Player Matchup

Cthulhu
Cthulhu
DoritoDeaIer
Cthulhu
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 225L
1,500 Elo+
Party 2
Cerberus
Cerberus
ErectDaSloth
Cerberus
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JusThtgirthy
Cu Chulainn
Level 20
God Stats
2W - 4L
1,793 SR
Queue Stats
12W - 32L
1,747 Elo+
Party 2
Ne Zha
Ne Zha
St0nedRacc
Ne Zha
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 89L
1,500 Elo+
Party 2
Neith
Neith
bratboy727
Neith
Level 25
God Stats
2W - 1L
1,833 SR
Queue Stats
2W - 4L
1,588 Elo+
Party 2
Team Averages
Level 46
1,625 SR
1,567 Elo+

VS

Team Averages
Level 81
1,563 SR
1,420 Elo+
Neith
Neith
Acton10
Neith
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
Jhenno_s
Yemoja
Level 88
God Stats
7W - 6L
1,500 SR
Queue Stats
147W - 146L
1,775 Elo+
Solo
Janus
Janus
McThicCcneSs69
Janus
Level 84
God Stats
6W - 4L
1,500 SR
Queue Stats
51W - 37L
1,197 Elo+
Party 1
Cu Chulainn
Cu Chulainn
StiffBeaver
Cu Chulainn
Level 80
God Stats
3W - 0L
1,815 SR
Queue Stats
117W - 87L
1,324 Elo+
Party 1
Ullr
Ullr
wilhelmkids2
Ullr
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 70L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DoritoDeaIer
Cthulhu
11
0 / 11 / 0
7,388
369
7,294
18,538
8,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
ErectDaSloth
Cerberus
12
2 / 9 / 1
8,040
402
9,713
19,276
12,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
JusThtgirthy
Cu Chulainn
14
0 / 5 / 0
7,841
392
3,478
15,014
7,554
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
St0nedRacc
Ne Zha
13
1 / 8 / 1
8,434
422
4,642
18,490
10,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
12
0 / 8 / 0
7,182
359
5,604
10,843
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Acton10
Neith
16
10 / 1 / 12
10,870
544
9,402
9,416
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Jhenno_s
Yemoja
15
5 / 1 / 14
10,700
535
7,783
9,278
7,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
7 / 1 / 12
12,242
612
12,035
9,203
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
StiffBeaver
Cu Chulainn
18
7 / 0 / 8
11,328
566
14,251
12,399
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
12 / 0 / 14
11,975
599
16,177
12,477
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
101
3
Kills
41
41
Deaths
3
2
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Neith
Acton10
Neith
10
1
12
16
L
Cthulhu
DoritoDeaIer
Cthulhu
0
11
0
0
L
Cerberus
ErectDaSloth
Cerberus
2
9
1
0.28
W
Yemoja
Jhenno_s
Yemoja
5
1
14
12
L
Cu Chulainn
JusThtgirthy
Cu Chulainn
0
5
0
0
W
7
1
12
13
L
Ne Zha
St0nedRacc
Ne Zha
1
8
1
0.19
W
Cu Chulainn
StiffBeaver
Cu Chulainn
7
0
8
11
L
Neith
0
8
0
0
W
12
0
14
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,731
Damage
59,648
82,161
Taken
52,773
42,283
Mitigated
28,887
5,519
Healing
20,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Acton10
Neith
9,402
3,976
0
1,977
9,416
3,837
2,391
2,008
7,408
0
50,458
L
Cthulhu
DoritoDeaIer
Cthulhu
7,294
477
0
514
18,538
8,446
93
4,500
13,896
41,427
0
L
Cerberus
ErectDaSloth
Cerberus
9,713
775
0
3,054
19,276
12,258
672
6,183
12,767
33,667
0
W
Yemoja
Jhenno_s
Yemoja
7,783
1,517
5,358
3,492
9,278
7,557
902
4,100
5,094
32,680
0
L
Cu Chulainn
JusThtgirthy
Cu Chulainn
3,478
1,589
0
249
15,014
7,554
401
1,220
13,373
0
35,295
W
12,035
245
0
834
9,203
2,756
0
3,956
5,072
90,016
0
L
Ne Zha
St0nedRacc
Ne Zha
4,642
1,240
0
827
18,490
10,875
0
3,809
14,504
7,410
51,075
W
Cu Chulainn
StiffBeaver
Cu Chulainn
14,251
3,253
0
4,726
12,399
9,741
1,726
2,255
10,075
0
64,559
L
Neith
5,604
1,953
0
875
10,843
3,150
370
3,600
7,157
0
31,781
W
16,177
7,715
0
3,705
12,477
4,996
1,550
4,342
7,985
0
85,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,885
Gold Earned
57,115
320
Minions Killed
533
0
Camps Cleared
0
1,738,860
Distance Traveled
1,938,143
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,870
544
77
4
0
352,329
0
L
Cthulhu
7,388
369
64
3
0
359,853
3
L
Cerberus
8,040
402
56
3
0
345,409
0
W
Yemoja
10,700
535
57
3
0
361,028
1
L
Cu Chulainn
7,841
392
63
3
0
345,219
4
W
Janus
12,242
612
166
8
0
435,821
1
L
Ne Zha
8,434
422
94
5
0
377,379
0
W
Cu Chulainn
11,328
566
110
6
0
395,125
4
L
Neith
7,182
359
43
2
0
311,000
0
W
Ullr
11,975
599
123
6
0
393,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role