Player Matchup

Cthulhu
Cthulhu
Gjeita
Cthulhu
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Mulan
Mulan
JussTrix
Mulan
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
KоnungАlexander
Thoth
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,635 Elo+
Solo
Loki
Loki
TEHEVILPENGUIN
Loki
Level 29
God Stats
5W - 5L
1,718 SR
Queue Stats
7W - 10L
1,363 Elo+
Solo
Danzaburou
Danzaburou
xxsithlord69xx
Danzaburou
Level 26
God Stats
5W - 1L
1,952 SR
Queue Stats
19W - 2L
2,080 Elo+
Solo
Team Averages
Level 24
1,634 SR
1,616 Elo+

VS

Team Averages
Level 15
1,451 SR
1,546 Elo+
Cthulhu
Cthulhu
DominusDeusEst
Cthulhu
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FaiyaInTheWotah
Janus
Level 12
God Stats
0W - 2L
1,254 SR
Queue Stats
225W - 159L
1,373 Elo+
Solo
Nemesis
Nemesis
GnomBrom
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,581 Elo+
Party 1
Chernobog
Chernobog
Screeki
Chernobog
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Sp77dy
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gjeita
Cthulhu
12
3 / 2 / 6
8,160
544
6,205
10,356
7,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
JussTrix
Mulan
14
4 / 1 / 3
8,349
557
5,709
9,670
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 4 / 2
8,858
591
8,300
7,944
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 3 / 1
6,995
466
2,381
7,150
2,736
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
xxsithlord69xx
Danzaburou
14
4 / 0 / 4
8,514
568
11,529
10,943
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,326
422
3,695
10,023
7,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 5 / 4
8,951
597
5,385
8,541
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
GnomBrom
Nemesis
14
5 / 0 / 2
8,773
585
4,552
9,052
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
Screeki
Chernobog
13
3 / 6 / 2
8,246
550
7,705
12,397
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Neith
Sp77dy
Neith
10
0 / 5 / 0
5,541
369
3,707
8,505
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
19
Kills
10
10
Deaths
19
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
2
5
4
0.8
W
Cthulhu
Gjeita
Cthulhu
3
2
6
3
L
Nemesis
GnomBrom
Nemesis
5
0
2
6
W
Mulan
JussTrix
Mulan
4
1
3
5.5
W
4
4
2
1.25
L
Chernobog
Screeki
Chernobog
3
6
2
0.67
L
Neith
Sp77dy
Neith
0
5
0
0
W
4
3
1
1.5
W
Danzaburou
xxsithlord69xx
Danzaburou
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,124
Damage
25,044
46,063
Taken
48,518
21,130
Mitigated
19,094
15,265
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,695
92
0
1,781
10,023
7,068
0
3,126
6,897
17,394
0
L
5,385
307
0
198
8,541
2,934
458
3,928
4,613
61,288
0
W
Cthulhu
Gjeita
Cthulhu
6,205
572
230
1,475
10,356
7,985
87
2,525
7,775
25,360
0
L
Nemesis
GnomBrom
Nemesis
4,552
2,255
0
4,818
9,052
2,840
328
2,313
6,739
0
46,929
W
Mulan
JussTrix
Mulan
5,709
501
0
4,976
9,670
3,636
0
654
8,992
0
50,437
W
8,300
232
0
690
7,944
2,463
322
1,969
5,839
59,511
0
L
Chernobog
Screeki
Chernobog
7,705
4,834
416
3,813
12,397
3,852
2,393
3,489
8,908
0
39,098
L
Neith
Sp77dy
Neith
3,707
1,165
0
1,678
8,505
2,400
0
1,649
6,856
0
16,985
W
2,381
1,116
0
1,169
7,150
2,736
834
883
6,237
0
11,471
W
Danzaburou
xxsithlord69xx
Danzaburou
11,529
6,093
0
6,725
10,943
4,310
270
2,759
8,140
0
62,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,876
Gold Earned
37,837
364
Minions Killed
365
0
Camps Cleared
0
1,449,728
Distance Traveled
1,470,414
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,326
422
24
2
0
286,274
7
L
Janus
8,951
597
137
9
0
322,027
1
W
Cthulhu
8,160
544
32
2
0
316,848
4
L
Nemesis
8,773
585
85
6
0
314,645
0
W
Mulan
8,349
557
88
6
0
317,144
2
W
Thoth
8,858
591
114
8
0
288,555
5
L
Chernobog
8,246
550
82
5
0
274,983
1
L
Neith
5,541
369
37
2
0
272,485
3
W
Loki
6,995
466
29
2
0
275,839
0
W
Danzaburou
8,514
568
101
7
0
251,342
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role