Player Matchup

King Arthur
King Arthur
Feralo2809
King Arthur
Level 15
God Stats
2W - 6L
1,337 SR
Queue Stats
5W - 17L
1,358 Elo+
Party 1
Thoth
Thoth
INFERNOV
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,401 Elo+
Party 1
Hachiman
Hachiman
Nikco684
Hachiman
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,527 Elo+
Party 1
Cerberus
Cerberus
jeez99
Cerberus
Level 16
God Stats
2W - 5L
1,393 SR
Queue Stats
6W - 15L
1,358 Elo+
Party 1
Fenrir
Fenrir
xMadeInSpainx
Fenrir
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,717 Elo+
Party 1
Team Averages
Level 34
1,446 SR
1,472 Elo+

VS

Team Averages
Level 22
1,663 SR
1,772 Elo+
Fenrir
Fenrir
CHTMTELMEX
Fenrir
Level 19
God Stats
12W - 12L
1,849 SR
Queue Stats
79W - 60L
1,987 Elo+
Solo
Set
Set
Fany544
Set
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Tmoney102
Olorun
Level 17
God Stats
13W - 8L
1,766 SR
Queue Stats
123W - 132L
1,850 Elo+
Solo
Chang'e
Chang'e
chansey2
Chang'e
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,850 Elo+
Solo
Apollo
Apollo
peace901
Apollo
Level 29
God Stats
8W - 6L
1,702 SR
Queue Stats
23W - 20L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Feralo2809
King Arthur
6
0 / 3 / 1
4,378
438
2,154
7,857
4,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thoth
INFERNOV
Thoth
7
1 / 3 / 0
4,263
426
1,459
4,033
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Nikco684
Hachiman
6
0 / 5 / 1
4,058
406
1,694
4,466
808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
jeez99
Cerberus
7
1 / 5 / 0
4,694
469
3,407
8,420
3,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 1
4,402
440
1,389
5,473
1,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CHTMTELMEX
Fenrir
9
1 / 2 / 4
5,627
563
3,714
7,122
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Set
11
3 / 0 / 3
6,392
639
3,702
6,399
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Tmoney102
Olorun
11
4 / 0 / 4
6,839
684
3,684
3,813
1,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
chansey2
Chang'e
8
1 / 1 / 10
5,269
527
4,369
3,835
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
peace901
Apollo
10
8 / 0 / 4
6,311
631
5,305
4,904
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
17
17
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CHTMTELMEX
Fenrir
1
2
4
1.5
W
Set
3
0
3
4.5
L
King Arthur
Feralo2809
King Arthur
0
3
1
0.17
L
Thoth
INFERNOV
Thoth
1
3
0
0.33
L
Hachiman
Nikco684
Hachiman
0
5
1
0.1
W
Olorun
Tmoney102
Olorun
4
0
4
6
W
Chang'e
chansey2
Chang'e
1
1
10
6
L
Cerberus
jeez99
Cerberus
1
5
0
0.2
W
Apollo
peace901
Apollo
8
0
4
10
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,103
Damage
20,774
30,249
Taken
26,073
11,677
Mitigated
7,551
6,553
Healing
16,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CHTMTELMEX
Fenrir
3,714
1,100
0
3,351
7,122
2,046
0
984
6,063
0
27,628
W
Set
3,702
1,804
0
3,816
6,399
2,141
0
610
5,589
0
35,519
L
King Arthur
Feralo2809
King Arthur
2,154
178
0
418
7,857
4,309
0
987
6,870
0
13,679
L
Thoth
INFERNOV
Thoth
1,459
348
0
546
4,033
1,172
0
2,693
1,340
11,330
0
L
Hachiman
Nikco684
Hachiman
1,694
927
0
0
4,466
808
0
1,352
3,114
0
9,327
W
Olorun
Tmoney102
Olorun
3,684
2,163
0
2,538
3,813
1,316
152
762
3,051
40,985
0
W
Chang'e
chansey2
Chang'e
4,369
458
1,587
1,948
3,835
758
585
1,621
2,214
13,902
0
L
Cerberus
jeez99
Cerberus
3,407
248
540
2,757
8,420
3,959
0
2,387
6,033
16,748
0
W
Apollo
peace901
Apollo
5,305
3,195
0
3,019
4,904
1,290
494
889
4,015
0
31,128
L
1,389
576
0
2,292
5,473
1,429
0
634
4,839
0
13,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,795
Gold Earned
30,438
138
Minions Killed
278
0
Camps Cleared
0
882,740
Distance Traveled
980,808
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,627
563
51
5
0
227,089
4
W
Set
6,392
639
86
9
0
209,924
4
L
King Arthur
4,378
438
31
3
0
210,420
0
L
Thoth
4,263
426
15
2
0
181,239
1
L
Hachiman
4,058
406
20
2
0
147,046
0
W
Olorun
6,839
684
69
7
0
176,035
1
W
Chang'e
5,269
527
12
1
0
192,143
3
L
Cerberus
4,694
469
37
4
0
193,432
2
W
Apollo
6,311
631
60
6
0
175,617
1
L
Fenrir
4,402
440
35
4
0
150,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role