Player Matchup

Hades
Hades
CaptainDangle
Hades
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 2L
1,763 Elo+
Party 1
King Arthur
King Arthur
Chaostrich
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,763 Elo+
Party 1
Hercules
Hercules
Dizzytick772525
Hercules
Level 25
God Stats
6W - 3L
1,718 SR
Queue Stats
28W - 41L
1,491 Elo+
Solo
Olorun
Olorun
StormNetwork1
Olorun
Level 24
God Stats
11W - 12L
1,500 SR
Queue Stats
177W - 200L
1,500 Elo+
Solo
Set
Set
ivanolalde334
Set
Level 13
God Stats
8W - 8L
1,702 SR
Queue Stats
75W - 102L
1,367 Elo+
Solo
Team Averages
Level 22
1,584 SR
1,577 Elo+

VS

Team Averages
Level 13
1,552 SR
1,894 Elo+
Odin
Odin
Fwakboi
Odin
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 1L
1,994 Elo+
Party 2
Nu Wa
Nu Wa
KingDiccus
Nu Wa
Level 6
God Stats
5W - 0L
1,500 SR
Queue Stats
91W - 35L
1,994 Elo+
Party 2
Hercules
Hercules
PtwolemyCaesar
Hercules
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,986 Elo+
Party 2
Scylla
Scylla
ScyllasZoey
Scylla
Level 13
God Stats
13W - 2L
1,761 SR
Queue Stats
142W - 65L
1,994 Elo+
Party 2
Skadi
Skadi
ambrosszia
Skadi
Level 16
God Stats
82W - 84L
1,500 SR
Queue Stats
274W - 324L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,877
388
1,017
5,422
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Chaostrich
King Arthur
5
0 / 6 / 0
3,983
398
1,366
8,867
3,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
7
0 / 7 / 0
4,425
443
1,283
7,866
2,552
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 9 / 0
4,273
427
1,256
7,891
1,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 7 / 0
4,327
433
663
7,335
1,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Fwakboi
Odin
9
4 / 0 / 5
6,287
629
3,018
3,859
1,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nu Wa
12
14 / 0 / 5
8,156
816
11,258
5,127
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
12
7 / 0 / 0
7,069
707
5,384
7,529
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
10
6 / 0 / 3
6,156
616
6,842
2,333
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Skadi
7
0 / 1 / 2
5,072
507
214
5,858
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
31
32
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
King Arthur
Chaostrich
King Arthur
0
6
0
0
L
Hercules
0
7
0
0
W
Odin
Fwakboi
Odin
4
0
5
6.5
W
Nu Wa
14
0
5
16.5
W
Hercules
7
0
0
7
W
Scylla
6
0
3
7.5
L
0
9
0
0
W
Skadi
0
1
2
1
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,585
Damage
26,716
37,381
Taken
24,706
10,528
Mitigated
11,641
4,365
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,017
100
87
512
5,422
1,234
0
3,078
2,060
8,743
0
L
King Arthur
Chaostrich
King Arthur
1,366
345
321
1,357
8,867
3,349
26
4,331
4,234
0
4,413
L
Hercules
1,283
368
0
363
7,866
2,552
0
985
6,801
0
15,782
W
Odin
Fwakboi
Odin
3,018
1,261
0
1,758
3,859
1,485
696
814
3,045
0
7,662
W
Nu Wa
11,258
2,864
0
1,338
5,127
1,618
2,244
1,199
3,928
44,601
0
W
Hercules
5,384
1,942
0
3,856
7,529
6,742
0
0
7,529
7,216
28,422
W
Scylla
6,842
1,584
0
503
2,333
490
1,278
260
2,073
31,368
0
L
1,256
405
0
710
7,891
1,819
355
5,558
1,986
19,176
0
W
Skadi
214
0
0
2,431
5,858
1,306
0
0
5,858
0
19,740
L
663
230
0
1,015
7,335
1,574
0
3,613
3,440
0
15,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,885
Gold Earned
32,740
120
Minions Killed
242
0
Camps Cleared
0
872,931
Distance Traveled
892,227
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
3,877
388
19
2
0
197,481
2
L
King Arthur
3,983
398
7
1
0
178,712
0
L
Hercules
4,425
443
30
3
0
181,769
0
W
Odin
6,287
629
5
1
0
191,777
1
W
Nu Wa
8,156
816
77
8
0
191,445
0
W
Hercules
7,069
707
69
7
0
204,024
0
W
Scylla
6,156
616
56
6
0
171,227
2
L
Olorun
4,273
427
30
3
0
160,470
0
W
Skadi
5,072
507
35
4
0
133,754
0
L
Set
4,327
433
34
3
0
154,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role