Player Matchup

Danzaburou
Danzaburou
Dewbuh
Danzaburou
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Limiter329
Nemesis
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 60L
1,711 Elo+
Party 1
Nu Wa
Nu Wa
PeanutFever
Nu Wa
Level 26
God Stats
21W - 13L
1,733 SR
Queue Stats
150W - 103L
1,767 Elo+
Party 1
Yemoja
Yemoja
Yukari
Yemoja
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
127W - 86L
1,767 Elo+
Party 1
Guan Yu
Guan Yu
mkolpnji
Guan Yu
Level 8
God Stats
7W - 9L
1,761 SR
Queue Stats
7W - 9L
1,750 Elo+
Party 1
Team Averages
Level 19
1,599 SR
1,699 Elo+

VS

Team Averages
Level 30
1,575 SR
1,532 Elo+
Nemesis
Nemesis
Childlikee
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,571 Elo+
Party 2
Rama
Rama
HunterOlson777
Rama
Level 86
God Stats
2W - 0L
1,676 SR
Queue Stats
32W - 24L
1,571 Elo+
Party 2
Chaac
Chaac
Ipoomypants
Chaac
Level 15
God Stats
19W - 13L
1,701 SR
Queue Stats
100W - 115L
1,515 Elo+
Solo
Olorun
Olorun
Tmoney102
Olorun
Level 17
God Stats
13W - 8L
1,500 SR
Queue Stats
123W - 132L
1,500 Elo+
Solo
Yemoja
Yemoja
chansey2
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dewbuh
Danzaburou
17
4 / 3 / 2
11,397
475
7,300
10,476
3,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Limiter329
Nemesis
15
0 / 2 / 5
9,383
391
7,048
16,453
6,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

17
4 / 6 / 4
11,131
464
20,159
14,935
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Yukari
Yemoja
15
1 / 5 / 5
10,552
440
7,393
17,336
13,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
mkolpnji
Guan Yu
17
3 / 4 / 2
10,888
454
9,933
20,325
19,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Childlikee
Nemesis
20
2 / 1 / 9
13,341
556
7,972
16,529
7,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 1 / 4
15,179
632
18,443
19,293
8,221
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
5 / 4 / 5
13,034
543
13,276
19,120
12,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
Tmoney102
Olorun
20
3 / 3 / 6
14,159
590
11,765
19,337
6,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
chansey2
Yemoja
16
1 / 3 / 10
11,729
489
3,564
12,341
10,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
12
Kills
20
20
Deaths
12
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Childlikee
Nemesis
2
1
9
6.5
L
Danzaburou
Dewbuh
Danzaburou
4
3
2
1.67
W
9
1
4
11
W
5
4
5
1.88
L
Nemesis
Limiter329
Nemesis
0
2
5
1.25
L
4
6
4
1
W
Olorun
Tmoney102
Olorun
3
3
6
2
L
Yemoja
Yukari
Yemoja
1
5
5
0.7
W
Yemoja
chansey2
Yemoja
1
3
10
2
L
Guan Yu
mkolpnji
Guan Yu
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,833
Damage
55,020
79,525
Taken
86,620
48,261
Mitigated
44,969
21,297
Healing
37,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Childlikee
Nemesis
7,972
2,972
0
2,859
16,529
7,493
88
3,596
12,723
0
118,428
L
Danzaburou
Dewbuh
Danzaburou
7,300
2,163
0
1,891
10,476
3,868
768
1,129
9,347
0
69,478
W
18,443
11,554
0
10,573
19,293
8,221
3,918
5,894
13,213
0
145,181
W
13,276
3,070
0
4,197
19,120
12,669
169
4,824
14,104
0
64,231
L
Nemesis
Limiter329
Nemesis
7,048
2,992
0
5,218
16,453
6,722
14
5,222
11,231
0
68,921
L
20,159
5,563
34
1,563
14,935
5,443
540
5,704
9,231
80,961
0
W
Olorun
Tmoney102
Olorun
11,765
5,514
0
11,809
19,337
6,485
2,614
8,436
10,369
128,084
0
L
Yemoja
Yukari
Yemoja
7,393
1,344
1,077
1,049
17,336
13,115
0
1,661
15,675
32,533
0
W
Yemoja
chansey2
Yemoja
3,564
464
4,110
4,012
12,341
10,101
494
4,470
7,675
14,046
0
L
Guan Yu
mkolpnji
Guan Yu
9,933
1,890
3,420
7,045
20,325
19,113
413
1,613
18,712
400
50,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,351
Gold Earned
67,442
511
Minions Killed
676
0
Camps Cleared
0
2,197,629
Distance Traveled
2,201,649
35
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,341
556
145
6
0
487,081
0
L
Danzaburou
11,397
475
141
6
0
416,920
8
W
Rama
15,179
632
214
9
0
420,263
6
W
Chaac
13,034
543
115
5
0
440,535
3
L
Nemesis
9,383
391
105
4
0
499,869
7
L
Nu Wa
11,131
464
122
5
0
395,119
8
W
Olorun
14,159
590
184
8
0
413,117
0
L
Yemoja
10,552
440
50
2
0
423,661
5
W
Yemoja
11,729
489
18
1
0
440,653
5
L
Guan Yu
10,888
454
93
4
0
462,060
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role