Player Matchup

Osiris
Osiris
RoachBugg0513
Osiris
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
ShadowFall22
Janus
Level 38
God Stats
5W - 11L
1,500 SR
Queue Stats
539W - 560L
1,607 Elo+
Party 1
Kali
Kali
WailingIce
Kali
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 40L
1,523 Elo+
Party 1
Ymir
Ymir
huntofddestrucio
Ymir
Level 10
God Stats
0W - 4L
1,285 SR
Queue Stats
2W - 4L
1,607 Elo+
Party 1
Neith
Neith
pandamutant
Neith
Level 6
God Stats
1W - 2L
1,405 SR
Queue Stats
1W - 2L
1,503 Elo+
Party 1
Team Averages
Level 31
1,438 SR
1,548 Elo+

VS

Team Averages
Level 16
1,480 SR
1,442 Elo+
Janus
Janus
A_Fishman
Janus
Level 20
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 11L
1,500 Elo+
Solo
Nike
Nike
BLG5DHOUND
Nike
Level 29
God Stats
14W - 22L
1,267 SR
Queue Stats
170W - 196L
1,380 Elo+
Solo
Danzaburou
Danzaburou
Ihygrwabvac
Danzaburou
Level 17
God Stats
19W - 21L
1,322 SR
Queue Stats
52W - 52L
1,332 Elo+
Solo
Ne Zha
Ne Zha
Txssia
Ne Zha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
Xx1nSaN3GaMeRxX
Khepri
Level 8
God Stats
1W - 0L
1,812 SR
Queue Stats
30W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,872
404
7,853
12,865
11,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 7 / 0
7,794
458
6,789
10,124
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 1
7,606
447
6,108
16,370
6,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 9 / 1
7,233
425
4,832
15,336
9,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 7 / 1
6,822
401
3,964
10,198
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
A_Fishman
Janus
18
16 / 0 / 5
11,062
651
13,799
9,013
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 0 / 4
9,707
571
7,451
11,501
7,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Ihygrwabvac
Danzaburou
16
8 / 1 / 8
10,642
626
15,559
11,497
6,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Txssia
Ne Zha
13
6 / 3 / 9
8,672
510
7,168
13,485
4,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 9
7,970
469
1,329
7,439
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
70
7
Kills
35
35
Deaths
8
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Janus
A_Fishman
Janus
16
0
5
18.5
W
4
0
4
6
W
Danzaburou
Ihygrwabvac
Danzaburou
8
1
8
12
L
0
5
1
0.1
L
4
7
0
0.57
W
Ne Zha
Txssia
Ne Zha
6
3
9
3.5
L
1
7
1
0.21
W
1
4
9
1.38
L
1
9
1
0.17
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,546
Damage
45,306
64,893
Taken
52,935
33,293
Mitigated
26,953
10,369
Healing
17,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
A_Fishman
Janus
13,799
1,408
0
1,331
9,013
2,994
0
1,919
7,094
84,266
0
W
7,451
1,793
0
2,528
11,501
7,969
292
579
10,472
0
58,993
W
Danzaburou
Ihygrwabvac
Danzaburou
15,559
7,882
0
7,664
11,497
6,925
2,978
3,728
7,681
6,555
73,535
L
7,853
3,291
0
1,061
12,865
11,180
104
1,937
10,928
0
28,905
L
6,789
188
0
710
10,124
3,142
778
5,138
4,986
34,261
0
W
Ne Zha
Txssia
Ne Zha
7,168
2,738
0
4,743
13,485
4,701
306
2,079
11,331
0
37,681
L
6,108
3,002
0
6,465
16,370
6,534
0
3,437
12,933
0
45,236
W
1,329
84
0
818
7,439
4,364
81
3,316
4,123
10,503
0
L
4,832
1,345
0
614
15,336
9,396
268
2,701
12,635
26,056
0
L
3,964
2,008
0
1,519
10,198
3,041
696
2,883
7,315
0
27,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,327
Gold Earned
48,053
314
Minions Killed
468
0
Camps Cleared
0
1,492,217
Distance Traveled
1,584,308
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,062
651
149
9
0
376,558
3
W
Nike
9,707
571
121
7
0
268,573
0
W
Danzaburou
10,642
626
126
7
0
302,888
5
L
Osiris
6,872
404
63
4
0
333,815
0
L
Janus
7,794
458
52
3
0
319,044
0
W
Ne Zha
8,672
510
60
4
0
369,219
2
L
Kali
7,606
447
89
5
0
286,460
1
W
Khepri
7,970
469
12
1
0
267,070
0
L
Ymir
7,233
425
48
3
0
274,808
0
L
Neith
6,822
401
62
4
0
278,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role