Player Matchup

Bellona
Bellona
BlackBruceLee97
Bellona
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 113L
1,221 Elo+
Party 1
Arachne
Arachne
MH-SOMBRIO-BR
Arachne
Level 128
God Stats
6W - 8L
1,715 SR
Queue Stats
554W - 550L
1,291 Elo+
Solo
Ymir
Ymir
TheSin0Greed
Ymir
Level 53
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 187L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Tusks IV
Danzaburou
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 52L
1,500 Elo+
Solo
Discordia
Discordia
WolfgangL22
Discordia
Level 106
God Stats
2W - 9L
1,500 SR
Queue Stats
81W - 88L
1,221 Elo+
Party 1
Team Averages
Level 79
1,543 SR
1,346 Elo+

VS

Team Averages
Level 94
1,495 SR
1,425 Elo+
Tsukuyomi
Tsukuyomi
H0b0_Ma5tr
Tsukuyomi
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 166L
1,500 Elo+
Solo
Merlin
Merlin
IcE_bERg_Ali
Merlin
Level 98
God Stats
4W - 2L
1,500 SR
Queue Stats
134W - 127L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Sasuke3640
Aphrodite
Level 124
God Stats
10W - 2L
1,693 SR
Queue Stats
219W - 163L
1,665 Elo+
Solo
Neith
Neith
Shadi3rRope
Neith
Level 40
God Stats
15W - 7L
1,285 SR
Queue Stats
47W - 42L
1,279 Elo+
Solo
Chaac
Chaac
ajrakow
Chaac
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
67W - 76L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 8
9,873
987
9,771
13,872
14,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
16
5 / 10 / 5
10,710
1,071
11,321
24,615
10,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 5
9,769
977
2,254
15,413
12,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Tusks IV
Danzaburou
15
1 / 6 / 7
9,993
999
14,378
14,366
5,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
WolfgangL22
Discordia
16
4 / 5 / 7
10,841
1,084
15,360
11,501
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

63

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
H0b0_Ma5tr
Tsukuyomi
17
14 / 4 / 10
12,496
1,250
18,465
12,600
5,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
17
7 / 3 / 10
11,082
1,108
11,323
7,154
2,851
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Sasuke3640
Aphrodite
18
3 / 1 / 24
11,214
1,121
17,403
12,542
6,962
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
4 / 2 / 11
10,517
1,052
9,226
5,959
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
ajrakow
Chaac
18
5 / 3 / 17
11,618
1,162
15,499
20,618
26,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
105
13
Kills
33
33
Deaths
13
32
Assists
72
Player
Kills
Deaths
Assists
KDA
L
3
6
8
1.17
W
Tsukuyomi
H0b0_Ma5tr
Tsukuyomi
14
4
10
4.75
W
Merlin
7
3
10
4
L
Arachne
5
10
5
0.75
W
Aphrodite
Sasuke3640
Aphrodite
3
1
24
15
W
4
2
11
4.75
L
0
6
5
0.42
L
Danzaburou
Tusks IV
Danzaburou
1
6
7
0.75
L
Discordia
WolfgangL22
Discordia
4
5
7
1.5
W
Chaac
ajrakow
Chaac
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,084
Damage
71,916
79,767
Taken
58,873
49,125
Mitigated
44,425
7,732
Healing
25,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,771
1,774
0
768
13,872
14,719
0
4,249
9,531
696
14,152
W
Tsukuyomi
H0b0_Ma5tr
Tsukuyomi
18,465
5,140
0
760
12,600
5,990
0
3,241
9,266
0
34,211
W
Merlin
11,323
936
0
0
7,154
2,851
0
2,842
4,262
24,563
0
L
Arachne
11,321
8,151
600
3,929
24,615
10,858
0
10,067
14,370
0
22,518
W
Aphrodite
Sasuke3640
Aphrodite
17,403
918
8,308
9,028
12,542
6,962
0
3,936
8,506
35,232
0
W
9,226
5,280
0
1,975
5,959
2,444
0
1,366
4,493
0
28,523
L
2,254
1,080
0
720
15,413
12,826
0
4,673
10,594
15,133
0
L
Danzaburou
Tusks IV
Danzaburou
14,378
4,565
0
1,189
14,366
5,976
0
4,877
9,393
0
34,426
L
Discordia
WolfgangL22
Discordia
15,360
1,424
0
526
11,501
4,746
0
4,860
6,541
30,550
0
W
Chaac
ajrakow
Chaac
15,499
4,242
0
5,214
20,618
26,178
0
6,893
13,541
0
36,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,186
Gold Earned
56,927
155
Minions Killed
221
4
Camps Cleared
6
783,724
Distance Traveled
874,816
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,873
987
11
1
1
158,532
0
W
Tsukuyomi
12,496
1,250
33
3
2
178,069
2
W
Merlin
11,082
1,108
43
4
0
140,404
0
L
Arachne
10,710
1,071
21
2
0
156,840
0
W
Aphrodite
11,214
1,121
60
6
1
210,331
0
W
Neith
10,517
1,052
38
4
2
163,708
0
L
Ymir
9,769
977
34
3
0
150,146
0
L
Danzaburou
9,993
999
58
6
1
160,153
0
L
Discordia
10,841
1,084
31
3
2
158,053
0
W
Chaac
11,618
1,162
47
5
1
182,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role