Player Matchup

Apollo
Apollo
Burgraph
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,702 Elo+
Party 1
Bakasura
Bakasura
Defalco906
Bakasura
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 59L
1,552 Elo+
Solo
Athena
Athena
GeneralMcBubbles
Athena
Level 69
God Stats
17W - 28L
1,500 SR
Queue Stats
44W - 65L
1,290 Elo+
Party 1
Nike
Nike
KablamSynth
Nike
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,474 Elo+
Party 1
Thoth
Thoth
yyyyyteeemmmmmm
Thoth
Level 32
God Stats
2W - 1L
1,893 SR
Queue Stats
20W - 7L
1,491 Elo+
Solo
Team Averages
Level 53
1,579 SR
1,502 Elo+

VS

Team Averages
Level 115
1,494 SR
1,337 Elo+
Erlang Shen
Erlang Shen
Champy111
Erlang Shen
Level 109
God Stats
15W - 17L
1,472 SR
Queue Stats
128W - 139L
1,367 Elo+
Solo
Cthulhu
Cthulhu
JustBoston
Cthulhu
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,159 Elo+
Solo
Danzaburou
Danzaburou
KingSamwellTarly
Danzaburou
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 109L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Preacher98
Nu Wa
Level 61
God Stats
72W - 30L
1,500 SR
Queue Stats
220W - 190L
1,500 Elo+
Solo
Awilix
Awilix
lordoffire912
Awilix
Level 147
God Stats
3W - 4L
1,500 SR
Queue Stats
333W - 323L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Burgraph
Apollo
8
0 / 5 / 0
4,791
399
1,742
7,405
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
Defalco906
Bakasura
9
0 / 2 / 1
5,275
440
2,097
7,999
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 1
4,969
414
688
6,451
2,513
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 0
6,128
511
4,207
7,192
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 1
6,037
503
7,505
5,500
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Champy111
Erlang Shen
12
1 / 0 / 0
6,886
574
3,660
5,295
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
JustBoston
Cthulhu
10
1 / 0 / 8
6,862
572
5,934
7,323
5,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
KingSamwellTarly
Danzaburou
11
3 / 0 / 3
7,131
594
3,479
3,261
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
10
2 / 2 / 2
6,053
504
4,799
5,844
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 2
7,086
591
5,466
7,404
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
12
12
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
Burgraph
Apollo
0
5
0
0
W
Erlang Shen
Champy111
Erlang Shen
1
0
0
1
L
Bakasura
Defalco906
Bakasura
0
2
1
0.25
L
0
2
1
0.25
W
Cthulhu
JustBoston
Cthulhu
1
0
8
5
L
1
1
0
1
W
Danzaburou
KingSamwellTarly
Danzaburou
3
0
3
4.5
W
Nu Wa
2
2
2
1.5
W
5
0
2
6
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,239
Damage
23,338
34,547
Taken
29,127
13,048
Mitigated
14,268
9,848
Healing
12,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Burgraph
Apollo
1,742
1,043
0
1,962
7,405
2,181
0
2,810
4,595
0
23,293
W
Erlang Shen
Champy111
Erlang Shen
3,660
1,377
0
2,500
5,295
3,667
292
0
5,073
4,001
30,541
L
Bakasura
Defalco906
Bakasura
2,097
1,708
0
3,456
7,999
2,254
0
2,190
5,809
0
23,317
L
688
362
0
1,886
6,451
2,513
0
2,126
4,325
8,570
0
W
Cthulhu
JustBoston
Cthulhu
5,934
801
299
2,344
7,323
5,205
0
1,876
5,313
25,281
0
L
4,207
1,035
0
1,400
7,192
4,422
0
1,321
5,871
0
34,739
W
Danzaburou
KingSamwellTarly
Danzaburou
3,479
1,698
0
1,719
3,261
1,070
1,601
0
3,261
0
38,351
W
Nu Wa
4,799
1,239
366
1,660
5,844
1,886
0
3,663
1,840
25,505
0
W
5,466
1,632
0
3,490
7,404
2,440
0
2,137
5,078
0
43,006
L
7,505
0
0
1,144
5,500
1,678
0
2,688
2,812
37,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,200
Gold Earned
34,018
294
Minions Killed
318
0
Camps Cleared
0
1,091,026
Distance Traveled
1,101,414
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,791
399
55
5
0
197,362
2
W
Erlang Shen
6,886
574
83
7
0
196,919
2
L
Bakasura
5,275
440
62
5
0
236,016
0
L
Athena
4,969
414
15
1
0
234,397
6
W
Cthulhu
6,862
572
37
3
0
231,321
4
L
Nike
6,128
511
85
7
0
199,662
2
W
Danzaburou
7,131
594
80
7
0
214,116
2
W
Nu Wa
6,053
504
43
4
0
194,828
1
W
Awilix
7,086
591
75
6
0
264,230
0
L
Thoth
6,037
503
77
6
0
223,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role