Player Matchup

Ares
Ares
Affl1ction
Ares
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,549 Elo+
Solo
Ah Puch
Ah Puch
Piter1488
Ah Puch
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,733 Elo+
Solo
Zeus
Zeus
Sasuke1596
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
fuсkthisgame
Ullr
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
458W - 433L
1,733 Elo+
Solo
He Bo
He Bo
mu7d37f4c3
He Bo
Level 88
God Stats
1W - 5L
1,500 SR
Queue Stats
456W - 435L
1,500 Elo+
Solo
Team Averages
Level 111
1,500 SR
1,603 Elo+

VS

Team Averages
Level 126
1,500 SR
1,589 Elo+
Bellona
Bellona
ACJonesy97
Bellona
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DOCTORMUERTE___
Chaac
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,652 Elo+
Solo
Merlin
Merlin
Frenchkick
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LosharClan
Cthulhu
Level 109
God Stats
12W - 3L
1,500 SR
Queue Stats
312W - 327L
1,795 Elo+
Solo
Baron Samedi
Baron Samedi
winette
Baron Samedi
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 10
8,992
642
6,999
12,007
11,127
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ah Puch
Piter1488
Ah Puch
16
2 / 7 / 5
10,136
724
8,971
13,127
5,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
6 / 4 / 7
10,846
775
23,244
8,840
3,564
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
4 / 5 / 7
9,550
682
13,154
12,425
5,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

He Bo
15
2 / 7 / 8
9,350
668
6,663
12,846
4,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ACJonesy97
Bellona
17
3 / 5 / 13
10,580
756
5,504
20,176
26,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 8
9,800
700
6,703
15,588
18,411
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Frenchkick
Merlin
20
6 / 2 / 13
12,212
872
19,106
10,768
6,043
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
LosharClan
Cthulhu
18
5 / 2 / 14
10,859
776
12,544
16,510
17,891
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Baron Samedi
winette
Baron Samedi
19
9 / 3 / 11
11,707
836
11,715
13,036
8,284
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
86
16
Kills
27
27
Deaths
16
37
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bellona
ACJonesy97
Bellona
3
5
13
1.9
L
2
4
10
1.75
W
4
4
8
2
W
Merlin
Frenchkick
Merlin
6
2
13
6.25
W
Cthulhu
LosharClan
Cthulhu
5
2
14
6
L
Ah Puch
Piter1488
Ah Puch
2
7
5
0.64
L
6
4
7
2.38
L
4
5
7
1.5
L
He Bo
2
7
8
0.86
W
Baron Samedi
winette
Baron Samedi
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,031
Damage
55,572
59,245
Taken
76,078
29,841
Mitigated
77,603
14,476
Healing
33,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ACJonesy97
Bellona
5,504
482
1,225
3,897
20,176
26,974
732
13,679
6,425
0
10,754
L
6,999
265
477
662
12,007
11,127
0
8,333
3,396
7,262
0
W
6,703
585
2,272
4,591
15,588
18,411
882
7,522
7,920
0
14,259
W
Merlin
Frenchkick
Merlin
19,106
1,017
1,054
2,655
10,768
6,043
2,511
6,450
4,252
37,709
0
W
Cthulhu
LosharClan
Cthulhu
12,544
309
6,921
5,081
16,510
17,891
323
8,835
7,532
31,358
0
L
Ah Puch
Piter1488
Ah Puch
8,971
47
952
2,624
13,127
5,094
0
8,505
4,175
36,775
0
L
23,244
433
896
947
8,840
3,564
0
5,720
2,825
38,338
0
L
13,154
5,076
141
2,785
12,425
5,102
0
10,608
1,422
0
25,170
L
He Bo
6,663
87
2,127
2,865
12,846
4,954
0
8,839
3,748
14,904
0
W
Baron Samedi
winette
Baron Samedi
11,715
1,375
2,322
2,983
13,036
8,284
924
8,900
4,072
26,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,874
Gold Earned
55,158
145
Minions Killed
157
0
Camps Cleared
0
1,140,722
Distance Traveled
1,283,656
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,580
756
8
1
0
233,263
0
L
Ares
8,992
642
1
0
0
228,670
0
W
Chaac
9,800
700
28
2
0
235,180
5
W
Merlin
12,212
872
57
4
0
245,275
1
W
Cthulhu
10,859
776
33
2
0
294,510
0
L
Ah Puch
10,136
724
71
5
0
182,418
2
L
Zeus
10,846
775
40
3
0
253,978
1
L
Ullr
9,550
682
21
2
0
223,490
2
L
He Bo
9,350
668
12
1
0
252,166
4
W
Baron Samedi
11,707
836
31
2
0
275,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role