Player Matchup

Neith
Neith
Cirmir
Neith
Level 54
God Stats
111W - 41L
1,500 SR
Queue Stats
353W - 175L
1,504 Elo+
Party 2
Hades
Hades
OldPostcard
Hades
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,504 Elo+
Party 2
Ymir
Ymir
young_jedi375
Ymir
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Team Averages
Level 38
1,500 SR
1,503 Elo+

VS

Team Averages
Level 113
1,761 SR
1,663 Elo+
Danzaburou
Danzaburou
Amg712
Danzaburou
Level 19
God Stats
3W - 0L
1,825 SR
Queue Stats
10W - 1L
1,629 Elo+
Party 1
Hel
Hel
Freya
Hel
Level 160
God Stats
8W - 1L
1,958 SR
Queue Stats
98W - 14L
1,860 Elo+
Party 1
Cthulhu
Cthulhu
Paul
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cirmir
Neith
11
5 / 3 / 2
7,890
789
5,848
7,062
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 5 / 6
6,888
689
2,407
9,638
4,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 5
6,811
681
268
9,380
3,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amg712
Danzaburou
11
3 / 3 / 4
7,679
768
4,398
6,780
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
Freya
Hel
11
4 / 3 / 3
7,821
782
7,662
7,339
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Paul
Cthulhu
12
4 / 1 / 5
8,530
853
9,339
8,975
6,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
6
Kills
11
11
Deaths
7
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Amg712
Danzaburou
3
3
4
1.67
L
Neith
Cirmir
Neith
5
3
2
2
W
Hel
Freya
Hel
4
3
3
1.83
L
1
5
6
0.8
W
Cthulhu
Paul
Cthulhu
4
1
5
6.5
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,523
Damage
21,399
26,080
Taken
23,094
10,097
Mitigated
11,523
3,929
Healing
6,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Amg712
Danzaburou
4,398
1,787
0
1,161
6,780
2,725
929
970
5,810
0
19,797
L
Neith
Cirmir
Neith
5,848
2,159
0
801
7,062
2,350
0
3,946
2,860
0
27,552
W
Hel
Freya
Hel
7,662
520
2,213
2,608
7,339
2,612
1,080
1,137
6,202
30,167
0
L
2,407
272
0
2,308
9,638
4,129
0
5,293
4,115
18,241
0
W
Cthulhu
Paul
Cthulhu
9,339
426
0
325
8,975
6,186
239
572
8,403
28,498
0
L
268
0
0
820
9,380
3,618
0
6,983
2,065
5,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,589
Gold Earned
24,030
92
Minions Killed
137
0
Camps Cleared
0
509,644
Distance Traveled
560,379
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,679
768
37
4
0
182,058
2
L
Neith
7,890
789
46
5
0
167,226
2
W
Hel
7,821
782
61
6
0
171,553
0
L
Hades
6,888
689
35
4
0
162,884
0
W
Cthulhu
8,530
853
39
4
0
206,768
4
L
Ymir
6,811
681
11
1
0
179,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role