Player Matchup

Yemoja
Yemoja
GAMAGAPI
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,268 Elo+
Solo
Artemis
Artemis
daonation
Artemis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,272 Elo+
Party 2
Thoth
Thoth
eh613
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,272 Elo+
Party 2
Nemesis
Nemesis
jda12
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
rasashu
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,624 Elo+
Solo
Team Averages
Level 11
1,500 SR
1,387 Elo+

VS

Team Averages
Level 16
1,411 SR
1,298 Elo+
Chaac
Chaac
Edo2957
Chaac
Level 28
God Stats
18W - 18L
1,290 SR
Queue Stats
111W - 120L
1,392 Elo+
Solo
Ra
Ra
Jaketheshredder
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,169 Elo+
Solo
Cerberus
Cerberus
Oiuer
Cerberus
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
13W - 11L
1,251 Elo+
Solo
Nemesis
Nemesis
Orbdaddy
Nemesis
Level 16
God Stats
23W - 21L
1,331 SR
Queue Stats
160W - 142L
1,338 Elo+
Party 1
Neith
Neith
Recqh
Neith
Level 16
God Stats
3W - 7L
1,432 SR
Queue Stats
192W - 171L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GAMAGAPI
Yemoja
8
0 / 5 / 1
5,206
434
2,452
7,854
2,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
daonation
Artemis
9
2 / 3 / 0
5,481
457
4,368
6,385
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
eh613
Thoth
8
0 / 8 / 0
4,823
402
2,128
6,697
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
jda12
Nemesis
5
0 / 4 / 0
4,356
363
427
6,054
1,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
rasashu
Bellona
11
5 / 3 / 0
6,497
541
7,065
8,648
7,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Edo2957
Chaac
12
2 / 4 / 1
6,866
572
3,917
9,198
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 1 / 3
8,086
674
5,463
4,968
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Oiuer
Cerberus
10
1 / 1 / 4
6,083
507
3,385
5,538
2,620
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
Orbdaddy
Nemesis
13
7 / 1 / 4
7,932
661
5,774
6,468
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
Recqh
Neith
11
5 / 0 / 2
6,676
556
4,574
6,373
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
7
Kills
22
23
Deaths
7
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
Edo2957
Chaac
2
4
1
0.63
L
Yemoja
GAMAGAPI
Yemoja
0
5
1
0.1
W
7
1
3
8.5
W
Cerberus
Oiuer
Cerberus
1
1
4
3
W
Nemesis
Orbdaddy
Nemesis
7
1
4
9
W
Neith
Recqh
Neith
5
0
2
6
L
Artemis
daonation
Artemis
2
3
0
0.67
L
Thoth
eh613
Thoth
0
8
0
0
L
Nemesis
jda12
Nemesis
0
4
0
0
L
Bellona
rasashu
Bellona
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,440
Damage
23,113
35,638
Taken
32,545
15,659
Mitigated
14,692
5,470
Healing
10,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Edo2957
Chaac
3,917
1,346
0
2,796
9,198
4,066
0
0
8,898
0
27,083
L
Yemoja
GAMAGAPI
Yemoja
2,452
791
56
432
7,854
2,498
0
1,970
5,884
17,891
0
W
5,463
789
106
1,438
4,968
1,889
1,896
1,929
3,039
47,811
0
W
Cerberus
Oiuer
Cerberus
3,385
152
0
1,096
5,538
2,620
312
778
4,760
14,650
0
W
Nemesis
Orbdaddy
Nemesis
5,774
2,549
0
1,178
6,468
4,163
0
199
6,203
7,107
38,518
W
Neith
Recqh
Neith
4,574
2,512
0
3,999
6,373
1,954
734
1,674
4,699
0
30,663
L
Artemis
daonation
Artemis
4,368
2,723
0
1,820
6,385
1,683
0
2,110
4,275
0
13,787
L
Thoth
eh613
Thoth
2,128
504
0
0
6,697
2,301
66
4,539
2,158
13,984
0
L
Nemesis
jda12
Nemesis
427
128
0
1,200
6,054
1,210
0
534
5,520
0
11,799
L
Bellona
rasashu
Bellona
7,065
2,685
0
1,962
8,648
7,967
161
225
8,423
0
25,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,363
Gold Earned
35,643
143
Minions Killed
310
0
Camps Cleared
0
944,753
Distance Traveled
1,035,239
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,866
572
60
5
0
217,868
0
L
Yemoja
5,206
434
22
2
0
186,533
1
W
Ra
8,086
674
91
8
0
218,760
0
W
Cerberus
6,083
507
34
3
0
188,305
2
W
Nemesis
7,932
661
73
6
0
231,524
0
W
Neith
6,676
556
52
4
0
178,782
2
L
Artemis
5,481
457
29
2
0
192,124
1
L
Thoth
4,823
402
22
2
0
156,121
0
L
Nemesis
4,356
363
21
2
0
206,101
1
L
Bellona
6,497
541
49
4
0
203,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role