Player Matchup

Vamana
Vamana
Cavs
Vamana
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 121L
1,850 Elo+
Party 1
Ymir
Ymir
Colusus_king
Ymir
Level 26
God Stats
2W - 2L
1,315 SR
Queue Stats
7W - 4L
1,301 Elo+
Solo
Baba Yaga
Baba Yaga
Jakt
Baba Yaga
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,663 Elo+
Party 1
Neith
Neith
Sqv0
Neith
Level 19
God Stats
8W - 2L
1,500 SR
Queue Stats
50W - 22L
1,862 Elo+
Party 1
Tyr
Tyr
Tha Wombo Combo
Tyr
Level 29
God Stats
23W - 12L
1,716 SR
Queue Stats
51W - 46L
1,824 Elo+
Solo
Team Averages
Level 44
1,506 SR
1,700 Elo+

VS

Team Averages
Level 19
1,550 SR
1,434 Elo+
Poseidon
Poseidon
DredPyretRoberts
Poseidon
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,301 Elo+
Solo
Cu Chulainn
Cu Chulainn
JokerGoon3301
Cu Chulainn
Level 17
God Stats
11W - 6L
1,313 SR
Queue Stats
495W - 428L
1,332 Elo+
Solo
Kuzenbo
Kuzenbo
Merlin44444
Kuzenbo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 125L
1,500 Elo+
Solo
Cthulhu
Cthulhu
S0B9A
Cthulhu
Level 4
God Stats
1W - 1L
1,736 SR
Queue Stats
1W - 3L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
XionTheCat
Sun Wukong
Level 27
God Stats
6W - 7L
1,702 SR
Queue Stats
94W - 123L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Cavs
Vamana
15
8 / 0 / 0
8,949
639
8,266
7,737
5,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 2 / 8
7,446
532
7,351
10,093
5,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
Jakt
Baba Yaga
11
3 / 3 / 2
7,029
502
4,505
6,859
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Sqv0
Neith
10
2 / 1 / 5
6,879
491
5,858
7,411
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 0 / 3
8,521
609
4,720
7,788
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 0
6,780
484
4,382
7,569
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
JokerGoon3301
Cu Chulainn
12
3 / 2 / 1
6,979
499
6,912
9,696
5,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
Merlin44444
Kuzenbo
6
0 / 5 / 2
5,275
377
2,470
10,032
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
S0B9A
Cthulhu
8
0 / 5 / 0
5,330
381
2,491
6,603
2,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sun Wukong
XionTheCat
Sun Wukong
14
1 / 1 / 2
7,663
547
2,331
9,868
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
20
Kills
6
6
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
Cavs
Vamana
8
0
0
8
W
2
2
8
3
L
2
7
0
0.29
W
Baba Yaga
Jakt
Baba Yaga
3
3
2
1.33
L
Cu Chulainn
JokerGoon3301
Cu Chulainn
3
2
1
1.75
L
Kuzenbo
Merlin44444
Kuzenbo
0
5
2
0.2
L
Cthulhu
S0B9A
Cthulhu
0
5
0
0
W
Neith
Sqv0
Neith
2
1
5
4.5
W
5
0
3
6.5
L
Sun Wukong
XionTheCat
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,700
Damage
18,586
39,888
Taken
43,768
19,191
Mitigated
21,131
14,335
Healing
9,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Cavs
Vamana
8,266
4,896
0
3,731
7,737
5,611
1,170
2,562
5,150
5,473
54,226
W
7,351
2,046
0
1,601
10,093
5,117
102
2,370
7,465
24,478
0
L
4,382
563
0
511
7,569
2,338
971
1,696
5,745
31,717
0
W
Baba Yaga
Jakt
Baba Yaga
4,505
824
0
1,062
6,859
2,343
472
2,090
4,481
27,917
0
L
Cu Chulainn
JokerGoon3301
Cu Chulainn
6,912
880
0
2,430
9,696
5,785
375
3,616
6,034
0
37,229
L
Kuzenbo
Merlin44444
Kuzenbo
2,470
1,088
0
710
10,032
5,786
0
3,933
6,069
6,348
0
L
Cthulhu
S0B9A
Cthulhu
2,491
270
0
36
6,603
2,798
0
871
5,692
14,135
0
W
Neith
Sqv0
Neith
5,858
3,716
0
2,735
7,411
2,407
423
1,436
5,768
0
26,761
W
4,720
1,056
0
5,206
7,788
3,713
0
440
7,234
0
58,944
L
Sun Wukong
XionTheCat
Sun Wukong
2,331
546
0
5,389
9,868
4,424
0
2,239
7,553
0
49,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,824
Gold Earned
32,027
358
Minions Killed
265
0
Camps Cleared
0
1,346,623
Distance Traveled
1,183,851
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,949
639
114
8
0
301,210
1
W
Ymir
7,446
532
40
3
0
259,501
4
L
Poseidon
6,780
484
55
4
0
234,241
0
W
Baba Yaga
7,029
502
57
4
0
235,889
0
L
Cu Chulainn
6,979
499
60
4
0
253,776
0
L
Kuzenbo
5,275
377
7
1
0
175,331
4
L
Cthulhu
5,330
381
25
2
0
226,465
1
W
Neith
6,879
491
41
3
0
240,312
1
W
Tyr
8,521
609
106
8
0
309,711
0
L
Sun Wukong
7,663
547
118
8
0
294,038
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role