Player Matchup

Chernobog
Chernobog
StelarBroom9130
Chernobog
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
187W - 161L
1,500 Elo+
Solo
Arachne
Arachne
TaichiTheRabbit
Arachne
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
257W - 263L
1,846 Elo+
Solo
Tyr
Tyr
ThatGamerDude17
Tyr
Level 30
God Stats
20W - 20L
1,500 SR
Queue Stats
398W - 464L
1,500 Elo+
Party 2
Ymir
Ymir
Tx T Bundy
Ymir
Level 13
God Stats
51W - 70L
1,500 SR
Queue Stats
179W - 256L
1,500 Elo+
Party 2
Scylla
Scylla
big_garl_kaleb42
Scylla
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Team Averages
Level 23
1,500 SR
1,569 Elo+

VS

Team Averages
Level 28
1,596 SR
1,680 Elo+
King Arthur
King Arthur
Bottomles
King Arthur
Level 65
God Stats
10W - 18L
1,739 SR
Queue Stats
12W - 26L
1,740 Elo+
Party 1
Fenrir
Fenrir
K3NT4
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,439 Elo+
Solo
Hachiman
Hachiman
MagicBluePanda
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,740 Elo+
Party 1
Terra
Terra
MizKozilek
Terra
Level 19
God Stats
3W - 3L
1,739 SR
Queue Stats
13W - 30L
1,740 Elo+
Party 1
Janus
Janus
SavoryKarma8211
Janus
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 50L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
StelarBroom9130
Chernobog
18
11 / 0 / 14
12,900
586
19,690
12,569
5,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 3 / 9
11,786
536
15,534
19,126
13,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 2 / 1
10,828
492
7,690
24,204
13,879
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
3 / 3 / 13
10,959
498
8,284
15,746
14,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
8 / 2 / 6
12,368
562
12,848
9,387
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bottomles
King Arthur
16
2 / 3 / 3
10,576
481
22,285
23,528
23,100
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
K3NT4
Fenrir
14
4 / 4 / 2
10,059
457
6,831
18,052
6,731
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
13
3 / 10 / 0
8,381
381
6,264
15,576
4,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
13
0 / 6 / 1
8,295
377
2,438
16,486
7,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 7 / 3
9,906
450
13,680
14,667
5,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
30
Kills
10
10
Deaths
30
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bottomles
King Arthur
2
3
3
1.17
L
Fenrir
K3NT4
Fenrir
4
4
2
1.25
L
Hachiman
3
10
0
0.3
L
Terra
0
6
1
0.08
L
1
7
3
0.36
W
Chernobog
StelarBroom9130
Chernobog
11
0
14
18
W
6
3
9
3.5
W
2
2
1
1.25
W
3
3
13
3.17
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,046
Damage
51,498
81,032
Taken
88,309
50,904
Mitigated
47,495
34,348
Healing
20,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bottomles
King Arthur
22,285
1,608
0
5,034
23,528
23,100
299
4,372
19,131
0
78,803
L
Fenrir
K3NT4
Fenrir
6,831
2,278
0
5,776
18,052
6,731
0
3,289
14,763
0
52,141
L
Hachiman
6,264
3,674
0
1,331
15,576
4,269
0
3,516
12,060
0
33,555
L
Terra
2,438
502
1,639
5,875
16,486
7,404
0
5,911
10,575
12,891
0
L
13,680
688
111
1,118
14,667
5,991
0
5,052
9,615
63,291
0
W
Chernobog
StelarBroom9130
Chernobog
19,690
10,350
291
6,718
12,569
5,681
1,826
3,162
9,279
0
76,581
W
15,534
9,684
0
8,888
19,126
13,141
1,598
3,064
15,705
9,421
85,554
W
7,690
2,219
597
14,108
24,204
13,879
1,206
1,962
22,168
0
54,205
W
8,284
1,403
0
1,128
15,746
14,749
538
4,337
10,997
36,788
0
W
12,848
1,296
0
2,618
9,387
3,454
340
2,878
6,321
80,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,841
Gold Earned
47,217
545
Minions Killed
403
0
Camps Cleared
0
2,086,219
Distance Traveled
1,739,299
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,576
481
115
5
0
346,081
3
L
Fenrir
10,059
457
84
4
0
296,203
0
L
Hachiman
8,381
381
52
2
0
322,515
0
L
Terra
8,295
377
18
1
0
387,256
6
L
Janus
9,906
450
134
6
0
387,244
4
W
Chernobog
12,900
586
102
5
0
421,404
0
W
Arachne
11,786
536
115
5
0
482,743
8
W
Tyr
10,828
492
107
5
0
411,745
2
W
Ymir
10,959
498
68
3
0
400,359
1
W
Scylla
12,368
562
153
7
0
369,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role