Player Matchup

Medusa
Medusa
JustSal
Medusa
Level 86
God Stats
15W - 9L
1,685 SR
Queue Stats
26W - 21L
1,551 Elo+
Party 2
Chang'e
Chang'e
PaulaDeenButter
Chang'e
Level 69
God Stats
26W - 17L
1,583 SR
Queue Stats
387W - 364L
1,667 Elo+
Party 2
Chronos
Chronos
TeamCobble
Chronos
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
55W - 54L
1,587 Elo+
Party 2
Chaac
Chaac
WhirrledPeas663
Chaac
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,055 Elo+
Solo
Athena
Athena
YomiUwU
Athena
Level 86
God Stats
26W - 24L
1,397 SR
Queue Stats
163W - 144L
1,667 Elo+
Party 2
Team Averages
Level 82
1,533 SR
1,505 Elo+

VS

Team Averages
Level 114
1,500 SR
1,543 Elo+
Bellona
Bellona
ExaltedExia
Bellona
Level 67
God Stats
5W - 8L
1,500 SR
Queue Stats
39W - 34L
1,500 Elo+
Party 3
Olorun
Olorun
KrashKourseX
Olorun
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
KxngK
Persephone
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
199W - 183L
1,556 Elo+
Party 1
Nike
Nike
VampireSally
Nike
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 84L
1,424 Elo+
Solo
Thor
Thor
devyn8ter
Thor
Level 147
God Stats
5W - 6L
1,500 SR
Queue Stats
99W - 90L
1,735 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JustSal
Medusa
15
6 / 0 / 2
9,548
637
8,430
9,279
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 4
8,306
554
6,626
10,077
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chronos
TeamCobble
Chronos
13
5 / 2 / 6
8,990
599
9,033
8,671
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 2
7,439
496
5,609
10,759
10,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
YomiUwU
Athena
10
4 / 3 / 2
6,814
454
4,652
12,421
4,486
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ExaltedExia
Bellona
12
1 / 2 / 0
7,478
499
6,668
10,121
9,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
11
3 / 5 / 1
7,026
468
5,098
13,075
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
KxngK
Persephone
9
2 / 5 / 2
6,396
426
4,990
7,639
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 4
6,949
463
6,052
9,714
5,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
11
0 / 6 / 3
6,734
449
7,724
12,023
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
19
Kills
8
8
Deaths
20
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
ExaltedExia
Bellona
1
2
0
0.5
W
Medusa
JustSal
Medusa
6
0
2
7
L
Olorun
3
5
1
0.7
L
Persephone
KxngK
Persephone
2
5
2
0.6
W
4
2
4
3
W
Chronos
TeamCobble
Chronos
5
2
6
4
L
2
2
4
2
W
0
1
2
1
W
Athena
YomiUwU
Athena
4
3
2
1.67
L
Thor
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,350
Damage
30,532
51,207
Taken
52,572
24,141
Mitigated
25,424
18,348
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ExaltedExia
Bellona
6,668
2,478
0
3,053
10,121
9,579
0
1,257
8,490
7,692
35,110
W
Medusa
JustSal
Medusa
8,430
4,929
0
4,509
9,279
3,166
842
2,249
6,989
0
73,842
L
Olorun
5,098
2,731
850
5,198
13,075
4,162
135
3,075
10,000
37,650
0
L
Persephone
KxngK
Persephone
4,990
424
0
1,403
7,639
2,248
628
4,383
3,252
28,731
0
W
6,626
388
817
5,405
10,077
3,321
624
2,326
7,590
44,303
0
W
Chronos
TeamCobble
Chronos
9,033
3,976
0
2,615
8,671
2,800
1,994
2,220
6,192
47,938
0
L
6,052
473
0
706
9,714
5,170
0
4,765
4,949
0
22,971
W
5,609
1,695
0
3,828
10,759
10,368
683
1,262
9,497
0
31,406
W
Athena
YomiUwU
Athena
4,652
1,659
294
880
12,421
4,486
470
2,810
9,465
12,449
0
L
Thor
7,724
2,556
0
2,690
12,023
4,265
528
6,829
5,169
0
39,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,097
Gold Earned
34,583
357
Minions Killed
310
0
Camps Cleared
0
1,463,340
Distance Traveled
1,425,848
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,478
499
99
7
0
300,075
0
W
Medusa
9,548
637
114
8
0
277,209
1
L
Olorun
7,026
468
74
5
0
247,265
2
L
Persephone
6,396
426
40
3
0
269,495
7
W
Chang'e
8,306
554
75
5
0
308,952
5
W
Chronos
8,990
599
87
6
0
303,159
3
L
Nike
6,949
463
29
2
0
325,052
4
W
Chaac
7,439
496
69
5
0
266,621
1
W
Athena
6,814
454
12
1
0
307,399
3
L
Thor
6,734
449
68
5
0
283,961
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role