Player Matchup

Set
Set
 
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CAP6exy0790
Ymir
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Neith
Neith
DravenRvZ
Neith
Level 22
God Stats
13W - 20L
1,500 SR
Queue Stats
68W - 91L
1,500 Elo+
Party 1
Arachne
Arachne
MajinModesto
Arachne
Level 25
God Stats
13W - 15L
1,372 SR
Queue Stats
85W - 116L
1,552 Elo+
Party 1
Aphrodite
Aphrodite
lleAngell
Aphrodite
Level 59
God Stats
48W - 52L
1,436 SR
Queue Stats
137W - 158L
1,467 Elo+
Party 1
Team Averages
Level 30
1,462 SR
1,504 Elo+

VS

Team Averages
Level 17
1,488 SR
1,544 Elo+
Ares
Ares
AllxDayx27
Ares
Level 28
God Stats
9W - 8L
1,500 SR
Queue Stats
334W - 366L
1,651 Elo+
Solo
Heimdallr
Heimdallr
JamesHennyy
Heimdallr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Susano
Susano
SidiousLR
Susano
Level 4
God Stats
1W - 3L
1,160 SR
Queue Stats
1W - 3L
1,158 Elo+
Solo
He Bo
He Bo
Smite Smurf 4
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,779 Elo+
Solo
Mulan
Mulan
ZeroSuitKobu
Mulan
Level 26
God Stats
9W - 11L
1,779 SR
Queue Stats
20W - 21L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
7
0 / 1 / 0
5,893
310
238
3,353
1,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 9 / 2
7,310
385
2,535
15,251
8,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
DravenRvZ
Neith
12
3 / 6 / 2
7,612
401
7,147
17,405
5,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MajinModesto
Arachne
17
2 / 0 / 0
9,057
477
6,732
9,883
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
lleAngell
Aphrodite
12
4 / 9 / 1
8,305
437
8,434
18,195
8,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 7
10,026
528
8,279
15,922
11,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heimdallr
JamesHennyy
Heimdallr
16
5 / 1 / 9
10,035
528
14,905
11,212
4,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
SidiousLR
Susano
11
0 / 2 / 2
6,824
359
1,180
6,972
2,900
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
15 / 0 / 1
11,995
631
21,452
10,849
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 1 / 1
9,432
496
3,695
8,328
6,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
9
Kills
24
25
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
1
0
0
W
4
5
7
1.5
L
0
9
2
0.11
L
Neith
DravenRvZ
Neith
3
6
2
0.67
W
Heimdallr
JamesHennyy
Heimdallr
5
1
9
9.5
L
Arachne
MajinModesto
Arachne
2
0
0
2
W
Susano
SidiousLR
Susano
0
2
2
0.5
W
15
0
1
15.5
W
0
1
1
0.5
L
Aphrodite
lleAngell
Aphrodite
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,086
Damage
49,511
64,087
Taken
53,283
28,021
Mitigated
30,236
19,752
Healing
14,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
238
25
0
504
3,353
1,735
0
0
3,353
3,287
14,156
W
8,279
918
0
2,340
15,922
11,468
821
3,053
12,869
41,068
0
L
2,535
270
0
795
15,251
8,825
155
5,339
9,849
23,164
0
L
Neith
DravenRvZ
Neith
7,147
3,304
0
4,844
17,405
5,534
454
10,091
7,066
0
33,585
W
Heimdallr
JamesHennyy
Heimdallr
14,905
7,494
0
5,015
11,212
4,887
3,044
4,473
6,739
0
71,783
L
Arachne
MajinModesto
Arachne
6,732
4,738
0
4,473
9,883
3,769
626
2,467
7,191
0
45,176
W
Susano
SidiousLR
Susano
1,180
90
0
1,369
6,972
2,900
53
1,115
5,857
0
18,493
W
21,452
1,173
200
3,554
10,849
4,481
90
2,328
8,521
99,835
0
W
3,695
1,288
0
1,590
8,328
6,500
606
0
8,328
0
52,555
L
Aphrodite
lleAngell
Aphrodite
8,434
887
3,022
6,114
18,195
8,158
864
11,153
6,647
42,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,177
Gold Earned
48,312
309
Minions Killed
501
0
Camps Cleared
0
1,496,332
Distance Traveled
1,594,630
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,893
310
30
2
0
112,546
0
W
Ares
10,026
528
54
3
0
320,836
0
L
Ymir
7,310
385
41
2
0
337,050
0
L
Neith
7,612
401
65
3
0
339,211
2
W
Heimdallr
10,035
528
110
6
0
293,952
0
L
Arachne
9,057
477
106
6
0
364,736
4
W
Susano
6,824
359
37
2
0
309,261
3
W
He Bo
11,995
631
182
10
0
354,418
2
W
Mulan
9,432
496
118
6
0
316,163
5
L
Aphrodite
8,305
437
67
4
0
342,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role