Player Matchup

Tyr
Tyr
Good Hydrus
Tyr
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,500 Elo+
Party 1
Artemis
Artemis
HybridBlood
Artemis
Level 28
God Stats
2W - 1L
1,305 SR
Queue Stats
23W - 13L
1,298 Elo+
Solo
Fenrir
Fenrir
OllDUBZllO
Fenrir
Level 18
God Stats
8W - 3L
1,285 SR
Queue Stats
17W - 9L
1,433 Elo+
Solo
Raijin
Raijin
Trash Hydrus
Raijin
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 42L
1,500 Elo+
Party 1
Chaac
Chaac
TrueLord515
Chaac
Level 29
God Stats
5W - 7L
1,176 SR
Queue Stats
20W - 34L
1,326 Elo+
Solo
Team Averages
Level 43
1,353 SR
1,411 Elo+

VS

Team Averages
Level 24
1,500 SR
1,579 Elo+
Cthulhu
Cthulhu
Bukielbarbas
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo
Anubis
Anubis
CashoutSinai
Anubis
Level 27
God Stats
9W - 10L
1,500 SR
Queue Stats
577W - 569L
1,446 Elo+
Solo
Arachne
Arachne
Isaacflows33
Arachne
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 14L
1,732 Elo+
Solo
Heimdallr
Heimdallr
KidICARIS18
Heimdallr
Level 24
God Stats
8W - 14L
1,500 SR
Queue Stats
9W - 15L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
deadtoastee
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
10,486
524
8,019
18,311
10,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
HybridBlood
Artemis
15
4 / 3 / 10
9,808
490
9,937
13,380
4,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
OllDUBZllO
Fenrir
16
7 / 2 / 5
10,180
509
10,093
14,095
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
19
16 / 3 / 2
12,499
625
21,093
11,475
4,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 1 / 6
8,361
418
5,453
14,956
12,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bukielbarbas
Cthulhu
13
1 / 5 / 3
8,610
431
11,320
20,165
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
16
5 / 7 / 1
10,500
525
9,721
13,734
7,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
Isaacflows33
Arachne
13
2 / 6 / 2
8,740
437
8,163
13,418
8,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
KidICARIS18
Heimdallr
13
1 / 10 / 2
7,949
397
7,797
15,673
5,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
deadtoastee
Sun Wukong
16
3 / 2 / 2
9,906
495
11,538
10,432
9,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
30
Kills
12
12
Deaths
30
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bukielbarbas
Cthulhu
1
5
3
0.5
L
Anubis
5
7
1
0.79
W
2
3
3
1.17
W
Artemis
HybridBlood
Artemis
4
3
10
3
L
Arachne
Isaacflows33
Arachne
2
6
2
0.5
L
Heimdallr
KidICARIS18
Heimdallr
1
10
2
0.2
W
Fenrir
OllDUBZllO
Fenrir
7
2
5
4.75
W
Raijin
16
3
2
5.67
W
1
1
6
4
L
Sun Wukong
deadtoastee
Sun Wukong
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,595
Damage
48,539
72,217
Taken
73,422
37,482
Mitigated
41,941
28,328
Healing
12,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bukielbarbas
Cthulhu
11,320
728
77
1,329
20,165
11,775
0
6,301
13,343
34,432
0
L
Anubis
9,721
462
88
5,491
13,734
7,361
872
7,455
5,742
53,372
0
W
8,019
1,201
0
6,287
18,311
10,707
0
3,358
14,953
0
64,240
W
Artemis
HybridBlood
Artemis
9,937
5,329
0
5,298
13,380
4,806
1,517
6,025
7,355
0
56,073
L
Arachne
Isaacflows33
Arachne
8,163
4,495
0
1,348
13,418
8,423
1,102
3,058
10,257
7,818
46,711
L
Heimdallr
KidICARIS18
Heimdallr
7,797
5,816
0
2,718
15,673
5,272
524
2,786
12,538
0
43,492
W
Fenrir
OllDUBZllO
Fenrir
10,093
2,909
0
6,686
14,095
5,085
0
2,375
11,720
0
57,230
W
Raijin
21,093
2,309
0
1,673
11,475
4,690
1,263
4,756
6,719
87,823
0
W
5,453
620
469
7,915
14,956
12,194
374
5,323
9,633
0
32,144
L
Sun Wukong
deadtoastee
Sun Wukong
11,538
2,968
0
1,496
10,432
9,110
0
526
9,880
0
52,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,334
Gold Earned
45,705
533
Minions Killed
372
0
Camps Cleared
0
1,901,585
Distance Traveled
1,820,549
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,610
431
47
2
0
400,300
1
L
Anubis
10,500
525
82
4
0
314,788
6
W
Tyr
10,486
524
142
7
0
366,622
3
W
Artemis
9,808
490
86
4
0
353,450
2
L
Arachne
8,740
437
83
4
0
407,934
0
L
Heimdallr
7,949
397
72
4
0
290,480
1
W
Fenrir
10,180
509
95
5
0
417,958
1
W
Raijin
12,499
625
145
7
0
365,595
3
W
Chaac
8,361
418
65
3
0
397,960
1
L
Sun Wukong
9,906
495
88
4
0
407,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role