Player Matchup

Ra
Ra
FoxyHog
Ra
Level 57
God Stats
6W - 9L
1,500 SR
Queue Stats
168W - 142L
1,767 Elo+
Party 1
Sobek
Sobek
Jhlarik
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 137L
1,928 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ScabbyGoose
Cu Chulainn
Level 76
God Stats
6W - 8L
1,707 SR
Queue Stats
373W - 318L
1,635 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ThirstierBear
Ah Muzen Cab
Level 65
God Stats
17W - 19L
1,500 SR
Queue Stats
250W - 231L
1,589 Elo+
Party 1
Hun Batz
Hun Batz
TuftedPoodle
Hun Batz
Level 24
God Stats
26W - 25L
1,699 SR
Queue Stats
257W - 239L
1,585 Elo+
Party 1
Team Averages
Level 50
1,581 SR
1,701 Elo+

VS

Team Averages
Level 100
1,399 SR
1,597 Elo+
Ne Zha
Ne Zha
Borkers
Ne Zha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 116L
1,776 Elo+
Party 2
Kukulkan
Kukulkan
Borkerz
Kukulkan
Level 47
God Stats
1W - 0L
1,318 SR
Queue Stats
8W - 8L
1,776 Elo+
Party 2
Sylvanus
Sylvanus
CarryDaddyTwitch
Sylvanus
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,776 Elo+
Party 2
Danzaburou
Danzaburou
DrTiki
Danzaburou
Level 108
God Stats
23W - 23L
1,500 SR
Queue Stats
281W - 268L
1,500 Elo+
Party 3
King Arthur
King Arthur
KoaDaBoa808
King Arthur
Level 43
God Stats
2W - 3L
1,176 SR
Queue Stats
382W - 359L
1,160 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 7 / 6
14,359
495
16,968
18,410
8,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sobek
Jhlarik
Sobek
15
2 / 8 / 5
11,949
412
8,433
23,629
28,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
ScabbyGoose
Cu Chulainn
20
12 / 4 / 5
14,961
516
32,957
37,005
52,944
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
ThirstierBear
Ah Muzen Cab
20
4 / 9 / 6
13,488
465
20,792
20,663
8,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
TuftedPoodle
Hun Batz
17
5 / 7 / 8
12,682
437
10,369
20,246
7,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Borkers
Ne Zha
20
12 / 5 / 7
16,577
572
18,831
26,444
18,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Borkerz
Kukulkan
18
2 / 6 / 13
12,673
437
13,177
13,659
5,091
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
3 / 5 / 25
14,926
515
17,057
31,951
23,911
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
DrTiki
Danzaburou
20
15 / 2 / 11
17,624
608
29,760
29,703
13,834
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
KoaDaBoa808
King Arthur
20
3 / 7 / 7
14,734
508
14,087
28,702
20,659
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
25
Kills
35
35
Deaths
25
30
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Borkers
Ne Zha
12
5
7
3.1
W
Kukulkan
Borkerz
Kukulkan
2
6
13
1.42
W
3
5
25
3.1
W
Danzaburou
DrTiki
Danzaburou
15
2
11
10.25
L
2
7
6
0.71
L
Sobek
Jhlarik
Sobek
2
8
5
0.56
W
King Arthur
KoaDaBoa808
King Arthur
3
7
7
0.93
L
Cu Chulainn
ScabbyGoose
Cu Chulainn
12
4
5
3.63
L
Ah Muzen Cab
ThirstierBear
Ah Muzen Cab
4
9
6
0.78
L
Hun Batz
TuftedPoodle
Hun Batz
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,519
Damage
92,912
119,953
Taken
130,459
106,256
Mitigated
81,853
36,360
Healing
51,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Borkers
Ne Zha
18,831
5,989
0
9,121
26,444
18,358
452
6,157
19,973
9,180
136,377
W
Kukulkan
Borkerz
Kukulkan
13,177
1,171
0
823
13,659
5,091
552
4,596
8,793
56,166
0
W
17,057
2,668
6,726
10,080
31,951
23,911
877
5,775
25,948
45,893
0
W
Danzaburou
DrTiki
Danzaburou
29,760
16,189
0
15,727
29,703
13,834
8,181
6,258
23,251
0
124,541
L
16,968
551
3,651
4,918
18,410
8,810
0
3,999
14,411
114,808
0
L
Sobek
Jhlarik
Sobek
8,433
386
0
4,914
23,629
28,286
404
6,270
17,359
22,420
0
W
King Arthur
KoaDaBoa808
King Arthur
14,087
1,189
0
8,721
28,702
20,659
693
4,522
23,992
339
81,631
L
Cu Chulainn
ScabbyGoose
Cu Chulainn
32,957
7,938
0
13,297
37,005
52,944
523
9,164
27,253
10,317
94,529
L
Ah Muzen Cab
ThirstierBear
Ah Muzen Cab
20,792
7,430
0
5,442
20,663
8,594
3,381
6,335
14,328
0
113,124
L
Hun Batz
TuftedPoodle
Hun Batz
10,369
2,006
0
4,138
20,246
7,622
794
5,710
14,536
0
56,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,439
Gold Earned
76,534
649
Minions Killed
674
0
Camps Cleared
0
2,490,265
Distance Traveled
2,698,429
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
16,577
572
181
6
0
580,631
1
W
Kukulkan
12,673
437
98
3
0
467,534
3
W
Sylvanus
14,926
515
78
3
0
520,420
10
W
Danzaburou
17,624
608
153
5
0
547,593
9
L
Ra
14,359
495
200
7
0
578,122
14
L
Sobek
11,949
412
30
1
0
478,285
0
W
King Arthur
14,734
508
164
6
0
582,251
1
L
Cu Chulainn
14,961
516
138
5
0
489,882
2
L
Ah Muzen Cab
13,488
465
182
6
0
486,690
2
L
Hun Batz
12,682
437
99
3
0
457,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role