Player Matchup

Hera
Hera
Bronze III
AdotApoc
Hera
Bronze III
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
501W - 475L
1,450 MMR
Solo
Apollo
Apollo
Bronze III
Chickenboy497
Apollo
Bronze III
Level 69
God Stats
19W - 13L
1,500 SR
Queue Stats
48W - 40L
1,457 MMR
Party 2
Thanatos
Thanatos
Bronze III
ColeSlaw5426
Thanatos
Bronze III
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
20W - 14L
1,450 MMR
Party 2
Ganesha
Ganesha
Bronze III
George1029
Ganesha
Bronze III
Level 95
God Stats
11W - 7L
1,500 SR
Queue Stats
111W - 114L
1,451 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
MISTER RAY PUGH
Cu Chulainn
Silver III
Level 108
God Stats
3W - 2L
1,716 SR
Queue Stats
25W - 21L
1,452 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 87
1,543 SR
1,452 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 135
1,500 SR
1,452 MMR
The Morrigan
The Morrigan
Bronze III
BanHerc
The Morrigan
Bronze III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
312W - 304L
1,450 MMR
Solo
Artio
Artio
Bronze III
DjangoMyers25
Artio
Bronze III
Level 156
God Stats
1W - 7L
1,500 SR
Queue Stats
102W - 116L
1,365 MMR
Party 1
Pele
Pele
Silver II
GNOSIS420024
Pele
Silver II
Level 143
God Stats
0W - 4L
1,500 SR
Queue Stats
65W - 85L
1,449 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
ISSA WIPE BRO
Erlang Shen
Bronze III
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 176L
1,455 MMR
Solo
Medusa
Medusa
Bronze III
kevin_chavez22
Medusa
Bronze III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 55L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
2 / 6 / 10
10,124
506
11,299
9,953
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 12
10,723
536
11,338
12,424
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
ColeSlaw5426
Thanatos
20
19 / 3 / 4
12,714
636
19,838
17,444
7,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
George1029
Ganesha
16
1 / 5 / 21
10,917
546
10,427
15,874
15,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
MISTER RAY PUGH
Cu Chulainn
18
7 / 4 / 5
11,904
595
12,680
13,478
11,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ArachneTsukuyomiDanzaburouChang'eCthulhu

VS

Bans
KumbhakarnaYmirHun BatzSetMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BanHerc
The Morrigan
16
10 / 5 / 6
10,475
524
14,072
9,576
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 8 / 10
9,529
476
5,434
25,967
13,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 6 / 8
10,011
501
7,412
17,363
9,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
ISSA WIPE BRO
Erlang Shen
15
2 / 7 / 3
9,170
459
5,449
17,716
16,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 7 / 6
7,927
396
7,876
12,968
2,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
54
33
Kills
21
21
Deaths
33
52
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hera
2
6
10
1.17
L
The Morrigan
BanHerc
The Morrigan
10
5
6
2.6
W
4
3
12
3.33
W
Thanatos
ColeSlaw5426
Thanatos
19
3
4
7
L
3
8
10
1
L
5
6
8
1.5
W
Ganesha
George1029
Ganesha
1
5
21
2.3
L
Erlang Shen
ISSA WIPE BRO
Erlang Shen
2
7
3
0.5
W
Cu Chulainn
MISTER RAY PUGH
Cu Chulainn
7
4
5
2.38
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,582
Damage
40,243
69,173
Taken
83,590
43,634
Mitigated
45,100
32,721
Healing
19,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
11,299
3,744
0
2,011
9,953
3,823
677
4,030
5,873
69,467
0
L
The Morrigan
BanHerc
The Morrigan
14,072
3,189
0
980
9,576
3,184
0
3,376
6,200
61,870
4,962
W
11,338
6,944
0
4,888
12,424
4,840
3,880
2,213
10,211
0
70,190
W
Thanatos
ColeSlaw5426
Thanatos
19,838
8,793
0
21,261
17,444
7,879
2,822
5,130
12,264
0
85,824
L
5,434
271
392
7,269
25,967
13,087
0
8,858
17,109
22,221
0
L
7,412
1,594
0
5,250
17,363
9,826
0
4,265
13,098
8,442
37,554
W
Ganesha
George1029
Ganesha
10,427
1,499
0
1,890
15,874
15,860
1,177
4,251
11,548
37,753
0
L
Erlang Shen
ISSA WIPE BRO
Erlang Shen
5,449
1,715
0
3,723
17,716
16,162
170
2,974
14,742
0
53,672
W
Cu Chulainn
MISTER RAY PUGH
Cu Chulainn
12,680
4,708
0
2,671
13,478
11,232
276
3,381
9,915
4,706
69,949
L
7,876
3,081
0
2,053
12,968
2,841
874
2,980
9,988
0
37,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,382
Gold Earned
47,112
533
Minions Killed
384
0
Camps Cleared
0
1,891,135
Distance Traveled
1,626,774
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,124
506
117
6
0
354,331
2
L
The Morrigan
10,475
524
114
6
0
319,528
9
W
Apollo
10,723
536
137
7
0
376,724
1
W
Thanatos
12,714
636
124
6
0
415,148
3
L
Artio
9,529
476
36
2
0
331,451
5
L
Pele
10,011
501
75
4
0
335,326
1
W
Ganesha
10,917
546
4
0
0
385,590
3
L
Erlang Shen
9,170
459
104
5
0
313,995
2
W
Cu Chulainn
11,904
595
151
8
0
359,342
4
L
Medusa
7,927
396
55
3
0
326,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role