Player Matchup

Apollo
Apollo
AlrightAtTheGame
Apollo
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,957 Elo+
Party 2
Arachne
Arachne
LowRezServers
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,877 Elo+
Party 2
Anubis
Anubis
MyBirdCannotFly
Anubis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,803 Elo+
Party 2
King Arthur
King Arthur
TwoBackBeast
King Arthur
Level 14
God Stats
5W - 5L
1,715 SR
Queue Stats
49W - 20L
2,012 Elo+
Solo
Guan Yu
Guan Yu
joshhastinypeen
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,803 Elo+
Party 2
Team Averages
Level 6
1,543 SR
1,890 Elo+

VS

Team Averages
Level 20
1,554 SR
1,607 Elo+
Ullr
Ullr
DeathStree
Ullr
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
90W - 47L
1,735 Elo+
Party 1
Merlin
Merlin
DivineChoice
Merlin
Level 22
God Stats
7W - 10L
1,522 SR
Queue Stats
59W - 65L
1,758 Elo+
Solo
Ymir
Ymir
Marko93
Ymir
Level 13
God Stats
1W - 1L
1,749 SR
Queue Stats
4W - 8L
1,420 Elo+
Solo
Fenrir
Fenrir
TheSupreme714
Fenrir
Level 28
God Stats
6W - 15L
1,500 SR
Queue Stats
35W - 51L
1,285 Elo+
Solo
Hercules
Hercules
iTzXHoNoR
Hercules
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
133W - 93L
1,836 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 7
6,116
612
5,950
5,964
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
11
8 / 0 / 4
6,530
653
6,337
6,535
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 1 / 2
6,730
673
2,413
2,881
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
TwoBackBeast
King Arthur
12
4 / 0 / 1
6,732
673
5,716
5,693
3,256
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
1 / 0 / 9
5,620
562
1,491
5,048
2,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,248
425
4,374
5,978
1,118
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
10
0 / 4 / 1
5,529
553
2,125
4,056
745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
Marko93
Ymir
7
0 / 4 / 0
4,624
462
926
7,909
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 5 / 0
4,814
481
2,766
8,389
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
iTzXHoNoR
Hercules
7
0 / 3 / 0
4,213
421
2,059
6,151
3,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
20
Kills
1
1
Deaths
20
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
0
4
0
0
L
Merlin
0
4
1
0.13
W
Arachne
8
0
4
10
L
Ymir
Marko93
Ymir
0
4
0
0
W
3
1
2
4
L
1
5
0
0.2
W
King Arthur
TwoBackBeast
King Arthur
4
0
1
4.5
L
Hercules
iTzXHoNoR
Hercules
0
3
0
0
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,907
Damage
12,250
26,121
Taken
32,483
12,901
Mitigated
12,126
10,366
Healing
4,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,950
3,804
0
2,637
5,964
1,665
935
602
5,358
0
37,760
L
4,374
1,567
0
229
5,978
1,118
0
765
5,213
0
27,508
L
Merlin
2,125
47
0
250
4,056
745
0
785
3,271
32,604
0
W
Arachne
6,337
3,619
0
2,485
6,535
3,982
0
1,033
5,431
4,973
30,312
L
Ymir
Marko93
Ymir
926
149
0
646
7,909
4,210
0
760
7,149
7,303
0
W
2,413
129
0
1,444
2,881
1,197
360
391
2,422
47,611
0
L
2,766
507
0
2,574
8,389
2,441
0
405
7,984
0
16,419
W
King Arthur
TwoBackBeast
King Arthur
5,716
1,092
0
800
5,693
3,256
0
0
5,520
0
39,414
L
Hercules
iTzXHoNoR
Hercules
2,059
890
0
1,210
6,151
3,612
0
31
6,120
0
14,967
W
1,491
260
1,069
1,931
5,048
2,801
0
836
4,166
0
6,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,728
Gold Earned
23,428
319
Minions Killed
217
0
Camps Cleared
0
921,347
Distance Traveled
830,262
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,116
612
61
6
0
161,465
0
L
Ullr
4,248
425
52
5
0
161,415
1
L
Merlin
5,529
553
80
8
0
169,342
4
W
Arachne
6,530
653
59
6
0
209,834
1
L
Ymir
4,624
462
12
1
0
155,796
2
W
Anubis
6,730
673
97
10
0
175,729
2
L
Fenrir
4,814
481
35
4
0
151,449
2
W
King Arthur
6,732
673
88
9
0
194,149
1
L
Hercules
4,213
421
38
4
0
192,260
3
W
Guan Yu
5,620
562
14
1
0
180,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role