minions Killed
208
4
Camps Cleared
3
1,015,457
Distance Traveled
739,260
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,173
1,013
82
6
1
202,719
0
W
Skadi
13,247
1,019
68
5
1
209,372
0
L
Bellona
12,069
928
49
4
1
181,013
0
L
Neith
11,434
880
19
1
0
121,649
0
W
Mulan
12,655
973
32
2
2
218,368
0
W
Neith
16,651
1,281
38
3
0
208,987
0
L
Thor
10,605
816
3
0
1
116,566
0
L
Aphrodite
11,799
908
36
3
1
168,912
5
W
Ares
12,394
953
17
1
0
176,011
2
L
Olorun
12,103
931
101
8
0
151,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role