Player Matchup

Baron Samedi
Baron Samedi
CyanideHen1ai
Baron Samedi
Level 83
God Stats
19W - 9L
1,715 SR
Queue Stats
288W - 304L
1,645 Elo+
Party 2
Ymir
Ymir
CyanideSlushiii
Ymir
Level 53
God Stats
3W - 3L
1,715 SR
Queue Stats
100W - 107L
1,707 Elo+
Party 2
Thanatos
Thanatos
Cyanideanimetrap
Thanatos
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
99W - 111L
1,615 Elo+
Party 2
Team Averages
Level 55
1,644 SR
1,656 Elo+

VS

Team Averages
Level 31
1,500 SR
1,526 Elo+
Sol
Sol
Ellrik111
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
SmokyDread
Sun Wukong
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,579 Elo+
Party 1
Neith
Neith
TamashiiAsashin
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CyanideHen1ai
Baron Samedi
13
8 / 1 / 12
10,296
936
11,888
7,709
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 10
9,455
860
6,859
12,331
6,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
10 / 3 / 10
10,108
919
9,425
11,344
4,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 8 / 0
8,330
757
8,183
11,360
3,377
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
SmokyDread
Sun Wukong
9
0 / 6 / 3
6,766
615
4,458
11,471
7,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 8 / 3
6,613
601
4,788
8,447
2,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
22
Kills
4
5
Deaths
22
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CyanideHen1ai
Baron Samedi
8
1
12
14
W
4
1
10
9
W
10
3
10
5
L
4
8
0
0.5
L
Sun Wukong
SmokyDread
Sun Wukong
0
6
3
0.25
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,172
Damage
17,429
31,384
Taken
31,278
15,809
Mitigated
13,422
16,334
Healing
3,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CyanideHen1ai
Baron Samedi
11,888
678
2,525
3,602
7,709
4,044
359
1,335
6,312
25,247
0
W
6,859
893
843
2,944
12,331
6,777
390
4,205
7,934
34,229
0
W
9,425
2,473
222
6,198
11,344
4,988
864
2,706
8,488
0
20,842
L
8,183
1,675
0
2,178
11,360
3,377
201
5,735
5,625
23,541
0
L
Sun Wukong
SmokyDread
Sun Wukong
4,458
836
0
1,342
11,471
7,385
0
8,157
3,314
0
12,613
L
4,788
2,081
0
106
8,447
2,660
0
4,863
3,584
0
6,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,859
Gold Earned
21,709
98
Minions Killed
50
0
Camps Cleared
0
614,901
Distance Traveled
518,085
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,296
936
15
1
0
205,006
0
W
Ymir
9,455
860
57
5
0
195,969
2
W
Thanatos
10,108
919
26
2
0
213,926
0
L
Sol
8,330
757
28
3
0
175,875
4
L
Sun Wukong
6,766
615
19
2
0
205,876
0
L
Neith
6,613
601
3
0
0
136,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role