Player Matchup

Nox
Nox
CVD-19LolXD
Nox
Level 28
God Stats
10W - 6L
1,313 SR
Queue Stats
91W - 81L
1,186 Elo+
Solo
Kuzenbo
Kuzenbo
HereComesStanky
Kuzenbo
Level 86
God Stats
16W - 24L
1,826 SR
Queue Stats
384W - 369L
1,634 Elo+
Party 1
Arachne
Arachne
WideBowtie1851
Arachne
Level 18
God Stats
4W - 3L
1,641 SR
Queue Stats
8W - 8L
1,640 Elo+
Party 1
Danzaburou
Danzaburou
vCask
Danzaburou
Level 26
God Stats
60W - 32L
1,500 SR
Queue Stats
950W - 872L
1,673 Elo+
Solo
Bellona
Bellona
xxcriticfate4xx
Bellona
Level 24
God Stats
3W - 1L
1,835 SR
Queue Stats
29W - 26L
1,704 Elo+
Party 1
Team Averages
Level 36
1,623 SR
1,567 Elo+

VS

Team Averages
Level 20
1,422 SR
1,478 Elo+
Terra
Terra
Dirt Enrgy
Terra
Level 21
God Stats
0W - 3L
1,305 SR
Queue Stats
284W - 311L
1,085 Elo+
Party 2
Tyr
Tyr
GhostWarrior897
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,718 Elo+
Solo
Tsukuyomi
Tsukuyomi
MonKeyToes115
Tsukuyomi
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
91W - 86L
1,945 Elo+
Solo
Danzaburou
Danzaburou
SirEnrgy
Danzaburou
Level 15
God Stats
20W - 24L
1,305 SR
Queue Stats
136W - 138L
1,085 Elo+
Party 2
Janus
Janus
dawnduskk
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 30L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 6
9,371
551
8,828
5,447
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
11 / 2 / 8
10,485
617
13,400
17,661
18,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 0 / 5
9,695
570
4,578
10,840
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
vCask
Danzaburou
15
10 / 4 / 9
11,008
648
12,473
12,454
4,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 5 / 3
8,509
501
6,635
11,042
9,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
10
0 / 8 / 2
6,749
397
2,902
15,952
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 6 / 3
6,049
356
1,625
9,075
5,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
MonKeyToes115
Tsukuyomi
14
8 / 3 / 0
9,268
545
6,820
13,619
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
SirEnrgy
Danzaburou
10
1 / 9 / 2
7,272
428
6,839
11,627
3,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
dawnduskk
Janus
13
3 / 6 / 4
8,588
505
12,079
11,195
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
32
Kills
12
12
Deaths
32
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
Terra
0
8
2
0.13
L
0
6
3
0.25
W
11
2
8
7.5
L
Tsukuyomi
MonKeyToes115
Tsukuyomi
8
3
0
2.67
L
Danzaburou
SirEnrgy
Danzaburou
1
9
2
0.22
W
3
0
5
5.5
L
Janus
dawnduskk
Janus
3
6
4
0.83
W
Danzaburou
vCask
Danzaburou
10
4
9
3.63
W
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,914
Damage
30,265
57,444
Taken
61,468
38,132
Mitigated
30,411
13,251
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,828
66
0
500
5,447
2,116
854
757
4,668
44,765
0
L
Terra
2,902
1,100
1,244
2,803
15,952
12,713
0
5,346
10,582
15,698
0
L
1,625
577
0
336
9,075
5,522
0
2,539
6,329
0
13,164
W
13,400
3,469
0
3,031
17,661
18,712
193
4,640
12,784
42,083
0
L
Tsukuyomi
MonKeyToes115
Tsukuyomi
6,820
1,932
0
3,524
13,619
5,084
0
4,654
8,865
0
45,580
L
Danzaburou
SirEnrgy
Danzaburou
6,839
3,976
0
632
11,627
3,361
0
3,804
7,798
0
33,221
W
4,578
3,684
0
6,275
10,840
3,966
251
2,376
8,359
0
60,699
L
Janus
dawnduskk
Janus
12,079
596
118
664
11,195
3,731
0
5,885
5,285
47,321
0
W
Danzaburou
vCask
Danzaburou
12,473
6,577
0
2,663
12,454
4,089
2,597
4,441
7,875
0
48,593
W
6,635
2,623
0
782
11,042
9,249
3,030
2,295
8,574
0
41,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,068
Gold Earned
37,926
408
Minions Killed
279
0
Camps Cleared
0
1,662,097
Distance Traveled
1,364,662
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,371
551
78
5
0
344,052
1
L
Terra
6,749
397
26
2
0
303,021
2
L
Tyr
6,049
356
25
1
0
225,979
0
W
Kuzenbo
10,485
617
54
3
0
338,235
0
L
Tsukuyomi
9,268
545
92
5
0
298,494
3
L
Danzaburou
7,272
428
49
3
0
254,557
1
W
Arachne
9,695
570
115
7
0
413,171
0
L
Janus
8,588
505
87
5
0
282,611
3
W
Danzaburou
11,008
648
86
5
0
268,526
1
W
Bellona
8,509
501
75
4
0
298,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role