Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Casual Shadows
Ah Muzen Cab
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,549 MMR
Party 1
Vulcan
Vulcan
Bronze III
vG Whispers
Vulcan
Bronze III
Level 122
God Stats
4W - 7L
1,809 SR
Queue Stats
29W - 41L
1,506 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,603 SR
1,518 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 160
1,500 SR
1,504 MMR
Ganesha
Ganesha
Bronze III
Ethereal Hitman
Ganesha
Bronze III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 78L
1,504 MMR
Party 2
Chiron
Chiron
Bronze III
Lythirus
Chiron
Bronze III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 78L
1,504 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
Trollamity
Zhong Kui
Bronze III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 78L
1,504 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
4 / 3 / 6
13,476
674
19,410
26,134
28,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
Casual Shadows
Ah Muzen Cab
16
3 / 11 / 8
13,338
667
21,199
18,757
6,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Vulcan
17
5 / 3 / 5
13,857
693
14,008
7,486
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
MedusaKumbhakarnaAphroditeBacchusDanzaburou

VS

Bans
Baron SamediCthulhuAresCabrakanYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 13
12,134
607
12,756
23,198
13,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Lythirus
Chiron
16
4 / 2 / 6
12,171
609
12,620
16,904
6,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Trollamity
Zhong Kui
18
12 / 6 / 3
14,476
724
19,777
23,556
14,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
12
Kills
17
17
Deaths
12
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
3
6
2.33
W
Ah Muzen Cab
Casual Shadows
Ah Muzen Cab
3
11
8
0.64
L
1
4
13
1.88
L
Chiron
Lythirus
Chiron
4
2
6
3.5
L
Zhong Kui
Trollamity
Zhong Kui
12
6
3
2.25
W
Vulcan
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,617
Damage
45,153
52,377
Taken
63,658
38,020
Mitigated
33,477
12,844
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
19,410
4,785
0
10,329
26,134
28,994
525
15,598
10,536
0
54,730
W
Ah Muzen Cab
Casual Shadows
Ah Muzen Cab
21,199
9,535
0
1,647
18,757
6,926
2,031
12,108
6,649
0
63,991
L
12,756
867
550
2,113
23,198
13,039
0
5,371
17,058
33,026
0
L
Chiron
Lythirus
Chiron
12,620
2,633
1,043
6,059
16,904
6,075
928
2,732
13,656
0
65,050
L
Zhong Kui
Trollamity
Zhong Kui
19,777
279
0
8,702
23,556
14,363
777
5,124
17,671
90,995
0
W
Vulcan
14,008
4,982
0
868
7,486
2,100
630
4,921
2,565
57,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,671
Gold Earned
38,781
221
Minions Killed
266
0
Camps Cleared
0
1,013,862
Distance Traveled
1,018,811
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,476
674
69
3
0
381,616
1
W
Ah Muzen Cab
13,338
667
82
4
0
281,701
1
L
Ganesha
12,134
607
10
1
0
352,372
1
L
Chiron
12,171
609
124
6
0
359,490
6
L
Zhong Kui
14,476
724
132
7
0
306,949
0
W
Vulcan
13,857
693
70
4
0
350,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role