Player Matchup

Cu Chulainn
Cu Chulainn
Silver I
Flytothesky
Cu Chulainn
Silver I
Level 139
God Stats
0W - 3L
1,500 SR
Queue Stats
613W - 627L
1,494 MMR
Solo
Bellona
Bellona
Silver II
KaleSoares
Bellona
Silver II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 51L
1,466 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
LtTavo
Cthulhu
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,484 MMR
Solo
Janus
Janus
Silver II
WhosSenpai
Janus
Silver II
Level 144
God Stats
6W - 5L
1,511 SR
Queue Stats
24W - 19L
1,493 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Zxeyl
Heimdallr
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,497 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,502 SR
1,487 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,567 SR
1,486 MMR
Sobek
Sobek
Silver II
BluetoothToaster
Sobek
Silver II
Level 105
God Stats
8W - 10L
1,500 SR
Queue Stats
338W - 313L
1,494 MMR
Party 1
Cernunnos
Cernunnos
Silver II
BosnaRooney
Cernunnos
Silver II
Level 142
God Stats
3W - 4L
1,836 SR
Queue Stats
177W - 174L
1,494 MMR
Party 1
King Arthur
King Arthur
Silver II
Jaybo115
King Arthur
Silver II
Level 148
God Stats
154W - 130L
1,500 SR
Queue Stats
479W - 455L
1,457 MMR
Party 3
Chang'e
Chang'e
Bronze III
ThatNickWalker
Chang'e
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 45L
1,484 MMR
Solo
Bakasura
Bakasura
Silver II
Tommylmao
Bakasura
Silver II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 185L
1,503 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Flytothesky
Cu Chulainn
11
1 / 5 / 2
6,763
451
3,265
12,010
6,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
KaleSoares
Bellona
12
3 / 4 / 0
7,385
492
5,781
12,049
11,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
LtTavo
Cthulhu
8
1 / 10 / 3
5,855
390
5,509
15,026
9,176
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Janus
12
2 / 6 / 2
7,255
484
7,565
10,417
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Zxeyl
Heimdallr
11
1 / 4 / 1
7,269
485
4,316
9,973
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetScyllaDanzaburouTsukuyomiErlang Shen

VS

Bans
CupidYemojaNu WaKuzenboRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 12
8,811
587
6,099
15,193
13,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
BosnaRooney
Cernunnos
15
8 / 1 / 4
10,317
688
10,556
9,003
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Jaybo115
King Arthur
17
5 / 2 / 3
10,178
679
12,720
12,557
13,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 2 / 3
9,174
612
6,690
8,789
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Tommylmao
Bakasura
15
7 / 0 / 4
9,173
612
8,156
8,293
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
29
29
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
W
Cernunnos
BosnaRooney
Cernunnos
8
1
4
10
L
Cu Chulainn
Flytothesky
Cu Chulainn
1
5
2
0.4
W
King Arthur
Jaybo115
King Arthur
5
2
3
3.25
L
Bellona
KaleSoares
Bellona
3
4
0
0.75
L
Cthulhu
LtTavo
Cthulhu
1
10
3
0.25
W
5
2
3
3.25
W
Bakasura
Tommylmao
Bakasura
7
0
4
9
L
Janus
2
6
2
0.5
L
Heimdallr
Zxeyl
Heimdallr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,436
Damage
44,221
59,475
Taken
53,835
34,857
Mitigated
38,986
10,344
Healing
25,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,099
1,237
0
3,896
15,193
13,241
78
4,778
10,273
27,069
0
W
Cernunnos
BosnaRooney
Cernunnos
10,556
5,771
0
5,244
9,003
3,710
71
1,860
7,043
0
64,505
L
Cu Chulainn
Flytothesky
Cu Chulainn
3,265
388
0
3,351
12,010
6,855
0
1,404
9,841
6,623
32,727
W
King Arthur
Jaybo115
King Arthur
12,720
1,728
0
5,958
12,557
13,261
252
1,528
10,973
0
69,796
L
Bellona
KaleSoares
Bellona
5,781
2,402
0
2,724
12,049
11,960
128
66
11,027
3,269
34,931
L
Cthulhu
LtTavo
Cthulhu
5,509
1,300
679
420
15,026
9,176
0
5,928
8,223
14,625
0
W
6,690
785
3,156
4,615
8,789
3,176
1,778
3,580
5,057
61,833
0
W
Bakasura
Tommylmao
Bakasura
8,156
5,528
0
2,646
8,293
5,598
1,170
1,460
6,802
10,223
55,858
L
Janus
7,565
902
0
830
10,417
3,375
0
4,633
5,639
45,993
0
L
Heimdallr
Zxeyl
Heimdallr
4,316
1,953
0
2,340
9,973
3,491
0
1,537
8,436
0
39,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,527
Gold Earned
47,653
339
Minions Killed
505
0
Camps Cleared
0
1,369,759
Distance Traveled
1,580,806
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,811
587
26
2
0
348,923
4
W
Cernunnos
10,317
688
115
8
0
306,111
4
L
Cu Chulainn
6,763
451
69
5
0
313,127
2
W
King Arthur
10,178
679
149
10
0
311,384
3
L
Bellona
7,385
492
75
5
0
272,910
3
L
Cthulhu
5,855
390
16
1
0
258,545
5
W
Chang'e
9,174
612
115
8
0
282,200
2
W
Bakasura
9,173
612
100
7
0
332,188
2
L
Janus
7,255
484
96
6
0
293,953
4
L
Heimdallr
7,269
485
83
6
0
231,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role