Player Matchup

Danzaburou
Danzaburou
ElderlyFawn
Danzaburou
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 31L
1,623 Elo+
Party 2
Nemesis
Nemesis
Kam_Snipez
Nemesis
Level 111
God Stats
5W - 14L
1,536 SR
Queue Stats
90W - 101L
1,384 Elo+
Party 2
Erlang Shen
Erlang Shen
YBNcookiedough
Erlang Shen
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Chang'e
Chang'e
de_an_
Chang'e
Level 96
God Stats
2W - 3L
1,736 SR
Queue Stats
34W - 38L
1,623 Elo+
Party 2
Cthulhu
Cthulhu
kikirina_bri
Cthulhu
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 41L
1,424 Elo+
Party 2
Team Averages
Level 109
1,554 SR
1,511 Elo+

VS

Team Averages
Level 113
1,510 SR
1,401 Elo+
Sylvanus
Sylvanus
Jśťäřňèş89
Sylvanus
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
152W - 175L
1,500 Elo+
Solo
Raijin
Raijin
OMEGA_PRINCE
Raijin
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
293W - 315L
1,197 Elo+
Party 1
Horus
Horus
OneManArmyDxD
Horus
Level 109
God Stats
21W - 32L
1,500 SR
Queue Stats
584W - 548L
1,436 Elo+
Party 1
Fenrir
Fenrir
matt24ava
Fenrir
Level 120
God Stats
10W - 4L
1,285 SR
Queue Stats
848W - 773L
1,436 Elo+
Party 1
Artemis
Artemis
xWOCKYxSLUSHx
Artemis
Level 95
God Stats
26W - 13L
1,766 SR
Queue Stats
480W - 512L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElderlyFawn
Danzaburou
14
2 / 1 / 3
8,742
546
6,610
8,763
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Kam_Snipez
Nemesis
15
3 / 4 / 1
8,449
528
5,113
9,508
6,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
YBNcookiedough
Erlang Shen
13
0 / 4 / 0
7,348
459
3,161
11,289
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
de_an_
Chang'e
11
1 / 8 / 2
7,407
463
4,981
11,564
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
kikirina_bri
Cthulhu
11
3 / 1 / 3
7,872
492
6,144
12,590
8,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 2
8,684
543
9,971
10,213
14,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
13
2 / 4 / 7
7,977
499
9,839
7,770
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 6
7,636
477
3,957
9,891
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
matt24ava
Fenrir
16
10 / 3 / 2
9,654
603
6,844
12,991
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
15
0 / 2 / 2
8,505
532
5,662
7,342
2,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
18
18
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ElderlyFawn
Danzaburou
2
1
3
3.5
W
5
0
2
6
L
Nemesis
Kam_Snipez
Nemesis
3
4
1
0.88
W
Raijin
2
4
7
1.38
W
1
1
6
4
L
Erlang Shen
YBNcookiedough
Erlang Shen
0
4
0
0
L
Chang'e
de_an_
Chang'e
1
8
2
0.25
L
Cthulhu
kikirina_bri
Cthulhu
3
1
3
4.5
W
Fenrir
matt24ava
Fenrir
10
3
2
3.67
W
Artemis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,009
Damage
36,273
53,714
Taken
48,207
24,676
Mitigated
33,043
13,069
Healing
19,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ElderlyFawn
Danzaburou
6,610
2,381
0
1,770
8,763
2,668
452
2,014
6,699
0
56,666
W
9,971
2,145
1,776
5,508
10,213
14,570
480
2,365
7,777
50,452
0
L
Nemesis
Kam_Snipez
Nemesis
5,113
1,287
0
1,416
9,508
6,069
0
2,871
6,483
7,809
50,355
W
Raijin
9,839
666
0
140
7,770
3,013
549
1,612
6,028
42,069
0
W
3,957
1,594
897
3,020
9,891
7,449
196
2,901
6,890
0
17,034
L
Erlang Shen
YBNcookiedough
Erlang Shen
3,161
1,534
0
4,686
11,289
4,240
764
4,914
6,301
0
34,263
L
Chang'e
de_an_
Chang'e
4,981
186
272
2,217
11,564
3,594
187
4,458
6,776
26,982
0
L
Cthulhu
kikirina_bri
Cthulhu
6,144
250
0
2,708
12,590
8,105
0
4,711
7,645
22,543
0
W
Fenrir
matt24ava
Fenrir
6,844
2,024
0
5,781
12,991
5,625
0
2,463
10,326
0
61,496
W
Artemis
5,662
2,284
0
2,763
7,342
2,386
420
1,522
5,780
0
53,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,818
Gold Earned
42,456
408
Minions Killed
391
0
Camps Cleared
0
1,529,576
Distance Traveled
1,504,069
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,742
546
124
8
0
306,753
4
W
Sylvanus
8,684
543
82
5
0
275,035
4
L
Nemesis
8,449
528
104
7
0
308,503
2
W
Raijin
7,977
499
74
5
0
285,684
4
W
Horus
7,636
477
32
2
0
322,691
1
L
Erlang Shen
7,348
459
91
6
0
304,935
2
L
Chang'e
7,407
463
62
4
0
272,084
6
L
Cthulhu
7,872
492
27
2
0
337,301
2
W
Fenrir
9,654
603
96
6
0
329,919
4
W
Artemis
8,505
532
107
7
0
290,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role