Player Matchup

Anhur
Anhur
CarryGetsRed
Anhur
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
217W - 153L
1,796 Elo+
Party 3
Nemesis
Nemesis
CrackedFish
Nemesis
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 35L
1,500 Elo+
Party 3
Fenrir
Fenrir
Lowmain258
Fenrir
Level 32
God Stats
6W - 2L
1,500 SR
Queue Stats
84W - 47L
1,796 Elo+
Party 3
Nox
Nox
dino9455
Nox
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
93W - 78L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
iTeddyArth
Jormungandr
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
264W - 213L
1,796 Elo+
Party 3
Team Averages
Level 87
1,500 SR
1,677 Elo+

VS

Team Averages
Level 76
1,500 SR
1,501 Elo+
Chang'e
Chang'e
DapperTimo
Chang'e
Level 88
God Stats
6W - 5L
1,500 SR
Queue Stats
23W - 20L
1,653 Elo+
Party 1
Cupid
Cupid
HeavenYoss
Cupid
Level 136
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 13L
1,265 Elo+
Party 2
Khepri
Khepri
JoFraCV
Khepri
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
RafaelCV1979
Bastet
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
208W - 207L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
Reswoke
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 3
8,617
616
7,709
7,736
4,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
CrackedFish
Nemesis
14
6 / 2 / 5
8,630
616
7,186
8,762
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Lowmain258
Fenrir
11
2 / 3 / 7
7,638
546
3,025
10,105
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 3 / 6
7,978
570
6,093
5,997
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
iTeddyArth
Jormungandr
14
3 / 0 / 4
8,570
612
10,298
7,388
7,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DapperTimo
Chang'e
12
4 / 6 / 3
7,708
551
7,142
9,034
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
11
2 / 4 / 4
6,665
476
4,273
6,607
1,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
JoFraCV
Khepri
9
1 / 6 / 4
6,301
450
2,877
9,170
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
11
2 / 2 / 3
6,585
470
3,840
10,990
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Reswoke
Cthulhu
11
0 / 4 / 1
6,094
435
2,606
10,897
3,881
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
22
Kills
9
10
Deaths
22
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
Nemesis
CrackedFish
Nemesis
6
2
5
4.25
L
Chang'e
DapperTimo
Chang'e
4
6
3
0.92
L
Cupid
2
4
4
1
L
Khepri
JoFraCV
Khepri
1
6
4
0.5
W
Fenrir
Lowmain258
Fenrir
2
3
7
1.83
L
Bastet
2
2
3
1.75
L
Cthulhu
Reswoke
Cthulhu
0
4
1
0.13
W
4
3
6
2.33
W
Jormungandr
iTeddyArth
Jormungandr
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,311
Damage
20,738
39,988
Taken
46,698
22,830
Mitigated
15,855
11,598
Healing
10,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,709
3,471
0
2,625
7,736
4,334
1,526
2,089
5,647
5,178
43,168
W
Nemesis
CrackedFish
Nemesis
7,186
3,056
0
3,372
8,762
3,814
736
2,149
6,613
0
45,867
L
Chang'e
DapperTimo
Chang'e
7,142
486
566
2,365
9,034
2,449
0
1,935
6,899
38,135
0
L
Cupid
4,273
2,144
140
662
6,607
1,406
592
2,085
4,450
0
22,178
L
Khepri
JoFraCV
Khepri
2,877
201
0
332
9,170
4,686
131
3,614
5,442
17,229
0
W
Fenrir
Lowmain258
Fenrir
3,025
669
0
1,789
10,105
5,321
348
2,733
7,372
0
15,447
L
Bastet
3,840
955
0
3,424
10,990
3,433
133
2,492
8,383
0
28,392
L
Cthulhu
Reswoke
Cthulhu
2,606
622
168
3,083
10,897
3,881
300
5,972
4,570
25,430
0
W
6,093
547
0
436
5,997
2,251
0
3,638
2,359
38,003
0
W
Jormungandr
iTeddyArth
Jormungandr
10,298
2,361
0
3,376
7,388
7,110
478
2,016
5,372
57,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,433
Gold Earned
33,353
364
Minions Killed
260
0
Camps Cleared
0
1,339,681
Distance Traveled
1,363,102
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,617
616
75
5
0
250,021
2
W
Nemesis
8,630
616
85
6
0
279,625
1
L
Chang'e
7,708
551
72
5
0
253,899
0
L
Cupid
6,665
476
47
3
0
266,822
5
L
Khepri
6,301
450
19
1
0
296,760
4
W
Fenrir
7,638
546
18
1
0
306,558
4
L
Bastet
6,585
470
60
4
0
314,069
0
L
Cthulhu
6,094
435
62
4
0
231,552
1
W
Nox
7,978
570
84
6
0
257,794
4
W
Jormungandr
8,570
612
102
7
0
245,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role