Player Matchup

Bellona
Bellona
Bronze IV
DRAGONFAIGH1
Bellona
Bronze IV
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 177L
1,365 MMR
Solo
Cthulhu
Cthulhu
Bronze III
HitokiriRath
Cthulhu
Bronze III
Level 160
God Stats
5W - 8L
1,500 SR
Queue Stats
948W - 940L
1,363 MMR
Solo
Chiron
Chiron
Bronze IV
PeliKhann
Chiron
Bronze IV
Level 139
God Stats
0W - 1L
1,715 SR
Queue Stats
11W - 15L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
afternoonquicki
Nu Wa
Bronze III
Level 102
God Stats
14W - 9L
1,703 SR
Queue Stats
512W - 513L
1,404 MMR
Solo
Bakasura
Bakasura
Bronze III
payden101
Bakasura
Bronze III
Level 83
God Stats
6W - 7L
1,500 SR
Queue Stats
337W - 347L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,584 SR
1,426 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,500 SR
1,436 MMR
Kumbhakarna
Kumbhakarna
Silver I
GodofGods9796
Kumbhakarna
Silver I
Level 93
God Stats
11W - 9L
1,500 SR
Queue Stats
170W - 231L
1,405 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Imyourfox
Cu Chulainn
Silver I
Level 157
God Stats
6W - 6L
1,500 SR
Queue Stats
219W - 235L
1,406 MMR
Solo
Hel
Hel
Bronze III
MaisieSimp2
Hel
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver V
mistercappp
Cupid
Silver V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver V
tormenthay
Ne Zha
Silver V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DRAGONFAIGH1
Bellona
16
1 / 9 / 1
10,479
456
16,414
23,864
27,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
HitokiriRath
Cthulhu
13
0 / 6 / 3
9,421
410
18,418
27,628
22,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
PeliKhann
Chiron
17
1 / 4 / 2
11,010
479
11,353
16,068
6,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 11 / 1
11,405
496
18,147
17,374
6,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
payden101
Bakasura
14
1 / 7 / 1
8,946
389
4,400
19,928
7,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetApolloTsukuyomiDanzaburouPersephone

VS

Bans
NemesisYmirJanusYemojaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GodofGods9796
Kumbhakarna
17
2 / 1 / 14
11,533
501
4,845
21,783
16,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Imyourfox
Cu Chulainn
20
13 / 0 / 9
13,816
601
21,143
26,399
32,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 2 / 10
12,964
564
27,580
25,152
14,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 1 / 6
12,513
544
15,736
19,815
8,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
tormenthay
Ne Zha
18
8 / 2 / 5
12,204
531
13,417
23,448
10,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
81
6
Kills
37
37
Deaths
6
8
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bellona
DRAGONFAIGH1
Bellona
1
9
1
0.17
W
Kumbhakarna
GodofGods9796
Kumbhakarna
2
1
14
9
L
Cthulhu
HitokiriRath
Cthulhu
0
6
3
0.25
W
Cu Chulainn
Imyourfox
Cu Chulainn
13
0
9
17.5
W
10
2
10
7.5
L
Chiron
PeliKhann
Chiron
1
4
2
0.5
L
3
11
1
0.32
W
4
1
6
7
L
Bakasura
payden101
Bakasura
1
7
1
0.21
W
Ne Zha
tormenthay
Ne Zha
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,732
Damage
82,721
104,862
Taken
116,597
71,144
Mitigated
82,863
22,421
Healing
72,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DRAGONFAIGH1
Bellona
16,414
4,896
0
554
23,864
27,317
0
7,420
16,444
8,254
61,043
W
Kumbhakarna
GodofGods9796
Kumbhakarna
4,845
559
1,727
7,050
21,783
16,357
1,217
10,405
11,020
29,545
0
L
Cthulhu
HitokiriRath
Cthulhu
18,418
790
74
4,969
27,628
22,953
0
14,259
13,369
43,961
0
W
Cu Chulainn
Imyourfox
Cu Chulainn
21,143
3,633
0
8,368
26,399
32,799
1,269
9,432
16,662
23,351
89,397
W
27,580
2,011
13,454
16,199
25,152
14,700
2,412
12,931
11,695
111,398
0
L
Chiron
PeliKhann
Chiron
11,353
4,357
629
8,246
16,068
6,465
716
3,992
12,030
0
82,200
L
18,147
2,034
0
665
17,374
6,693
0
8,865
8,509
70,239
0
W
15,736
9,788
2,178
11,306
19,815
8,298
5,712
5,540
13,980
0
101,152
L
Bakasura
payden101
Bakasura
4,400
2,588
0
7,284
19,928
7,716
0
3,095
16,833
0
47,518
W
Ne Zha
tormenthay
Ne Zha
13,417
4,071
0
12,705
23,448
10,709
1,774
6,271
16,760
0
95,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,261
Gold Earned
63,030
548
Minions Killed
682
0
Camps Cleared
0
2,034,978
Distance Traveled
2,266,542
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,479
456
134
6
0
398,771
3
W
Kumbhakarna
11,533
501
45
2
0
498,462
3
L
Cthulhu
9,421
410
40
2
0
430,361
6
W
Cu Chulainn
13,816
601
182
8
0
461,841
7
W
Hel
12,964
564
173
8
0
432,730
1
L
Chiron
11,010
479
158
7
0
396,551
8
L
Nu Wa
11,405
496
126
5
0
351,040
2
W
Cupid
12,513
544
171
7
0
411,026
3
L
Bakasura
8,946
389
90
4
0
458,255
6
W
Ne Zha
12,204
531
111
5
0
462,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role