Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
BIOHAZARD2179
Susano
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,733 Elo+
Party 1
Bellona
Bellona
PaperCutSrvivor
Bellona
Level 63
God Stats
38W - 31L
1,703 SR
Queue Stats
224W - 255L
1,705 Elo+
Party 3
Cthulhu
Cthulhu
SpartanGlory884
Cthulhu
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
lFFlFalse
Scylla
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
61W - 64L
1,705 Elo+
Party 3
Team Averages
Level 55
1,541 SR
1,628 Elo+

VS

Team Averages
Level 72
1,459 SR
1,423 Elo+
Sun Wukong
Sun Wukong
DreadedLust
Sun Wukong
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,372 Elo+
Party 2
He Bo
He Bo
Mad_Lethul
He Bo
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 63L
1,775 Elo+
Solo
Cerberus
Cerberus
ThatFatBoiNick
Cerberus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,372 Elo+
Party 2
Kali
Kali
o0WESCORE0o
Kali
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,298 Elo+
Party 4
Danzaburou
Danzaburou
o0bLa5t01sE0o
Danzaburou
Level 40
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 2L
1,298 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 1 / 5
7,778
486
7,566
6,672
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 0 / 7
7,712
482
6,551
6,012
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 1
9,031
564
6,833
7,577
5,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 3
6,510
407
5,411
11,386
5,018
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
lFFlFalse
Scylla
14
10 / 4 / 2
9,537
596
7,986
8,811
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DreadedLust
Sun Wukong
12
0 / 2 / 0
7,001
438
2,707
7,836
4,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
12
3 / 5 / 1
7,985
499
8,127
7,868
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
11
1 / 3 / 3
7,310
457
5,874
13,876
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 8 / 0
6,688
418
1,046
13,995
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
o0bLa5t01sE0o
Danzaburou
11
3 / 3 / 0
7,059
441
8,817
10,979
3,969
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
19
Kills
8
8
Deaths
21
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
5
3.5
W
3
0
7
6.5
L
Sun Wukong
DreadedLust
Sun Wukong
0
2
0
0
L
He Bo
3
5
1
0.7
W
4
0
1
4.5
W
1
3
3
0.83
L
Cerberus
1
3
3
0.83
W
Scylla
lFFlFalse
Scylla
10
4
2
2.75
L
1
8
0
0.13
L
Danzaburou
o0bLa5t01sE0o
Danzaburou
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,347
Damage
26,571
40,458
Taken
54,554
20,070
Mitigated
26,218
5,594
Healing
16,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,566
3,800
0
597
6,672
1,979
678
2,820
3,838
0
38,890
W
6,551
1,561
0
106
6,012
3,020
0
2,516
3,407
2,953
26,574
L
Sun Wukong
DreadedLust
Sun Wukong
2,707
382
0
3,114
7,836
4,844
0
711
6,780
0
27,400
L
He Bo
8,127
107
147
1,892
7,868
2,528
664
3,461
4,357
30,881
0
W
6,833
2,655
0
1,855
7,577
5,948
0
364
6,884
0
53,360
W
5,411
475
687
185
11,386
5,018
254
2,711
8,675
19,226
0
L
Cerberus
5,874
305
476
3,476
13,876
10,489
0
4,007
9,869
29,102
0
W
Scylla
lFFlFalse
Scylla
7,986
1,120
0
2,164
8,811
4,105
2,052
5,043
3,378
45,950
0
L
1,046
230
0
4,581
13,995
4,388
0
2,114
11,856
0
36,018
L
Danzaburou
o0bLa5t01sE0o
Danzaburou
8,817
3,338
552
2,376
10,979
3,969
0
3,402
7,577
0
39,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,568
Gold Earned
36,043
360
Minions Killed
329
0
Camps Cleared
0
1,639,283
Distance Traveled
1,358,759
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,778
486
87
5
0
324,266
3
W
Susano
7,712
482
36
2
0
352,837
4
L
Sun Wukong
7,001
438
57
4
0
280,287
0
L
He Bo
7,985
499
61
4
0
259,334
1
W
Bellona
9,031
564
120
8
0
362,303
7
W
Cthulhu
6,510
407
31
2
0
317,354
1
L
Cerberus
7,310
457
74
5
0
293,823
2
W
Scylla
9,537
596
86
5
0
282,523
0
L
Kali
6,688
418
64
4
0
238,472
0
L
Danzaburou
7,059
441
73
5
0
286,843
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role