Player Matchup

Osiris
Osiris
DRAKOSFATHER
Osiris
Level 25
God Stats
11W - 4L
1,500 SR
Queue Stats
115W - 161L
1,190 Elo+
Party 1
Thoth
Thoth
DRAKOSGODFATHER
Thoth
Level 6
God Stats
33W - 58L
1,500 SR
Queue Stats
45W - 83L
1,190 Elo+
Party 1
Neith
Neith
Deboswing
Neith
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
254W - 248L
1,500 Elo+
Solo
Nike
Nike
DenpenSupesu
Nike
Level 28
God Stats
5W - 2L
1,661 SR
Queue Stats
66W - 62L
1,610 Elo+
Solo
Thor
Thor
eatRboot
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,500 Elo+
Solo
Team Averages
Level 14
1,532 SR
1,398 Elo+

VS

Team Averages
Level 26
1,462 SR
1,576 Elo+
Da Ji
Da Ji
AnonymousAxolotl
Da Ji
Level 7
God Stats
6W - 1L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 2
Chaac
Chaac
Isen28
Chaac
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 62L
1,879 Elo+
Solo
Cthulhu
Cthulhu
Rang0o0
Cthulhu
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
S1M0NE088
Danzaburou
Level 67
God Stats
11W - 5L
1,500 SR
Queue Stats
17W - 10L
1,500 Elo+
Party 2
Hera
Hera
lVlitchell
Hera
Level 27
God Stats
2W - 1L
1,308 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 5 / 2
7,846
462
3,405
11,937
11,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 2
6,684
393
4,620
8,960
1,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Deboswing
Neith
6
1 / 3 / 0
5,771
339
1,017
3,005
639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
5 / 3 / 0
9,813
577
8,756
13,178
7,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thor
9
1 / 8 / 1
6,454
380
2,156
10,629
2,999
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
9,823
578
5,189
8,952
5,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Isen28
Chaac
14
0 / 3 / 5
8,824
519
4,366
8,795
7,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Rang0o0
Cthulhu
14
5 / 3 / 8
9,835
579
7,393
7,880
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
S1M0NE088
Danzaburou
16
10 / 1 / 7
10,591
623
11,957
10,518
4,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 3 / 4
8,483
499
4,743
6,179
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
8
Kills
23
25
Deaths
10
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Osiris
1
5
2
0.4
L
0
6
2
0.17
L
Neith
Deboswing
Neith
1
3
0
0.33
L
5
3
0
1.67
W
Chaac
Isen28
Chaac
0
3
5
0.83
W
Cthulhu
Rang0o0
Cthulhu
5
3
8
3
W
Danzaburou
S1M0NE088
Danzaburou
10
1
7
13.5
L
Thor
1
8
1
0.19
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,954
Damage
33,648
47,709
Taken
42,324
24,826
Mitigated
23,668
6,348
Healing
9,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,189
1,178
0
1,838
8,952
5,312
0
243
8,709
6,683
51,379
L
Osiris
3,405
399
0
139
11,937
11,537
253
5,372
6,543
8,256
28,272
L
4,620
630
0
653
8,960
1,990
449
2,095
6,840
30,212
0
L
Neith
Deboswing
Neith
1,017
470
0
436
3,005
639
0
900
2,105
0
8,285
L
8,756
3,029
0
4,578
13,178
7,661
152
1,899
10,904
0
64,320
W
Chaac
Isen28
Chaac
4,366
581
0
1,968
8,795
7,693
672
494
8,301
193
32,632
W
Cthulhu
Rang0o0
Cthulhu
7,393
642
251
926
7,880
4,314
180
725
7,155
34,481
0
W
Danzaburou
S1M0NE088
Danzaburou
11,957
5,946
0
4,425
10,518
4,349
4,958
1,095
9,423
0
64,280
L
Thor
2,156
314
0
542
10,629
2,999
197
2,089
8,515
0
25,398
W
4,743
942
0
292
6,179
2,000
1,578
2,237
3,942
35,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,568
Gold Earned
47,556
328
Minions Killed
358
0
Camps Cleared
0
1,200,925
Distance Traveled
1,698,540
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,823
578
87
5
0
332,223
0
L
Osiris
7,846
462
64
4
0
286,798
0
L
Thoth
6,684
393
57
3
0
264,998
0
L
Neith
5,771
339
14
1
0
103,057
3
L
Nike
9,813
577
144
8
0
306,274
0
W
Chaac
8,824
519
64
4
0
316,364
2
W
Cthulhu
9,835
579
50
3
0
371,839
4
W
Danzaburou
10,591
623
102
6
0
336,846
0
L
Thor
6,454
380
49
3
0
239,798
2
W
Hera
8,483
499
55
3
0
341,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role