Player Matchup

Heimdallr
Heimdallr
Blackguy6000
Heimdallr
Level 23
God Stats
10W - 12L
1,500 SR
Queue Stats
56W - 63L
1,477 Elo+
Party 1
Sobek
Sobek
Fruity369
Sobek
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
KaoYums
Erlang Shen
Level 95
God Stats
4W - 4L
1,500 SR
Queue Stats
334W - 347L
1,476 Elo+
Party 1
Zeus
Zeus
Majin_Gashi
Zeus
Level 43
God Stats
3W - 4L
1,806 SR
Queue Stats
85W - 104L
1,635 Elo+
Party 1
Bakasura
Bakasura
TJBdestroyerz
Bakasura
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 161L
1,256 Elo+
Party 1
Team Averages
Level 45
1,561 SR
1,469 Elo+

VS

Team Averages
Level 84
1,500 SR
1,647 Elo+
Janus
Janus
Aper843
Janus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,755 Elo+
Party 3
Chaac
Chaac
ParkBoomie
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Chang'e
Chang'e
SrJikook2
Chang'e
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 2
Izanami
Izanami
frfrSaLo
Izanami
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 5L
1,755 Elo+
Party 3
Ravana
Ravana
lilskimiles
Ravana
Level 145
God Stats
7W - 5L
1,500 SR
Queue Stats
72W - 67L
1,722 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Blackguy6000
Heimdallr
16
2 / 11 / 7
10,390
433
8,834
19,055
5,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Fruity369
Sobek
15
3 / 7 / 7
10,388
433
7,641
19,633
18,673
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
KaoYums
Erlang Shen
18
10 / 9 / 2
11,668
486
17,937
28,822
20,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 6 / 3
10,641
443
10,656
12,819
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
TJBdestroyerz
Bakasura
13
2 / 10 / 4
9,432
393
5,894
20,932
6,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aper843
Janus
17
2 / 5 / 0
12,446
519
5,310
8,758
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
18
5 / 6 / 12
13,178
549
9,537
20,523
24,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
SrJikook2
Chang'e
16
3 / 7 / 8
11,530
480
6,941
13,065
4,437
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
frfrSaLo
Izanami
20
15 / 3 / 9
15,815
659
28,173
18,850
10,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
20
16 / 0 / 10
17,275
720
21,352
13,070
6,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
80
20
Kills
41
43
Deaths
21
23
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Janus
Aper843
Janus
2
5
0
0.4
L
Heimdallr
Blackguy6000
Heimdallr
2
11
7
0.5
L
Sobek
Fruity369
Sobek
3
7
7
0.93
L
Erlang Shen
KaoYums
Erlang Shen
10
9
2
1.22
L
3
6
3
0.75
W
Chaac
5
6
12
1.83
W
Chang'e
SrJikook2
Chang'e
3
7
8
1
L
Bakasura
TJBdestroyerz
Bakasura
2
10
4
0.4
W
Izanami
frfrSaLo
Izanami
15
3
9
6.5
W
Ravana
16
0
10
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,962
Damage
71,313
101,261
Taken
74,266
54,553
Mitigated
49,385
20,012
Healing
18,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aper843
Janus
5,310
0
0
494
8,758
2,804
1,138
4,467
3,827
53,253
0
L
Heimdallr
Blackguy6000
Heimdallr
8,834
3,766
0
2,987
19,055
5,664
0
1,900
17,130
0
53,093
L
Sobek
Fruity369
Sobek
7,641
676
0
3,034
19,633
18,673
0
3,979
15,629
31,760
0
L
Erlang Shen
KaoYums
Erlang Shen
17,937
9,340
0
7,194
28,822
20,235
81
5,994
22,524
10,247
66,021
L
10,656
641
0
993
12,819
3,460
0
1,925
10,869
58,874
0
W
Chaac
9,537
1,639
0
4,802
20,523
24,385
1,664
4,564
15,857
235
47,154
W
Chang'e
SrJikook2
Chang'e
6,941
933
1,390
2,529
13,065
4,437
1,504
2,586
10,157
26,667
0
L
Bakasura
TJBdestroyerz
Bakasura
5,894
4,291
0
5,804
20,932
6,521
4
3,570
17,337
0
37,910
W
Izanami
frfrSaLo
Izanami
28,173
16,007
0
6,249
18,850
10,809
12,013
4,877
13,959
12,012
144,955
W
Ravana
21,352
6,384
0
2,868
13,070
6,950
0
4,679
8,336
0
157,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,519
Gold Earned
70,244
395
Minions Killed
641
0
Camps Cleared
0
2,120,530
Distance Traveled
2,332,052
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,446
519
115
5
0
453,010
0
L
Heimdallr
10,390
433
84
4
0
399,562
1
L
Sobek
10,388
433
37
2
0
462,170
5
L
Erlang Shen
11,668
486
101
4
0
390,043
5
L
Zeus
10,641
443
104
4
0
410,108
6
W
Chaac
13,178
549
58
2
0
440,125
0
W
Chang'e
11,530
480
39
2
0
449,338
0
L
Bakasura
9,432
393
69
3
0
458,647
0
W
Izanami
15,815
659
209
9
0
432,167
0
W
Ravana
17,275
720
220
9
0
557,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role