Player Matchup

Chang'e
Chang'e
DesiredSupport
Chang'e
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
97W - 76L
1,156 Elo+
Party 4
Nu Wa
Nu Wa
Moqz
Nu Wa
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
140W - 142L
1,315 Elo+
Party 1
Jormungandr
Jormungandr
Portatodo
Jormungandr
Level 129
God Stats
6W - 5L
1,500 SR
Queue Stats
94W - 93L
1,315 Elo+
Party 1
Tsukuyomi
Tsukuyomi
QuestionableShot
Tsukuyomi
Level 35
God Stats
3W - 6L
1,715 SR
Queue Stats
135W - 120L
1,871 Elo+
Party 4
Neith
Neith
lITartarusIl
Neith
Level 25
God Stats
39W - 37L
1,275 SR
Queue Stats
97W - 98L
1,339 Elo+
Party 1
Team Averages
Level 69
1,498 SR
1,399 Elo+

VS

Team Averages
Level 68
1,577 SR
1,402 Elo+
Horus
Horus
Aphrenics
Horus
Level 20
God Stats
2W - 0L
1,692 SR
Queue Stats
9W - 8L
1,108 Elo+
Party 2
Pele
Pele
Sleepybird538
Pele
Level 41
God Stats
4W - 2L
1,500 SR
Queue Stats
17W - 23L
1,519 Elo+
Party 3
Merlin
Merlin
Spm09
Merlin
Level 124
God Stats
1W - 1L
1,692 SR
Queue Stats
15W - 14L
1,457 Elo+
Party 2
Bellona
Bellona
SypherVB
Bellona
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 23L
1,519 Elo+
Party 3
Chiron
Chiron
Taylor
Chiron
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,921
492
2,927
6,200
1,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
Moqz
Nu Wa
11
1 / 1 / 3
6,371
637
3,893
5,009
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Portatodo
Jormungandr
9
0 / 4 / 0
5,253
525
2,665
6,295
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
9
1 / 4 / 2
5,658
566
3,474
7,637
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 5 / 0
5,593
559
2,550
5,982
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aphrenics
Horus
8
1 / 1 / 8
5,576
558
2,327
5,291
2,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 2 / 1
5,925
593
3,814
6,144
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Spm09
Merlin
10
1 / 1 / 3
5,690
569
2,962
4,594
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
SypherVB
Bellona
10
5 / 0 / 0
6,206
621
4,987
6,509
5,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
Taylor
Chiron
11
5 / 2 / 2
6,576
658
6,046
7,422
2,411
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
17
17
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
Aphrenics
Horus
1
1
8
5
L
1
3
1
0.5
L
Nu Wa
Moqz
Nu Wa
1
1
3
2.5
L
Jormungandr
Portatodo
Jormungandr
0
4
0
0
L
Tsukuyomi
1
4
2
0.5
W
5
2
1
2.75
W
Merlin
Spm09
Merlin
1
1
3
2.5
W
Bellona
SypherVB
Bellona
5
0
0
5
W
Chiron
Taylor
Chiron
5
2
2
3
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,509
Damage
20,136
31,123
Taken
29,960
8,677
Mitigated
15,540
7,021
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Aphrenics
Horus
2,327
1,319
1,643
2,279
5,291
2,848
0
1,826
3,465
0
5,764
L
2,927
455
362
1,359
6,200
1,597
0
1,032
5,168
14,241
0
L
Nu Wa
Moqz
Nu Wa
3,893
720
0
447
5,009
1,181
0
965
4,044
35,328
0
L
Jormungandr
Portatodo
Jormungandr
2,665
1,124
0
1,369
6,295
2,904
0
522
5,773
25,081
0
L
Tsukuyomi
3,474
879
0
2,475
7,637
2,010
26
977
6,660
20
26,146
W
3,814
880
0
2,015
6,144
1,957
0
892
5,252
0
25,223
W
Merlin
Spm09
Merlin
2,962
143
0
557
4,594
2,543
0
2,436
2,158
31,369
0
W
Bellona
SypherVB
Bellona
4,987
2,537
0
1,647
6,509
5,781
540
3,050
3,459
2,683
20,928
W
Chiron
Taylor
Chiron
6,046
2,695
140
3,447
7,422
2,411
0
1,291
6,091
0
41,872
L
2,550
1,519
0
1,009
5,982
985
180
0
5,982
0
19,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,796
Gold Earned
29,973
257
Minions Killed
273
0
Camps Cleared
0
944,173
Distance Traveled
974,040
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,576
558
10
1
0
215,530
4
L
Chang'e
4,921
492
20
2
0
199,193
2
L
Nu Wa
6,371
637
76
8
0
188,651
1
L
Jormungandr
5,253
525
57
6
0
187,676
2
L
Tsukuyomi
5,658
566
61
6
0
199,036
5
W
Pele
5,925
593
52
5
0
206,687
0
W
Merlin
5,690
569
67
7
0
176,874
1
W
Bellona
6,206
621
61
6
0
188,922
1
W
Chiron
6,576
658
83
8
0
186,027
1
L
Neith
5,593
559
43
4
0
169,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role