Player Matchup

Heimdallr
Heimdallr
Death FEU
Heimdallr
Level 29
God Stats
3W - 3L
1,255 SR
Queue Stats
3W - 4L
1,285 Elo+
Party 2
Kukulkan
Kukulkan
FootLessJayBird
Kukulkan
Level 97
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 94L
1,285 Elo+
Party 2
Ares
Ares
TeaRex6663
Ares
Level 43
God Stats
7W - 2L
1,752 SR
Queue Stats
41W - 56L
1,412 Elo+
Party 2
Team Averages
Level 56
1,503 SR
1,327 Elo+

VS

Team Averages
Level 57
1,515 SR
1,345 Elo+
Achilles
Achilles
Husky_Jarl55
Achilles
Level 22
God Stats
3W - 5L
1,416 SR
Queue Stats
81W - 106L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
LerinthVix
Cthulhu
Level 22
God Stats
14W - 16L
1,628 SR
Queue Stats
109W - 123L
1,345 Elo+
Party 1
Ne Zha
Ne Zha
iiSumma
Ne Zha
Level 128
God Stats
11W - 6L
1,500 SR
Queue Stats
238W - 250L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Death FEU
Heimdallr
13
6 / 2 / 9
10,360
797
8,330
8,198
4,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
14
9 / 0 / 7
10,414
801
15,723
7,767
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 14
10,204
785
4,673
10,768
10,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Husky_Jarl55
Achilles
10
1 / 6 / 1
7,759
597
4,921
13,445
13,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
LerinthVix
Cthulhu
10
0 / 6 / 2
8,108
624
7,241
13,616
5,675
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
iiSumma
Ne Zha
12
2 / 5 / 0
8,689
668
7,822
10,206
4,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
3
3
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Death FEU
Heimdallr
6
2
9
5.25
W
Kukulkan
9
0
7
12.5
L
Achilles
Husky_Jarl55
Achilles
1
6
1
0.25
L
Cthulhu
LerinthVix
Cthulhu
0
6
2
0.17
W
2
1
14
9
L
Ne Zha
iiSumma
Ne Zha
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,726
Damage
19,984
26,733
Taken
37,267
18,399
Mitigated
23,576
6,547
Healing
5,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Death FEU
Heimdallr
8,330
4,029
0
0
8,198
4,208
1,817
1,624
6,574
0
30,430
W
Kukulkan
15,723
1,733
288
2,710
7,767
3,472
901
2,350
5,417
59,865
0
L
Achilles
Husky_Jarl55
Achilles
4,921
1,365
0
161
13,445
13,067
0
6,540
6,905
0
17,677
L
Cthulhu
LerinthVix
Cthulhu
7,241
477
519
2,805
13,616
5,675
0
9,681
3,935
27,347
0
W
4,673
574
123
3,426
10,768
10,719
517
3,326
7,442
9,599
0
L
Ne Zha
iiSumma
Ne Zha
7,822
1,540
0
1,756
10,206
4,834
0
4,271
5,935
0
37,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,978
Gold Earned
24,556
136
Minions Killed
116
0
Camps Cleared
0
632,990
Distance Traveled
683,752
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,360
797
48
4
0
211,042
0
W
Kukulkan
10,414
801
76
6
0
229,340
6
L
Achilles
7,759
597
19
1
0
232,198
0
L
Cthulhu
8,108
624
50
4
0
206,004
1
W
Ares
10,204
785
12
1
0
192,608
0
L
Ne Zha
8,689
668
47
4
0
245,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role