Player Matchup

Ymir
Ymir
MayoDispenser
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,738 Elo+
Solo
Scylla
Scylla
Soul_Slayer286
Scylla
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,158 Elo+
Party 2
Bastet
Bastet
Turkalurk
Bastet
Level 18
God Stats
4W - 3L
1,223 SR
Queue Stats
15W - 13L
1,158 Elo+
Party 2
Bellona
Bellona
Yasago
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,158 Elo+
Party 2
Danzaburou
Danzaburou
louie1413
Danzaburou
Level 15
God Stats
4W - 6L
1,249 SR
Queue Stats
4W - 6L
1,221 Elo+
Party 2
Team Averages
Level 41
1,394 SR
1,286 Elo+

VS

Team Averages
Level 46
1,515 SR
1,445 Elo+
Erlang Shen
Erlang Shen
JohnCeltigar
Erlang Shen
Level 28
God Stats
15W - 5L
1,806 SR
Queue Stats
145W - 127L
1,530 Elo+
Solo
Cthulhu
Cthulhu
JolRivers
Cthulhu
Level 29
God Stats
9W - 8L
1,500 SR
Queue Stats
184W - 201L
1,500 Elo+
Solo
Nike
Nike
Runwild97
Nike
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,641 Elo+
Party 1
Izanami
Izanami
Rushh13
Izanami
Level 27
God Stats
50W - 26L
1,268 SR
Queue Stats
207W - 158L
1,127 Elo+
Solo
Chang'e
Chang'e
StayStickee
Chang'e
Level 133
God Stats
7W - 6L
1,500 SR
Queue Stats
218W - 194L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,215
643
564
3,401
936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 1 / 0
3,101
620
104
1,541
372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Turkalurk
Bastet
1
0 / 0 / 0
972
194
0
0
0
Bellona
Yasago
Bellona
6
2 / 0 / 0
3,433
687
854
2,040
1,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
louie1413
Danzaburou
4
0 / 2 / 0
2,830
566
1,034
2,268
446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JohnCeltigar
Erlang Shen
6
0 / 1 / 0
3,590
718
425
1,986
1,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
JolRivers
Cthulhu
5
1 / 0 / 1
3,549
710
968
2,759
872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nike
6
0 / 1 / 0
3,412
682
995
1,650
782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Rushh13
Izanami
6
1 / 0 / 1
4,009
802
2,094
2,677
558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
StayStickee
Chang'e
7
1 / 0 / 0
3,995
799
563
1,009
219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
3
3
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
JohnCeltigar
Erlang Shen
0
1
0
0
W
Cthulhu
JolRivers
Cthulhu
1
0
1
1.5
L
0
0
0
0
W
Nike
0
1
0
0
W
Izanami
Rushh13
Izanami
1
0
1
1.5
L
0
1
0
0
W
Chang'e
StayStickee
Chang'e
1
0
0
1
L
Bastet
Turkalurk
Bastet
0
0
0
0
L
Bellona
Yasago
Bellona
2
0
0
2
L
Danzaburou
louie1413
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,556
Damage
5,045
9,250
Taken
10,081
3,031
Mitigated
3,808
1,351
Healing
3,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
JohnCeltigar
Erlang Shen
425
140
0
0
1,986
1,377
0
0
1,964
4,765
11,467
W
Cthulhu
JolRivers
Cthulhu
968
48
0
720
2,759
872
0
394
2,365
6,290
0
L
564
157
0
550
3,401
936
0
616
2,785
9,342
0
W
Nike
995
140
0
175
1,650
782
0
0
1,558
0
9,962
W
Izanami
Rushh13
Izanami
2,094
1,653
0
1,824
2,677
558
375
170
2,507
0
20,606
L
104
0
0
110
1,541
372
0
563
978
10,942
0
W
Chang'e
StayStickee
Chang'e
563
46
0
458
1,009
219
846
78
905
18,354
0
L
Bastet
Turkalurk
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
Yasago
Bellona
854
212
0
375
2,040
1,277
117
33
1,846
0
4,258
L
Danzaburou
louie1413
Danzaburou
1,034
437
0
316
2,268
446
0
352
1,916
0
7,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,551
Gold Earned
18,555
62
Minions Killed
148
0
Camps Cleared
0
389,265
Distance Traveled
509,520
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
3,590
718
47
9
0
119,648
0
W
Cthulhu
3,549
710
6
1
0
101,147
2
L
Ymir
3,215
643
18
4
0
93,757
1
W
Nike
3,412
682
18
4
0
101,691
0
W
Izanami
4,009
802
41
8
0
84,493
0
L
Scylla
3,101
620
17
3
0
89,376
0
W
Chang'e
3,995
799
36
7
0
102,541
0
L
Bastet
972
194
0
0
0
0
0
L
Bellona
3,433
687
12
2
0
107,905
1
L
Danzaburou
2,830
566
15
3
0
98,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role