Player Matchup

Danzaburou
Danzaburou
Altecelder
Danzaburou
Level 49
God Stats
30W - 27L
1,715 SR
Queue Stats
284W - 328L
1,751 Elo+
Party 3
King Arthur
King Arthur
Curgle
King Arthur
Level 79
God Stats
8W - 13L
1,500 SR
Queue Stats
349W - 461L
1,158 Elo+
Party 3
Thor
Thor
Gravestein
Thor
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
563W - 631L
1,158 Elo+
Party 3
Set
Set
SugarOrtega
Set
Level 86
God Stats
38W - 43L
1,498 SR
Queue Stats
916W - 1,027L
1,680 Elo+
Party 3
Janus
Janus
divinefeces
Janus
Level 61
God Stats
12W - 17L
1,412 SR
Queue Stats
664W - 721L
1,412 Elo+
Party 3
Team Averages
Level 71
1,525 SR
1,432 Elo+

VS

Team Averages
Level 62
1,508 SR
1,710 Elo+
Fenrir
Fenrir
H0M1C1D4LWR41TH
Fenrir
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 91L
1,710 Elo+
Party 1
Cabrakan
Cabrakan
ILongLive24I
Cabrakan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,698 Elo+
Party 2
Hercules
Hercules
ImmaGankk
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,698 Elo+
Party 2
Hera
Hera
LilUziDeep
Hera
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,698 Elo+
Party 2
Hou Yi
Hou Yi
PuRe Hell Hound
Hou Yi
Level 28
God Stats
12W - 12L
1,538 SR
Queue Stats
264W - 282L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Altecelder
Danzaburou
13
3 / 3 / 7
7,962
531
7,018
10,858
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Curgle
King Arthur
14
2 / 2 / 4
8,165
544
7,815
8,535
8,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 0 / 4
7,692
513
3,240
8,294
5,270
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
10 / 2 / 4
9,277
618
10,388
11,995
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 0 / 5
9,501
633
6,350
3,418
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 1
8,204
547
8,034
14,144
5,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cabrakan
ILongLive24I
Cabrakan
12
2 / 5 / 1
6,905
460
5,375
8,244
7,875
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
ImmaGankk
Hercules
11
0 / 5 / 2
7,104
474
4,462
10,779
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 6 / 1
6,945
463
1,876
8,063
3,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 2
6,288
419
4,842
6,788
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
24
Kills
7
7
Deaths
24
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Altecelder
Danzaburou
3
3
7
2.17
W
King Arthur
Curgle
King Arthur
2
2
4
2
W
4
0
4
6
L
4
6
1
0.75
L
Cabrakan
ILongLive24I
Cabrakan
2
5
1
0.5
L
Hercules
ImmaGankk
Hercules
0
5
2
0.2
L
0
6
1
0.08
L
1
2
2
1
W
10
2
4
6
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,811
Damage
24,589
43,100
Taken
48,018
23,417
Mitigated
28,724
16,668
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Altecelder
Danzaburou
7,018
3,356
0
5,593
10,858
3,661
1,310
3,226
7,482
0
48,979
W
King Arthur
Curgle
King Arthur
7,815
669
0
1,897
8,535
8,227
0
70
8,465
0
35,734
W
3,240
603
0
1,208
8,294
5,270
440
1,742
6,506
0
28,392
L
8,034
1,354
0
4,123
14,144
5,323
0
1,109
12,924
0
46,011
L
Cabrakan
ILongLive24I
Cabrakan
5,375
482
0
1,080
8,244
7,875
273
0
7,990
34,651
0
L
Hercules
ImmaGankk
Hercules
4,462
1,340
0
2,711
10,779
8,437
0
694
9,518
0
32,744
L
1,876
793
0
462
8,063
3,608
0
2,847
5,011
35,828
0
L
4,842
1,500
0
466
6,788
3,481
0
1,392
5,262
2,909
23,986
W
10,388
5,097
0
6,754
11,995
5,189
0
1,567
10,378
0
54,728
W
6,350
82
0
1,216
3,418
1,070
152
607
2,811
65,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,597
Gold Earned
35,446
442
Minions Killed
323
0
Camps Cleared
0
1,423,958
Distance Traveled
1,317,682
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,962
531
82
5
0
263,876
3
W
King Arthur
8,165
544
79
5
0
262,460
0
W
Thor
7,692
513
49
3
0
267,485
0
L
Fenrir
8,204
547
88
6
0
271,820
1
L
Cabrakan
6,905
460
53
4
0
269,388
1
L
Hercules
7,104
474
66
4
0
261,350
4
L
Hera
6,945
463
76
5
0
221,770
1
L
Hou Yi
6,288
419
40
3
0
293,354
1
W
Set
9,277
618
98
7
0
309,509
4
W
Janus
9,501
633
134
9
0
320,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role