Player Matchup

Thor
Thor
BullyAceKiLa
Thor
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
217W - 228L
1,416 Elo+
Party 2
King Arthur
King Arthur
LOAFFF
King Arthur
Level 17
God Stats
14W - 24L
1,297 SR
Queue Stats
233W - 174L
1,366 Elo+
Party 2
Agni
Agni
MaziMaul9k
Agni
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
268W - 231L
1,366 Elo+
Party 2
Sylvanus
Sylvanus
Runwild97
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,684 Elo+
Party 1
Sol
Sol
StayStickee
Sol
Level 133
God Stats
17W - 11L
1,500 SR
Queue Stats
218W - 194L
1,484 Elo+
Party 1
Team Averages
Level 47
1,459 SR
1,463 Elo+

VS

Team Averages
Level 20
1,500 SR
1,493 Elo+
Artemis
Artemis
CuberPOGGERS
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Discordia
Discordia
MayoDispenser
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,462 Elo+
Solo
Guan Yu
Guan Yu
TheLighterDark
Guan Yu
Level 26
God Stats
13W - 18L
1,500 SR
Queue Stats
286W - 271L
1,500 Elo+
Party 3
Chaac
Chaac
ValidSmile
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 235L
1,500 Elo+
Party 3
Fenrir
Fenrir
buttttz
Fenrir
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
199W - 182L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
9,156
458
1,162
13,245
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
LOAFFF
King Arthur
16
1 / 4 / 0
9,821
491
10,240
17,135
15,599
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 4 / 3
9,423
471
6,736
10,602
3,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Runwild97
Sylvanus
17
4 / 2 / 21
11,426
571
10,997
15,286
17,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
24 / 4 / 4
13,535
677
30,405
25,062
9,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CuberPOGGERS
Artemis
11
0 / 9 / 3
6,714
336
4,037
14,147
3,892
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
MayoDispenser
Discordia
20
6 / 3 / 1
12,722
636
14,554
9,820
3,586
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 1 / 3
10,052
503
7,732
15,349
16,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
13
0 / 12 / 3
7,200
360
13,075
20,122
11,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
buttttz
Fenrir
16
7 / 5 / 4
10,450
523
14,277
17,328
6,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
30
Kills
17
17
Deaths
30
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
L
Artemis
CuberPOGGERS
Artemis
0
9
3
0.17
W
King Arthur
LOAFFF
King Arthur
1
4
0
0.25
L
Discordia
MayoDispenser
Discordia
6
3
1
2.17
W
1
4
3
0.63
W
Sylvanus
Runwild97
Sylvanus
4
2
21
7.25
W
24
4
4
6.5
L
4
1
3
5.5
L
Chaac
0
12
3
0.13
L
Fenrir
buttttz
Fenrir
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,540
Damage
53,675
81,330
Taken
76,766
50,212
Mitigated
42,161
35,491
Healing
20,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,162
233
0
6,432
13,245
4,386
0
1,509
11,703
0
67,778
L
Artemis
CuberPOGGERS
Artemis
4,037
2,633
0
3,601
14,147
3,892
0
13,002
1,103
0
17,977
W
King Arthur
LOAFFF
King Arthur
10,240
2,278
0
3,547
17,135
15,599
0
0
16,644
0
67,268
L
Discordia
MayoDispenser
Discordia
14,554
1,722
0
818
9,820
3,586
204
5,572
3,994
108,831
0
W
6,736
290
0
1,679
10,602
3,660
1,164
2,426
7,905
59,670
0
W
Sylvanus
Runwild97
Sylvanus
10,997
4,080
2,055
6,580
15,286
17,307
113
2,796
12,358
31,251
0
W
30,405
15,525
0
15,198
25,062
9,260
4,583
8,180
16,654
103,819
0
L
7,732
2,692
344
6,819
15,349
16,034
848
3,931
11,176
0
53,599
L
Chaac
13,075
3,505
0
4,152
20,122
11,652
0
17,160
2,952
2,300
43,003
L
Fenrir
buttttz
Fenrir
14,277
4,191
0
4,415
17,328
6,997
0
8,043
9,199
0
54,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,361
Gold Earned
47,138
575
Minions Killed
507
0
Camps Cleared
0
1,693,493
Distance Traveled
1,705,604
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,156
458
132
7
0
354,925
0
L
Artemis
6,714
336
43
2
0
281,521
1
W
King Arthur
9,821
491
126
6
0
357,257
6
L
Discordia
12,722
636
207
10
0
362,047
2
W
Agni
9,423
471
125
6
0
347,663
5
W
Sylvanus
11,426
571
37
2
0
328,399
0
W
Sol
13,535
677
155
8
0
305,249
1
L
Guan Yu
10,052
503
117
6
0
400,735
0
L
Chaac
7,200
360
56
3
0
326,218
0
L
Fenrir
10,450
523
84
4
0
335,083
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role