Player Matchup

Cupid
Cupid
Ehdri
Cupid
Level 6
God Stats
1W - 5L
1,385 SR
Queue Stats
9W - 16L
1,372 Elo+
Solo
Nemesis
Nemesis
Forgottenzs
Nemesis
Level 15
God Stats
2W - 4L
1,334 SR
Queue Stats
112W - 73L
1,194 Elo+
Solo
Ra
Ra
MGRiWaffle
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,256 Elo+
Party 2
Yemoja
Yemoja
iPancake132vt
Yemoja
Level 16
God Stats
0W - 1L
1,266 SR
Queue Stats
3W - 3L
1,256 Elo+
Party 2
Cu Chulainn
Cu Chulainn
onahc
Cu Chulainn
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 150L
1,886 Elo+
Solo
Team Averages
Level 15
1,397 SR
1,393 Elo+

VS

Team Averages
Level 35
1,483 SR
1,557 Elo+
Apollo
Apollo
Nicosue
Apollo
Level 23
God Stats
4W - 6L
1,363 SR
Queue Stats
30W - 39L
1,149 Elo+
Solo
Anubis
Anubis
Sunchipkiller
Anubis
Level 89
God Stats
70W - 36L
1,571 SR
Queue Stats
355W - 273L
1,717 Elo+
Party 1
Bellona
Bellona
TheMysticWolf1
Bellona
Level 26
God Stats
5W - 6L
1,500 SR
Queue Stats
107W - 115L
1,586 Elo+
Solo
Ymir
Ymir
jsid02
Ymir
Level 16
God Stats
8W - 3L
1,500 SR
Queue Stats
255W - 180L
1,666 Elo+
Party 1
Bakasura
Bakasura
xNewZx
Bakasura
Level 22
God Stats
3W - 1L
1,480 SR
Queue Stats
46W - 29L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ehdri
Cupid
12
1 / 2 / 4
7,216
401
6,436
10,138
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Forgottenzs
Nemesis
17
8 / 4 / 4
10,439
580
14,127
13,668
8,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 9 / 0
7,586
421
3,397
8,821
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 5
8,369
465
4,377
10,140
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
onahc
Cu Chulainn
15
3 / 4 / 1
9,102
506
8,267
12,725
9,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Nicosue
Apollo
16
4 / 3 / 4
9,203
511
7,904
13,687
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
13 / 1 / 2
12,690
705
14,599
7,508
4,585
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 3 / 4
10,182
566
7,275
13,857
12,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
jsid02
Ymir
15
0 / 4 / 7
9,305
517
5,586
12,746
8,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
xNewZx
Bakasura
15
3 / 4 / 6
9,716
540
6,313
13,002
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
15
Kills
21
22
Deaths
15
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cupid
Ehdri
Cupid
1
2
4
1.5
L
Nemesis
Forgottenzs
Nemesis
8
4
4
2.5
L
1
9
0
0.11
W
Apollo
Nicosue
Apollo
4
3
4
2
W
13
1
2
14
W
1
3
4
1
L
2
3
5
1.5
W
Ymir
jsid02
Ymir
0
4
7
0.88
L
Cu Chulainn
onahc
Cu Chulainn
3
4
1
0.88
W
Bakasura
xNewZx
Bakasura
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,604
Damage
41,677
55,492
Taken
60,800
28,606
Mitigated
36,468
10,943
Healing
24,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Ehdri
Cupid
6,436
3,503
100
3,972
10,138
2,955
800
2,816
7,139
0
36,830
L
Nemesis
Forgottenzs
Nemesis
14,127
6,811
0
1,472
13,668
8,450
0
4,586
8,892
8,628
72,897
L
3,397
882
52
97
8,821
2,633
558
3,393
5,287
35,728
0
W
Apollo
Nicosue
Apollo
7,904
4,237
0
7,563
13,687
5,280
3,112
2,438
11,249
0
71,725
W
14,599
1,258
0
5,589
7,508
4,585
1,703
1,627
5,881
87,314
0
W
7,275
3,161
0
2,586
13,857
12,814
1,106
1,667
12,190
0
58,124
L
4,377
771
1,229
1,492
10,140
5,406
448
4,884
5,024
22,734
0
W
Ymir
jsid02
Ymir
5,586
936
0
2,842
12,746
8,794
186
2,523
10,223
31,778
0
L
Cu Chulainn
onahc
Cu Chulainn
8,267
2,976
0
2,529
12,725
9,162
146
4,506
7,665
3,976
47,739
W
Bakasura
xNewZx
Bakasura
6,313
4,304
0
5,914
13,002
4,995
996
1,223
11,779
0
36,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,712
Gold Earned
51,096
421
Minions Killed
551
0
Camps Cleared
0
1,626,945
Distance Traveled
1,738,417
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,216
401
69
4
0
293,628
5
L
Nemesis
10,439
580
129
7
0
350,055
8
L
Ra
7,586
421
84
5
0
310,795
1
W
Apollo
9,203
511
109
6
0
350,922
0
W
Anubis
12,690
705
155
9
0
314,470
2
W
Bellona
10,182
566
127
7
0
363,011
2
L
Yemoja
8,369
465
42
2
0
346,481
1
W
Ymir
9,305
517
70
4
0
336,835
2
L
Cu Chulainn
9,102
506
97
5
0
325,986
0
W
Bakasura
9,716
540
90
5
0
373,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role