Player Matchup

Amaterasu
Amaterasu
Lightng10
Amaterasu
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 46L
1,727 Elo+
Party 1
Yemoja
Yemoja
Plumbmasta
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,500 Elo+
Solo
Odin
Odin
TTVJeekworld
Odin
Level 7
God Stats
2W - 1L
1,872 SR
Queue Stats
3W - 1L
1,727 Elo+
Party 1
Merlin
Merlin
TemPus_Nigrum
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,665 Elo+
Party 1
Danzaburou
Danzaburou
dOpE_sHoTsZ
Danzaburou
Level 45
God Stats
2W - 7L
1,811 SR
Queue Stats
70W - 75L
1,727 Elo+
Party 1
Team Averages
Level 27
1,637 SR
1,669 Elo+

VS

Team Averages
Level 36
1,407 SR
1,351 Elo+
Da Ji
Da Ji
Lambotomy
Da Ji
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,261 Elo+
Party 2
Izanami
Izanami
LegendSalgadoYT
Izanami
Level 24
God Stats
12W - 18L
1,327 SR
Queue Stats
58W - 55L
1,319 Elo+
Solo
Amaterasu
Amaterasu
SolStrummed
Amaterasu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,261 Elo+
Party 2
Yemoja
Yemoja
TheWizardofOP
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Janus
Janus
theyounggargamel
Janus
Level 16
God Stats
17W - 22L
1,207 SR
Queue Stats
366W - 393L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Lightng10
Amaterasu
15
4 / 6 / 1
9,586
436
10,700
20,911
15,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Plumbmasta
Yemoja
12
0 / 2 / 3
8,275
376
5,584
10,889
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 7 / 2
9,277
422
7,345
13,881
12,030
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 10 / 1
8,891
404
8,652
14,738
5,460
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
dOpE_sHoTsZ
Danzaburou
18
6 / 4 / 2
11,398
518
13,277
16,600
7,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Lambotomy
Da Ji
17
11 / 3 / 8
11,555
525
17,598
19,241
11,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 2 / 11
10,593
482
9,582
17,627
7,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
SolStrummed
Amaterasu
19
13 / 2 / 4
12,613
573
18,166
18,122
17,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 5 / 13
10,296
468
4,155
16,010
15,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 3 / 7
11,082
504
9,899
9,637
3,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
72
15
Kills
29
29
Deaths
15
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Lambotomy
Da Ji
11
3
8
5
W
2
2
11
3.75
L
Amaterasu
Lightng10
Amaterasu
4
6
1
0.75
L
Yemoja
Plumbmasta
Yemoja
0
2
3
0.75
W
Amaterasu
SolStrummed
Amaterasu
13
2
4
7.5
L
3
7
2
0.57
L
2
10
1
0.25
W
0
5
13
1.3
L
Danzaburou
dOpE_sHoTsZ
Danzaburou
6
4
2
1.75
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,558
Damage
59,400
77,019
Taken
80,637
47,406
Mitigated
55,880
11,074
Healing
25,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Lambotomy
Da Ji
17,598
5,296
1,410
6,495
19,241
11,105
1,327
3,185
16,031
0
59,888
W
9,582
6,406
1,278
5,373
17,627
7,042
5,211
3,550
13,999
0
83,216
L
Amaterasu
Lightng10
Amaterasu
10,700
5,844
0
4,024
20,911
15,302
0
1,868
18,867
16,458
43,725
L
Yemoja
Plumbmasta
Yemoja
5,584
626
120
449
10,889
7,563
26
4,175
6,689
29,326
0
W
Amaterasu
SolStrummed
Amaterasu
18,166
10,426
0
3,462
18,122
17,798
2,396
2,141
15,702
204
60,852
L
7,345
2,425
0
1,608
13,881
12,030
0
4,220
9,323
0
24,328
L
8,652
1,601
0
1,559
14,738
5,460
670
843
13,820
48,030
0
W
4,155
893
4,189
2,058
16,010
15,954
954
3,011
12,896
20,161
0
L
Danzaburou
dOpE_sHoTsZ
Danzaburou
13,277
4,684
0
3,314
16,600
7,051
3,350
3,054
13,496
0
73,347
W
9,899
320
0
1,032
9,637
3,981
520
3,844
5,718
73,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,427
Gold Earned
56,139
358
Minions Killed
495
0
Camps Cleared
0
1,757,061
Distance Traveled
1,915,905
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,555
525
94
4
0
400,947
0
W
Izanami
10,593
482
137
6
0
346,073
0
L
Amaterasu
9,586
436
88
4
0
410,699
0
L
Yemoja
8,275
376
28
1
0
281,453
0
W
Amaterasu
12,613
573
101
5
0
442,524
2
L
Odin
9,277
422
41
2
0
345,618
3
L
Merlin
8,891
404
78
4
0
347,129
0
W
Yemoja
10,296
468
33
2
0
344,983
0
L
Danzaburou
11,398
518
123
6
0
372,162
0
W
Janus
11,082
504
130
6
0
381,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role