Player Matchup

Skadi
Skadi
DJ_Slavic_Savage
Skadi
Level 81
God Stats
15W - 9L
1,500 SR
Queue Stats
35W - 19L
1,500 Elo+
Party 1
Sol
Sol
DarkStorm41
Sol
Level 121
God Stats
15W - 4L
1,500 SR
Queue Stats
156W - 88L
1,500 Elo+
Party 1
King Arthur
King Arthur
NoswalNarwhal
King Arthur
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 54L
1,500 Elo+
Party 1
Team Averages
Level 109
1,500 SR
1,500 Elo+

VS

Team Averages
Level 80
1,500 SR
1,500 Elo+
Thanatos
Thanatos
 
Thanatos
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
HumaneSnail8508
Anhur
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
kTashendo
Jormungandr
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
9,546
796
7,495
4,191
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
8 / 2 / 8
9,923
827
10,133
6,902
2,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
NoswalNarwhal
King Arthur
13
4 / 1 / 11
9,429
786
7,366
11,625
6,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 5 / 1
7,896
658
3,172
8,819
3,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 6 / 3
7,493
624
5,957
11,810
4,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
kTashendo
Jormungandr
11
1 / 6 / 2
8,253
688
3,806
10,930
8,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
17
Kills
4
4
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
5
1
0.7
W
5
1
9
9.5
W
8
2
8
6
L
0
6
3
0.25
W
King Arthur
NoswalNarwhal
King Arthur
4
1
11
9.5
L
Jormungandr
kTashendo
Jormungandr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,994
Damage
12,935
22,718
Taken
31,559
10,988
Mitigated
15,529
3,790
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,172
396
282
4,023
8,819
3,240
0
3,370
5,449
0
14,319
W
7,495
4,273
0
311
4,191
1,830
1,072
1,061
3,130
2,187
36,080
W
10,133
1,715
0
2,110
6,902
2,853
1,676
1,101
5,801
29,146
0
L
5,957
2,604
0
1,600
11,810
4,065
58
3,967
7,843
0
30,005
W
King Arthur
NoswalNarwhal
King Arthur
7,366
271
0
1,369
11,625
6,305
0
1,693
9,932
0
35,601
L
Jormungandr
kTashendo
Jormungandr
3,806
1,051
258
1,242
10,930
8,224
0
3,261
7,669
19,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,898
Gold Earned
23,642
149
Minions Killed
92
0
Camps Cleared
0
684,208
Distance Traveled
562,790
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,896
658
22
2
0
178,648
0
W
Skadi
9,546
796
59
5
0
228,880
0
W
Sol
9,923
827
46
4
0
211,684
3
L
Anhur
7,493
624
46
4
0
183,265
3
W
King Arthur
9,429
786
44
4
0
243,644
4
L
Jormungandr
8,253
688
24
2
0
200,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role