Player Matchup

Bellona
Bellona
AnnaWTF
Bellona
Level 18
God Stats
0W - 3L
1,286 SR
Queue Stats
2W - 3L
1,299 Elo+
Solo
Sobek
Sobek
HoruSSid
Sobek
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 21L
1,478 Elo+
Solo
Sol
Sol
Ozziri
Sol
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,299 Elo+
Solo
Chiron
Chiron
SOLOppppp
Chiron
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,691 Elo+
Solo
Thanatos
Thanatos
安德紫龙
Thanatos
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 63L
1,892 Elo+
Solo
Team Averages
Level 23
1,457 SR
1,532 Elo+

VS

Team Averages
Level 21
1,563 SR
1,537 Elo+
Thoth
Thoth
BluefishOG
Thoth
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 125L
1,535 Elo+
Solo
Heimdallr
Heimdallr
xxsithlord69xx
Heimdallr
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 2L
2,032 Elo+
Solo
Ares
Ares
zloxirurg
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,066 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ålphå
Ah Muzen Cab
Level 18
God Stats
11W - 3L
1,501 SR
Queue Stats
28W - 9L
1,402 Elo+
Solo
Loki
Loki
Аles
Loki
Level 19
God Stats
10W - 5L
1,813 SR
Queue Stats
87W - 77L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AnnaWTF
Bellona
18
5 / 3 / 2
11,255
563
15,142
17,594
20,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
HoruSSid
Sobek
12
2 / 7 / 5
8,413
421
7,877
23,279
15,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
Ozziri
Sol
14
0 / 8 / 1
8,981
449
7,833
19,491
6,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
SOLOppppp
Chiron
15
5 / 8 / 2
9,181
459
10,507
17,470
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
安德紫龙
Thanatos
12
1 / 7 / 2
8,015
401
3,354
16,978
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
2 / 1 / 4
11,065
553
8,901
8,160
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
xxsithlord69xx
Heimdallr
19
16 / 0 / 7
12,538
627
32,976
16,222
10,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
15
1 / 5 / 13
10,353
518
5,505
14,301
13,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Ålphå
Ah Muzen Cab
20
8 / 3 / 0
13,384
669
18,563
13,198
8,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
Аles
Loki
17
6 / 4 / 8
11,302
565
7,725
14,789
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
13
Kills
33
33
Deaths
13
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bellona
AnnaWTF
Bellona
5
3
2
2
W
Thoth
2
1
4
4
L
Sobek
HoruSSid
Sobek
2
7
5
0.64
L
Sol
Ozziri
Sol
0
8
1
0.06
L
Chiron
SOLOppppp
Chiron
5
8
2
0.75
W
Heimdallr
xxsithlord69xx
Heimdallr
16
0
7
19.5
W
Ares
1
5
13
1.5
W
Ah Muzen Cab
Ålphå
Ah Muzen Cab
8
3
0
2.67
W
Loki
Аles
Loki
6
4
8
2.5
L
Thanatos
安德紫龙
Thanatos
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,713
Damage
73,670
94,812
Taken
66,670
53,738
Mitigated
41,010
31,935
Healing
22,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AnnaWTF
Bellona
15,142
7,720
0
3,310
17,594
20,238
336
2,666
14,928
6,577
73,254
W
Thoth
8,901
372
0
1,141
8,160
3,235
282
2,102
6,058
74,229
0
L
Sobek
HoruSSid
Sobek
7,877
478
0
6,127
23,279
15,069
0
4,009
19,270
18,438
0
L
Sol
Ozziri
Sol
7,833
2,470
0
6,290
19,491
6,362
1,754
6,451
13,040
58,872
0
L
Chiron
SOLOppppp
Chiron
10,507
4,044
1,228
5,897
17,470
5,621
0
2,493
14,955
0
48,903
W
Heimdallr
xxsithlord69xx
Heimdallr
32,976
21,931
0
9,124
16,222
10,253
1,810
7,410
8,812
12,478
99,343
W
Ares
5,505
246
0
2,262
14,301
13,374
94
3,534
10,767
22,965
0
W
Ah Muzen Cab
Ålphå
Ah Muzen Cab
18,563
11,410
0
6,137
13,198
8,581
4,812
1,236
11,962
5,579
99,632
W
Loki
Аles
Loki
7,725
1,888
0
3,979
14,789
5,567
580
2,920
11,869
0
61,933
L
Thanatos
安德紫龙
Thanatos
3,354
1,166
0
9,083
16,978
6,448
0
1,898
15,080
0
40,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,845
Gold Earned
58,642
478
Minions Killed
586
0
Camps Cleared
0
1,836,880
Distance Traveled
1,793,811
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,255
563
193
10
0
389,272
1
W
Thoth
11,065
553
143
7
0
328,485
10
L
Sobek
8,413
421
35
2
0
368,534
2
L
Sol
8,981
449
105
5
0
349,859
0
L
Chiron
9,181
459
65
3
0
391,740
3
W
Heimdallr
12,538
627
140
7
0
339,451
6
W
Ares
10,353
518
26
1
0
322,621
0
W
Ah Muzen Cab
13,384
669
175
9
0
388,318
1
W
Loki
11,302
565
102
5
0
414,936
4
L
Thanatos
8,015
401
80
4
0
337,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role