Player Matchup

He Bo
He Bo
Bopenn
He Bo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,685 Elo+
Party 1
Hachiman
Hachiman
LiLJimmy123
Hachiman
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Mixmatched
Cthulhu
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,685 Elo+
Party 1
Bakasura
Bakasura
Mrcassady10
Bakasura
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,685 Elo+
Party 1
Vamana
Vamana
NotNoahB
Vamana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,685 Elo+
Party 1
Team Averages
Level 130
1,500 SR
1,648 Elo+

VS

Team Averages
Level 131
1,543 SR
1,683 Elo+
Nemesis
Nemesis
Icy-_-King3
Nemesis
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,500 Elo+
Party 2
Achilles
Achilles
KingQuackster
Achilles
Level 127
God Stats
10W - 6L
1,500 SR
Queue Stats
71W - 56L
1,956 Elo+
Solo
Terra
Terra
Lieutenant3322
Terra
Level 109
God Stats
7W - 9L
1,500 SR
Queue Stats
221W - 220L
1,500 Elo+
Solo
Janus
Janus
Meatflop
Janus
Level 151
God Stats
9W - 4L
1,715 SR
Queue Stats
515W - 512L
1,957 Elo+
Solo
Rama
Rama
Taex94
Rama
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bopenn
He Bo
6
0 / 2 / 0
3,653
609
1,626
2,759
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
LiLJimmy123
Hachiman
5
0 / 1 / 0
3,517
586
1,107
2,488
443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Mixmatched
Cthulhu
6
0 / 2 / 0
3,572
595
974
3,883
1,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
Mrcassady10
Bakasura
6
0 / 1 / 0
3,768
628
1,037
3,360
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
NotNoahB
Vamana
7
0 / 2 / 0
4,196
699
1,466
4,730
2,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Icy-_-King3
Nemesis
7
2 / 0 / 2
4,452
742
881
3,606
873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
KingQuackster
Achilles
8
2 / 0 / 0
4,552
759
3,687
3,458
2,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 3
3,815
636
1,046
2,765
894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Meatflop
Janus
8
3 / 0 / 0
4,474
746
2,304
2,116
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
Taex94
Rama
7
1 / 0 / 1
4,185
698
1,728
2,179
447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
Bopenn
He Bo
0
2
0
0
W
Nemesis
Icy-_-King3
Nemesis
2
0
2
3
W
Achilles
KingQuackster
Achilles
2
0
0
2
L
Hachiman
LiLJimmy123
Hachiman
0
1
0
0
W
0
0
3
1.5
W
Janus
Meatflop
Janus
3
0
0
3
L
Cthulhu
Mixmatched
Cthulhu
0
2
0
0
L
Bakasura
Mrcassady10
Bakasura
0
1
0
0
L
Vamana
NotNoahB
Vamana
0
2
0
0
W
Rama
Taex94
Rama
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,210
Damage
9,646
17,220
Taken
14,124
6,784
Mitigated
4,797
5,629
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Bopenn
He Bo
1,626
46
0
500
2,759
779
0
1,374
1,281
11,653
0
W
Nemesis
Icy-_-King3
Nemesis
881
245
0
2,312
3,606
873
0
701
2,812
0
16,528
W
Achilles
KingQuackster
Achilles
3,687
1,007
0
2,129
3,458
2,066
0
37
3,421
0
20,960
L
Hachiman
LiLJimmy123
Hachiman
1,107
606
0
1,206
2,488
443
0
546
1,942
0
10,536
W
1,046
105
39
1,354
2,765
894
0
396
2,369
8,375
0
W
Janus
Meatflop
Janus
2,304
107
0
750
2,116
517
0
1,051
875
20,729
0
L
Cthulhu
Mixmatched
Cthulhu
974
0
0
614
3,883
1,276
0
500
3,383
10,335
0
L
Bakasura
Mrcassady10
Bakasura
1,037
644
0
936
3,360
1,989
0
739
2,534
3,962
12,137
L
Vamana
NotNoahB
Vamana
1,466
358
0
2,373
4,730
2,297
0
0
4,422
1,394
18,881
W
Rama
Taex94
Rama
1,728
1,523
0
1,008
2,179
447
0
467
1,712
0
18,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,706
Gold Earned
21,478
154
Minions Killed
192
0
Camps Cleared
0
573,504
Distance Traveled
625,954
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,653
609
29
5
0
121,450
1
W
Nemesis
4,452
742
43
7
0
138,067
0
W
Achilles
4,552
759
49
8
0
136,162
0
L
Hachiman
3,517
586
27
5
0
101,662
0
W
Terra
3,815
636
13
2
0
129,935
3
W
Janus
4,474
746
46
8
0
125,668
1
L
Cthulhu
3,572
595
12
2
0
114,919
2
L
Bakasura
3,768
628
40
7
0
99,750
2
L
Vamana
4,196
699
46
8
0
135,723
0
W
Rama
4,185
698
41
7
0
96,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role