Player Matchup

Nemesis
Nemesis
Ashurp
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,647 Elo+
Party 3
Eset
Eset
Caleb70714
Eset
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
216W - 205L
1,721 Elo+
Party 2
Chaac
Chaac
Korean PeopIe
Chaac
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,647 Elo+
Party 3
Artemis
Artemis
SeeRed15
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,463 Elo+
Solo
Sylvanus
Sylvanus
mooooookie
Sylvanus
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
215W - 206L
1,721 Elo+
Party 2
Team Averages
Level 24
1,500 SR
1,640 Elo+

VS

Team Averages
Level 30
1,500 SR
1,500 Elo+
Bellona
Bellona
BudweiserCranker
Bellona
Level 29
God Stats
20W - 14L
1,500 SR
Queue Stats
320W - 327L
1,500 Elo+
Party 1
Anhur
Anhur
Juiceboi69
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
KWISTLP
Cabrakan
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
SenorQuii
Agni
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 52L
1,500 Elo+
Party 1
Thor
Thor
XanGen
Thor
Level 64
God Stats
4W - 7L
1,500 SR
Queue Stats
133W - 133L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ashurp
Nemesis
3
0 / 4 / 0
3,602
360
291
3,237
670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 0
5,478
548
1,968
7,060
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
3 / 4 / 0
4,932
493
4,153
5,163
3,447
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
SeeRed15
Artemis
8
0 / 3 / 1
4,738
474
3,794
4,607
868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
mooooookie
Sylvanus
10
0 / 2 / 1
5,230
523
3,194
5,550
2,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
5,969
597
2,929
6,184
4,427
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
8
2 / 2 / 1
5,102
510
2,196
6,035
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
KWISTLP
Cabrakan
8
3 / 1 / 1
5,354
535
1,687
6,220
3,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
13
7 / 0 / 2
7,373
737
5,859
2,685
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
XanGen
Thor
11
3 / 0 / 5
6,408
641
2,234
5,978
1,822
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
17
17
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ashurp
Nemesis
0
4
0
0
W
2
1
1
2.5
L
1
4
0
0.25
W
Anhur
2
2
1
1.25
W
Cabrakan
KWISTLP
Cabrakan
3
1
1
3.5
L
3
4
0
0.75
L
Artemis
SeeRed15
Artemis
0
3
1
0.17
W
Agni
7
0
2
8
W
Thor
XanGen
Thor
3
0
5
5.5
L
Sylvanus
mooooookie
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,400
Damage
14,905
25,617
Taken
27,102
9,404
Mitigated
12,297
6,931
Healing
11,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ashurp
Nemesis
291
180
0
222
3,237
670
0
901
2,235
0
2,764
W
2,929
195
0
2,460
6,184
4,427
0
3,474
2,366
0
26,035
L
1,968
249
0
2,790
7,060
2,170
0
3,487
3,396
27,919
0
W
Anhur
2,196
1,286
0
2,560
6,035
1,675
76
0
5,751
0
14,595
W
Cabrakan
KWISTLP
Cabrakan
1,687
185
0
1,470
6,220
3,600
0
0
6,124
18,692
0
L
4,153
897
0
1,000
5,163
3,447
73
889
4,274
0
13,595
L
Artemis
SeeRed15
Artemis
3,794
2,041
0
661
4,607
868
123
1,627
2,934
0
16,873
W
Agni
5,859
971
0
1,153
2,685
773
696
736
1,785
40,916
0
W
Thor
XanGen
Thor
2,234
948
0
3,960
5,978
1,822
0
384
5,534
0
28,350
L
Sylvanus
mooooookie
Sylvanus
3,194
1,409
0
2,258
5,550
2,249
0
339
4,932
20,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,980
Gold Earned
30,206
171
Minions Killed
272
0
Camps Cleared
0
789,543
Distance Traveled
942,572
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,602
360
5
1
0
182,149
1
W
Bellona
5,969
597
68
7
0
214,960
4
L
Eset
5,478
548
64
6
0
168,417
3
W
Anhur
5,102
510
32
3
0
142,845
0
W
Cabrakan
5,354
535
22
2
0
175,986
2
L
Chaac
4,932
493
15
2
0
143,268
1
L
Artemis
4,738
474
36
4
0
159,653
0
W
Agni
7,373
737
88
9
0
202,979
2
W
Thor
6,408
641
62
6
0
205,802
0
L
Sylvanus
5,230
523
51
5
0
136,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role