Player Matchup

Ra
Ra
Alexander296
Ra
Level 78
God Stats
8W - 2L
1,500 SR
Queue Stats
132W - 133L
1,672 Elo+
Party 2
Yemoja
Yemoja
Gustavorod99
Yemoja
Level 66
God Stats
5W - 7L
1,500 SR
Queue Stats
85W - 70L
1,672 Elo+
Party 2
Ratatoskr
Ratatoskr
JohnpepperUnity
Ratatoskr
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 35L
1,500 Elo+
Party 2
Anhur
Anhur
MIGUERABAGO3
Anhur
Level 44
God Stats
10W - 9L
1,500 SR
Queue Stats
22W - 21L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
lil-juhn
Erlang Shen
Level 119
God Stats
20W - 12L
1,719 SR
Queue Stats
156W - 166L
1,500 Elo+
Party 2
Team Averages
Level 82
1,544 SR
1,569 Elo+

VS

Team Averages
Level 76
1,568 SR
1,697 Elo+
Discordia
Discordia
DONT_TRUST_MEH_
Discordia
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 50L
1,707 Elo+
Party 1
Sun Wukong
Sun Wukong
Obey Abraham767
Sun Wukong
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 77L
1,707 Elo+
Party 1
Nemesis
Nemesis
draggle
Nemesis
Level 125
God Stats
15W - 10L
1,838 SR
Queue Stats
111W - 105L
1,707 Elo+
Party 1
Khepri
Khepri
xDerajBaron
Khepri
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,707 Elo+
Party 1
Chernobog
Chernobog
xKush Effectsx
Chernobog
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 7
12,758
671
17,457
12,230
5,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
13
2 / 1 / 10
9,497
500
5,397
12,736
11,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ratatoskr
JohnpepperUnity
Ratatoskr
17
4 / 1 / 8
10,783
568
10,933
12,757
6,452
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 1 / 6
9,891
521
7,146
9,762
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
lil-juhn
Erlang Shen
18
6 / 5 / 7
11,255
592
6,269
17,067
8,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DONT_TRUST_MEH_
Discordia
14
3 / 8 / 2
9,052
476
9,155
12,352
4,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Obey Abraham767
Sun Wukong
13
1 / 4 / 0
7,705
406
3,127
14,585
9,446
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nemesis
draggle
Nemesis
18
3 / 3 / 1
10,190
536
7,694
10,906
6,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
11
0 / 7 / 2
7,367
388
5,149
14,837
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
xKush Effectsx
Chernobog
14
2 / 6 / 2
8,700
458
8,961
12,997
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
28
Kills
9
9
Deaths
28
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
13
1
7
16.5
L
Discordia
DONT_TRUST_MEH_
Discordia
3
8
2
0.5
W
Yemoja
2
1
10
7
W
Ratatoskr
JohnpepperUnity
Ratatoskr
4
1
8
8
W
3
1
6
6
L
Sun Wukong
Obey Abraham767
Sun Wukong
1
4
0
0.25
L
Nemesis
draggle
Nemesis
3
3
1
1.17
W
Erlang Shen
lil-juhn
Erlang Shen
6
5
7
1.9
L
Khepri
0
7
2
0.14
L
Chernobog
xKush Effectsx
Chernobog
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,202
Damage
34,086
64,552
Taken
65,677
35,029
Mitigated
33,291
32,208
Healing
14,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,457
1,693
3,270
6,411
12,230
5,297
3,043
4,358
7,508
90,128
0
L
Discordia
DONT_TRUST_MEH_
Discordia
9,155
1,334
330
2,442
12,352
4,633
624
6,138
5,866
51,657
0
W
Yemoja
5,397
652
2,116
3,356
12,736
11,302
445
2,400
10,230
27,563
0
W
Ratatoskr
JohnpepperUnity
Ratatoskr
10,933
2,673
0
4,834
12,757
6,452
1,219
2,857
9,778
256
51,724
W
7,146
4,109
0
5,475
9,762
3,445
1,237
2,536
7,188
0
49,246
L
Sun Wukong
Obey Abraham767
Sun Wukong
3,127
459
0
3,642
14,585
9,446
93
4,332
10,121
0
33,085
L
Nemesis
draggle
Nemesis
7,694
2,151
0
3,114
10,906
6,881
0
3,224
7,533
11,503
75,154
W
Erlang Shen
lil-juhn
Erlang Shen
6,269
3,554
0
6,746
17,067
8,533
1,523
2,308
14,634
0
79,305
L
Khepri
5,149
744
0
1,171
14,837
8,044
0
4,144
10,623
23,537
0
L
Chernobog
xKush Effectsx
Chernobog
8,961
4,240
0
3,455
12,997
4,287
1,558
4,490
8,424
0
63,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,184
Gold Earned
43,014
520
Minions Killed
446
0
Camps Cleared
0
1,816,018
Distance Traveled
1,664,007
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,758
671
161
8
0
382,160
0
L
Discordia
9,052
476
92
5
0
325,646
3
W
Yemoja
9,497
500
42
2
0
317,487
9
W
Ratatoskr
10,783
568
105
6
0
410,692
3
W
Anhur
9,891
521
94
5
0
304,191
3
L
Sun Wukong
7,705
406
59
3
0
325,991
6
L
Nemesis
10,190
536
148
8
0
374,265
6
W
Erlang Shen
11,255
592
118
6
0
401,488
1
L
Khepri
7,367
388
34
2
0
331,289
1
L
Chernobog
8,700
458
113
6
0
306,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role