Player Matchup

Mercury
Mercury
Silver I
Bullets_Flyy
Mercury
Silver I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 25L
1,585 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
DCgian
Danzaburou
Bronze III
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 92L
1,545 MMR
Solo
Merlin
Merlin
Silver I
Fuegomuchacho6
Merlin
Silver I
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
396W - 374L
1,543 MMR
Solo
Nike
Nike
Silver II
number1soldado
Nike
Silver II
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 227L
1,503 MMR
Party 1
Yemoja
Yemoja
Silver I
sarxkoz
Yemoja
Silver I
Level 128
God Stats
11W - 8L
1,500 SR
Queue Stats
793W - 801L
1,544 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,500 SR
1,544 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,508 SR
1,545 MMR
Anhur
Anhur
Silver II
BanHerc
Anhur
Silver II
Level 128
God Stats
39W - 30L
1,309 SR
Queue Stats
312W - 304L
1,543 MMR
Solo
Arachne
Arachne
Silver II
DecidingHarbor2
Arachne
Silver II
Level 132
God Stats
2W - 3L
1,732 SR
Queue Stats
219W - 212L
1,550 MMR
Party 2
Agni
Agni
Bronze III
KachiRL
Agni
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 34L
1,543 MMR
Solo
Ares
Ares
Silver II
Mondri Duck
Ares
Silver II
Level 107
God Stats
13W - 10L
1,500 SR
Queue Stats
218W - 212L
1,550 MMR
Party 2
King Arthur
King Arthur
Bronze III
Primordial-FIame
King Arthur
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bullets_Flyy
Mercury
11
3 / 2 / 2
6,679
514
5,029
7,740
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
DCgian
Danzaburou
13
3 / 0 / 1
7,656
589
5,972
10,176
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 0 / 3
7,129
548
4,811
4,732
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 3 / 1
6,208
478
5,434
13,980
8,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
sarxkoz
Yemoja
11
2 / 0 / 3
5,879
452
3,331
6,957
2,621
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
CthulhuSylvanusNu WaHerculesHera

VS

Bans
SetRaCu ChulainnZeusSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BanHerc
Anhur
12
0 / 2 / 1
7,179
552
6,768
8,133
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 3 / 1
6,803
523
3,195
9,591
6,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
KachiRL
Agni
10
0 / 3 / 0
5,589
430
3,169
6,491
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 1 / 0
5,907
454
2,461
7,707
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Primordial-FIame
King Arthur
14
3 / 1 / 1
8,046
619
11,721
11,833
6,072
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
5
5
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
BanHerc
Anhur
0
2
1
0.25
W
Mercury
Bullets_Flyy
Mercury
3
2
2
2
W
Danzaburou
DCgian
Danzaburou
3
0
1
3.5
L
2
3
1
0.83
W
2
0
3
3.5
L
Agni
KachiRL
Agni
0
3
0
0
L
0
1
0
0
L
King Arthur
Primordial-FIame
King Arthur
3
1
1
3.5
W
0
3
1
0.17
W
Yemoja
sarxkoz
Yemoja
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,577
Damage
27,314
43,585
Taken
43,755
20,006
Mitigated
21,041
17,709
Healing
13,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BanHerc
Anhur
6,768
3,466
0
3,679
8,133
2,055
0
574
7,559
0
45,856
W
Mercury
Bullets_Flyy
Mercury
5,029
3,060
0
1,094
7,740
5,113
0
637
7,103
6,379
34,636
W
Danzaburou
DCgian
Danzaburou
5,972
2,639
0
6,877
10,176
2,354
335
412
9,764
0
55,966
L
3,195
2,148
0
3,184
9,591
6,464
0
1,200
8,266
8,926
26,149
W
4,811
386
0
1,037
4,732
1,621
0
2,267
2,465
49,577
0
L
Agni
KachiRL
Agni
3,169
273
0
1,000
6,491
2,017
158
3,183
3,038
29,705
0
L
2,461
124
0
1,303
7,707
4,433
0
2,427
5,152
22,125
0
L
King Arthur
Primordial-FIame
King Arthur
11,721
1,519
0
4,225
11,833
6,072
0
733
10,637
0
54,928
W
5,434
1,513
0
4,688
13,980
8,297
0
60
13,512
0
35,849
W
Yemoja
sarxkoz
Yemoja
3,331
1,166
2,000
2,013
6,957
2,621
140
2,633
4,324
16,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,551
Gold Earned
33,524
416
Minions Killed
362
0
Camps Cleared
0
1,210,535
Distance Traveled
1,171,406
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,179
552
106
8
0
198,434
3
W
Mercury
6,679
514
86
7
0
286,052
2
W
Danzaburou
7,656
589
119
9
0
219,176
3
L
Arachne
6,803
523
66
5
0
237,035
1
W
Merlin
7,129
548
91
7
0
258,340
2
L
Agni
5,589
430
54
4
0
236,016
6
L
Ares
5,907
454
33
3
0
250,706
1
L
King Arthur
8,046
619
103
8
0
249,215
4
W
Nike
6,208
478
89
7
0
214,005
0
W
Yemoja
5,879
452
31
2
0
232,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role