Player Matchup

Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
MRTJ Auriel
Khepri
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 143L
1,812 Elo+
Party 1
Artemis
Artemis
MRTJ Leke
Artemis
Level 45
God Stats
9W - 3L
1,500 SR
Queue Stats
21W - 10L
1,959 Elo+
Party 1
Fenrir
Fenrir
PiferinFdez
Fenrir
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
530W - 453L
1,812 Elo+
Party 1
King Arthur
King Arthur
elflober
King Arthur
Level 108
God Stats
26W - 12L
1,500 SR
Queue Stats
480W - 408L
1,812 Elo+
Party 1
Team Averages
Level 105
1,500 SR
1,779 Elo+

VS

Team Averages
Level 82
1,432 SR
1,643 Elo+
Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Moniro
Ao Kuang
Level 28
God Stats
2W - 7L
1,500 SR
Queue Stats
103W - 90L
1,651 Elo+
Party 3
Neith
Neith
camtheman369
Neith
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 79L
1,760 Elo+
Party 3
Kuzenbo
Kuzenbo
jterushentn
Kuzenbo
Level 36
God Stats
3W - 10L
1,158 SR
Queue Stats
21W - 28L
1,479 Elo+
Solo
Janus
Janus
lil lila67
Janus
Level 117
God Stats
3W - 7L
1,500 SR
Queue Stats
230W - 207L
1,825 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 2 / 2
7,181
598
4,909
7,373
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
10
1 / 1 / 6
6,502
542
3,791
7,364
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
MRTJ Leke
Artemis
11
6 / 0 / 2
6,521
543
6,313
5,342
1,646
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
7 / 4 / 3
7,133
594
7,482
7,589
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
elflober
King Arthur
12
2 / 1 / 1
6,964
580
5,983
9,798
8,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 4 / 1
6,280
523
6,502
10,134
9,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Moniro
Ao Kuang
10
3 / 2 / 3
6,501
542
2,778
6,017
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 2
5,437
453
5,306
6,774
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
jterushentn
Kuzenbo
8
1 / 5 / 0
5,439
453
2,798
8,753
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
11
4 / 3 / 1
6,849
571
5,912
6,571
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
18
Kills
8
8
Deaths
18
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
2
1.5
L
Bellona
 
Bellona
0
4
1
0.13
W
Khepri
1
1
6
4
W
Artemis
MRTJ Leke
Artemis
6
0
2
7
L
Ao Kuang
Moniro
Ao Kuang
3
2
3
2.25
W
Fenrir
7
4
3
2.13
L
0
4
2
0.25
W
King Arthur
elflober
King Arthur
2
1
1
2.5
L
Kuzenbo
jterushentn
Kuzenbo
1
5
0
0.2
L
Janus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,478
Damage
23,296
37,466
Taken
38,249
23,357
Mitigated
20,118
12,075
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,909
400
106
2,908
7,373
2,920
0
4,076
3,297
50,504
0
L
Bellona
 
Bellona
6,502
2,779
0
2,492
10,134
9,651
0
628
9,044
3,894
33,575
W
Khepri
3,791
371
0
1,364
7,364
5,233
0
2,094
5,270
24,720
0
W
Artemis
MRTJ Leke
Artemis
6,313
2,992
0
3,336
5,342
1,646
0
1,096
4,246
0
24,821
L
Ao Kuang
Moniro
Ao Kuang
2,778
509
0
2,461
6,017
1,729
0
290
5,677
19,859
0
W
Fenrir
7,482
2,791
0
1,056
7,589
4,985
0
2,386
5,203
3,799
31,421
L
5,306
3,150
0
1,799
6,774
1,711
0
1,639
5,089
0
32,677
W
King Arthur
elflober
King Arthur
5,983
1,063
0
3,305
9,798
8,573
0
2,366
7,432
0
38,650
L
Kuzenbo
jterushentn
Kuzenbo
2,798
1,473
0
1,472
8,753
4,933
0
2,654
6,080
10,743
0
L
Janus
5,912
238
0
517
6,571
2,094
0
3,698
2,622
34,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,301
Gold Earned
30,506
351
Minions Killed
275
0
Camps Cleared
0
1,099,281
Distance Traveled
1,060,692
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,181
598
100
8
0
214,762
1
L
Bellona
6,280
523
80
7
0
203,064
0
W
Khepri
6,502
542
37
3
0
221,680
1
W
Artemis
6,521
543
58
5
0
204,081
1
L
Ao Kuang
6,501
542
48
4
0
214,534
0
W
Fenrir
7,133
594
62
5
0
240,554
1
L
Neith
5,437
453
56
5
0
188,100
2
W
King Arthur
6,964
580
94
8
0
218,204
0
L
Kuzenbo
5,439
453
23
2
0
223,159
2
L
Janus
6,849
571
68
6
0
231,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role