Player Matchup

Yemoja
Yemoja
HandleDis
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,833 Elo+
Solo
Artemis
Artemis
imTHEnegativeONE
Artemis
Level 5
God Stats
1W - 2L
1,717 SR
Queue Stats
19W - 26L
1,494 Elo+
Solo
Nemesis
Nemesis
kuriouslife
Nemesis
Level 24
God Stats
0W - 2L
1,265 SR
Queue Stats
0W - 2L
1,272 Elo+
Solo
Fenrir
Fenrir
schbonga
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,707 Elo+
Party 1
Mercury
Mercury
slattsuma
Mercury
Level 8
God Stats
7W - 7L
1,636 SR
Queue Stats
12W - 13L
1,707 Elo+
Party 1
Team Averages
Level 14
1,524 SR
1,602 Elo+

VS

Team Averages
Level 24
1,602 SR
1,798 Elo+
Hel
Hel
D_Rumpelstilskin
Hel
Level 17
God Stats
10W - 16L
1,749 SR
Queue Stats
40W - 51L
1,960 Elo+
Solo
Bellona
Bellona
G10_Th3_B3ast
Bellona
Level 25
God Stats
4W - 5L
1,500 SR
Queue Stats
150W - 153L
1,546 Elo+
Solo
Neith
Neith
PvP101insession
Neith
Level 30
God Stats
10W - 14L
1,500 SR
Queue Stats
204W - 223L
1,794 Elo+
Solo
Amaterasu
Amaterasu
Worst Medic
Amaterasu
Level 25
God Stats
2W - 0L
1,763 SR
Queue Stats
51W - 37L
1,846 Elo+
Party 2
Vulcan
Vulcan
ln The Water
Vulcan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,846 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HandleDis
Yemoja
15
0 / 4 / 2
9,468
947
4,229
21,868
20,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 12 / 0
8,465
847
2,115
17,958
11,315
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
kuriouslife
Nemesis
14
0 / 1 / 0
8,397
840
3,456
7,663
2,494
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
schbonga
Fenrir
14
2 / 10 / 1
9,240
924
11,517
19,310
7,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
slattsuma
Mercury
14
2 / 8 / 1
9,220
922
11,490
15,447
6,081
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 23
10,134
1,013
13,873
5,767
1,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
17
6 / 3 / 16
10,723
1,072
8,718
11,531
7,275
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
13 / 0 / 14
12,243
1,224
19,954
4,680
2,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
Worst Medic
Amaterasu
18
7 / 0 / 21
11,511
1,151
15,534
11,604
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
18
7 / 0 / 16
10,562
1,056
16,181
7,449
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
125
4
Kills
35
35
Deaths
4
4
Assists
90
Player
Kills
Deaths
Assists
KDA
W
2
1
23
13.5
W
Bellona
6
3
16
4.67
L
Yemoja
HandleDis
Yemoja
0
4
2
0.25
W
13
0
14
20
W
Amaterasu
Worst Medic
Amaterasu
7
0
21
17.5
L
0
12
0
0
L
Nemesis
kuriouslife
Nemesis
0
1
0
0
W
Vulcan
7
0
16
15
L
Fenrir
schbonga
Fenrir
2
10
1
0.25
L
Mercury
slattsuma
Mercury
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,807
Damage
74,260
82,246
Taken
41,031
48,054
Mitigated
24,581
3,381
Healing
17,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,873
1,464
8,448
2,868
5,767
1,864
0
444
5,323
30,590
0
W
Bellona
8,718
5,974
0
2,174
11,531
7,275
0
460
11,071
0
23,229
L
Yemoja
HandleDis
Yemoja
4,229
1,404
1,165
673
21,868
20,332
0
8,091
13,652
20,185
0
W
19,954
11,345
0
936
4,680
2,018
0
767
3,913
0
39,631
W
Amaterasu
Worst Medic
Amaterasu
15,534
9,160
0
3,262
11,604
10,446
0
1,206
10,398
180
20,022
L
2,115
1,296
0
0
17,958
11,315
0
5,286
12,571
54
11,452
L
Nemesis
kuriouslife
Nemesis
3,456
870
0
1,525
7,663
2,494
0
2,916
4,644
0
10,366
W
Vulcan
16,181
7,784
0
0
7,449
2,978
0
1,406
6,043
31,915
0
L
Fenrir
schbonga
Fenrir
11,517
1,813
0
18
19,310
7,832
0
9,187
9,923
0
20,053
L
Mercury
slattsuma
Mercury
11,490
6,003
0
0
15,447
6,081
0
4,754
10,568
0
25,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,790
Gold Earned
55,173
123
Minions Killed
177
4
Camps Cleared
8
748,344
Distance Traveled
1,042,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,134
1,013
34
3
1
205,227
0
W
Bellona
10,723
1,072
43
4
3
185,451
0
L
Yemoja
9,468
947
41
4
0
155,438
0
W
Neith
12,243
1,224
52
5
3
193,995
0
W
Amaterasu
11,511
1,151
14
1
0
238,124
0
L
Artemis
8,465
847
14
1
1
102,212
0
L
Nemesis
8,397
840
13
1
3
120,007
0
W
Vulcan
10,562
1,056
34
3
1
219,659
0
L
Fenrir
9,240
924
19
2
0
174,374
0
L
Mercury
9,220
922
36
4
0
196,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role