Player Matchup

Chernobog
Chernobog
DeadlyCowboy
Chernobog
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 25L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
DragonScrolle
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,500 Elo+
Party 2
Sobek
Sobek
PhatAstronaut
Sobek
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Party 2
Arachne
Arachne
TheMuuul
Arachne
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Anubis
Anubis
TsunamiRush
Anubis
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
153W - 146L
1,592 Elo+
Solo
Team Averages
Level 25
1,500 SR
1,518 Elo+

VS

Team Averages
Level 35
1,483 SR
1,665 Elo+
Cthulhu
Cthulhu
HaloMax117
Cthulhu
Level 17
God Stats
3W - 6L
1,363 SR
Queue Stats
14W - 13L
1,424 Elo+
Party 1
Neith
Neith
PieckFinger
Neith
Level 7
God Stats
3W - 3L
1,551 SR
Queue Stats
4W - 3L
1,627 Elo+
Party 3
Bellona
Bellona
RottingOut666
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,888 Elo+
Party 3
Janus
Janus
S1LVA7
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,888 Elo+
Party 3
Pele
Pele
XstormtrooperjX
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DeadlyCowboy
Chernobog
13
4 / 1 / 8
8,007
500
8,657
7,280
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
15
1 / 2 / 1
8,637
540
5,079
11,442
8,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
3 / 1 / 9
8,650
541
6,638
13,785
11,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
TheMuuul
Arachne
15
6 / 2 / 5
8,951
559
9,283
11,082
5,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
15
5 / 2 / 1
9,368
586
4,191
6,212
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HaloMax117
Cthulhu
10
1 / 4 / 1
6,875
430
6,171
10,921
7,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 7 / 1
6,086
380
3,084
11,234
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
13
2 / 1 / 1
7,947
497
8,231
9,238
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
S1LVA7
Janus
14
3 / 3 / 1
8,426
527
5,997
6,139
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 5 / 1
7,147
447
4,755
11,747
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
19
Kills
7
8
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DeadlyCowboy
Chernobog
4
1
8
8
W
Guan Yu
1
2
1
0.75
L
Cthulhu
HaloMax117
Cthulhu
1
4
1
0.38
W
3
1
9
7.5
L
0
7
1
0.07
L
Bellona
2
1
1
2.5
L
Janus
S1LVA7
Janus
3
3
1
1.17
W
Arachne
TheMuuul
Arachne
6
2
5
4.25
W
Anubis
5
2
1
2.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
28,238
49,801
Taken
49,279
31,051
Mitigated
23,507
21,175
Healing
10,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DeadlyCowboy
Chernobog
8,657
5,906
0
2,967
7,280
3,178
2,325
2,244
5,036
0
39,929
W
Guan Yu
5,079
1,483
202
3,810
11,442
8,086
0
1,283
10,159
0
44,788
L
Cthulhu
HaloMax117
Cthulhu
6,171
193
94
1,516
10,921
7,531
0
3,758
7,153
22,265
0
W
6,638
414
712
6,450
13,785
11,802
810
4,712
9,073
24,521
0
L
3,084
1,167
0
2,450
11,234
2,806
0
4,137
7,017
0
27,156
L
Bellona
8,231
2,448
0
2,488
9,238
7,974
72
0
8,952
3,072
40,630
L
Janus
S1LVA7
Janus
5,997
649
0
945
6,139
1,645
0
1,938
4,103
48,595
0
W
Arachne
TheMuuul
Arachne
9,283
7,376
0
4,842
11,082
5,124
1,560
2,097
8,985
0
56,941
W
Anubis
4,191
427
0
2,192
6,212
2,861
1,689
2,348
3,864
56,037
0
L
4,755
1,192
0
3,320
11,747
3,551
96
768
10,889
0
36,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,613
Gold Earned
36,481
406
Minions Killed
349
0
Camps Cleared
0
1,520,579
Distance Traveled
1,497,451
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,007
500
70
4
0
272,687
1
W
Guan Yu
8,637
540
97
6
0
311,554
2
L
Cthulhu
6,875
430
22
1
0
293,498
1
W
Sobek
8,650
541
27
2
0
311,074
5
L
Neith
6,086
380
59
4
0
280,787
0
L
Bellona
7,947
497
98
6
0
321,533
2
L
Janus
8,426
527
102
6
0
300,417
1
W
Arachne
8,951
559
89
6
0
333,082
1
W
Anubis
9,368
586
123
8
0
292,182
3
L
Pele
7,147
447
68
4
0
301,216
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role