Player Matchup

Jormungandr
Jormungandr
IDCU R TRASH
Jormungandr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,330 Elo+
Party 1
Anhur
Anhur
Luhtopdmg
Anhur
Level 76
God Stats
4W - 7L
1,500 SR
Queue Stats
27W - 32L
1,288 Elo+
Party 1
Ymir
Ymir
v Monday v
Ymir
Level 15
God Stats
3W - 6L
1,500 SR
Queue Stats
3W - 7L
1,398 Elo+
Party 1
Team Averages
Level 66
1,500 SR
1,338 Elo+

VS

Team Averages
Level 37
1,578 SR
1,518 Elo+
Bakasura
Bakasura
ssjjolteon
Bakasura
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
weedsmoke16
Cthulhu
Level 27
God Stats
25W - 16L
1,517 SR
Queue Stats
220W - 239L
1,187 Elo+
Solo
Neith
Neith
zeldaf_ck
Neith
Level 65
God Stats
3W - 0L
1,716 SR
Queue Stats
8W - 5L
1,867 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IDCU R TRASH
Jormungandr
11
3 / 2 / 4
7,975
725
6,736
8,644
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
Luhtopdmg
Anhur
11
3 / 5 / 4
8,241
749
8,577
9,852
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 5 / 4
7,137
649
2,271
8,768
4,660
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ssjjolteon
Bakasura
13
9 / 3 / 1
9,526
866
11,529
9,991
5,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
weedsmoke16
Cthulhu
12
2 / 2 / 4
8,752
796
5,140
9,193
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Neith
zeldaf_ck
Neith
11
1 / 2 / 7
7,861
715
6,787
5,265
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
12
12
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
IDCU R TRASH
Jormungandr
3
2
4
2.5
L
Anhur
Luhtopdmg
Anhur
3
5
4
1
W
Bakasura
ssjjolteon
Bakasura
9
3
1
3.17
L
1
5
4
0.6
W
Cthulhu
weedsmoke16
Cthulhu
2
2
4
2
W
Neith
zeldaf_ck
Neith
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,584
Damage
23,456
27,264
Taken
24,449
13,402
Mitigated
14,527
2,995
Healing
6,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
IDCU R TRASH
Jormungandr
6,736
1,136
636
806
8,644
3,607
136
2,092
5,808
30,319
0
L
Anhur
Luhtopdmg
Anhur
8,577
4,593
0
878
9,852
5,135
88
2,242
7,259
2,788
29,630
W
Bakasura
ssjjolteon
Bakasura
11,529
7,610
0
3,143
9,991
5,746
0
4,661
5,330
4,528
39,102
L
2,271
326
282
393
8,768
4,660
0
2,191
5,528
6,160
0
W
Cthulhu
weedsmoke16
Cthulhu
5,140
453
194
1,727
9,193
6,235
438
2,858
6,335
25,657
0
W
Neith
zeldaf_ck
Neith
6,787
1,798
0
1,290
5,265
2,546
2,151
1,896
3,369
1,794
18,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,353
Gold Earned
26,139
111
Minions Killed
140
0
Camps Cleared
0
542,823
Distance Traveled
626,177
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,975
725
45
4
0
216,482
0
L
Anhur
8,241
749
51
5
0
179,623
1
W
Bakasura
9,526
866
87
8
0
241,538
1
L
Ymir
7,137
649
15
1
0
146,718
0
W
Cthulhu
8,752
796
23
2
0
209,044
0
W
Neith
7,861
715
30
3
0
175,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role